Project Mir station complex / UR-500 family

Gargantua2024

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It's getting more detailed and look like the real station than previous add-ons! :hailprobe:

However, Kristall's docked once again using the Shuttle/Buran port, the Sofora girder (the long booms mounted on Kvant-1) are parallel to Kvant-2, and the Core Module does not have a 4th solar panel that is parallel to Spektr.
Mir_Space_Station_viewed_from_Endeavour_during_STS-89.jpg

Mir_from_STS-81.jpg

1000px-Mir_diagram.svg.png

Looking forward to the eventual release of your addon:salute::cheers:
 
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Urwumpe

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the texture should look like chalk

Yes, not different at all to the modules of the Russian Segment of the ISS. The ISS Service Module is almost exactly the same as the core module of Mir, just some minor changes and updates.
 

n72.75

Move slow and try not to break too much.
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Yes, not different at all to the modules of the Russian Segment of the ISS. The ISS Service Module is almost exactly the same as the core module of Mir, just some minor changes and updates.

Much better photos avaliable of Zvezda and Zarya, than the 35mm film used to photograph Mir/Salyut(s), in terms of color accuracy, at least.
 

4throck

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Urwumpe

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Creating animations is not that complicated, you just need to get into the thinking, what an animation tree is. Or how affine transformations work. It might be a lot of similar text blocks in a ini file, in C++ or Lua, you could use code to generate the animation tree.
 

MaxBuzz

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or you can use the program VesselBuilder for Orbiter (making animation clearer)
I am facing a problem chrome piece looks good in a blender but it looks bad in orbiter. maybe there is a secret to making chrome?
 
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