Keep it functional.
The realistic thing about Orbiter that we all know is that it takes a long time to get certain places in the real verse, based on current technology.
I think personally stuff like the star trek ships are rediculous for orbiter they don't do it justice and in that way they should have their own verse.
Obviously I don't think it would be right for me to say they should be excluded, but the idea of pulling up along side the enterprise in my delta glider would annoy the hell out of me.
But things like descates and interplanetary ships with plenty of Delta V would be good so you can plan a serious high speed burn to the moon or other planet.
Additionally like orbiter in single simulation mode I can add and remove ships with the scenario editor and jump in another ship whilst I wait for an interplanetary cruise to be up.
This would be a good feature in OMP but I guess users should be limited to how many ships they can have in their fleet.
I just recently got back into orbiter as I was happy to find that realtime module which allows me to turn my pc off and save power and keep my imagination running as I know I will log back on and see the progress off my flight, I was thinking I could do that back in 2003. (I was wrong)
If OMP could have that function and then you can email users as to the progress on their flight trajectory and any planetary bodies they may be approaching as a proximity warning, this is helpful if they have not logged on for a while or the flight is long and heavily in need of cryo sleep chambers.
Sorry have not had a chance to see if anybody else has wrote about this but I thought I would add it whilst it is fresh in my head.
I will have a look at this OMP, I heard it was not that great as one ships had to stay still whist the other rendezvous with which I guess is needed anyway.
Better to have a waypoint to meet at like a Nav bouy or station.
I like putting nav bouy sats around the place to align orbits and meet certain places.
Makes it more fun.
Navigation is a cool historical part of orbiter.
Cheeeeeerrs
---------- Post added at 09:41 PM ---------- Previous post was at 09:31 PM ----------
Some years ago, I implemented a
FTL "jump-drive" based on a very interesting concept-study by ZCochrane. Basically it is providing only fixed-length jumps, so users need some skills to use it (even if it is only basic geometry). I even wrote the documentation similar to what you'd put FTL officers through in flight academy

.
The implementation featured "fuel-cells" that you filled up with your fuel in order to use. Careful route-management and fuel-planning is needed to use it successfully.
Unfortunately, it never got too popular, since it was too hard for SciFi-fans, but too SciFi for reality-fans. Maybe it fits in here now...
Please take a look and see for yourself.
regards,
Face
Yeh I think I tried that and got disheartened quickly at the early lack of success, even though I was sure with time I could master it.
But it's nice to have something that can get you there when you simply select your destination.
I liked the concept of the Babylon jump gates, but I thought they were so huge they were out of character even though they are designed to also accomodate lager ships.
It would be nice to enter a FTL phase and simply come out where you want to be, understanderbly you need some sort of waypoint but I prefer nav bouys as they are discrete and like an out marker in space.
(Navigation waypoint)
Then you could have limitation on jump mass to only get to a certain waypoint based on distance and then a pilot has to orbital transfer to a near by station to refuel then return to the nav bouy for continuation of their journey to deep space.
You get my drift.
I am yet to see something like this.
I guess I could do it myself with a little work, but time is always a problem.
Hope this is good input, and not negative in any way.
Cheers
To add, you know it takes light speed a certain time to get a certain distance.
Well you can have a choice of travel, light speed or faster than light and they can all come at some sort or econimic cost.
If you travel at light speed it saves fuel but it will take the time that light speed takes to travel the selected distance.
FTL can come at a higher cost but you either get their instantly or just quicker than light depending on the selected speed that is actually faster than light.
And if ya want to create fictional wormholes and creat fancy appealing effects, well I guess that can be done as well.