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Hi,
My latest building for WIN has transparent glass (set in the material, not alpha texture). Now I know that I have to have the transparent object last in the mesh file, I also know I need the mesh itself to load last in the base cfg file, so I can see the all other base meshes through the transparency.
So far so good. However, it seems vessels are not visible through it, only their shadow?
When the mesh was loaded as a vessel, the transparency worked fine, but now that I am loading it in the base config file I get this problem. Is there a solution? Or do I have to use and alpha texture instead?
Cheers
WHAP
My latest building for WIN has transparent glass (set in the material, not alpha texture). Now I know that I have to have the transparent object last in the mesh file, I also know I need the mesh itself to load last in the base cfg file, so I can see the all other base meshes through the transparency.
So far so good. However, it seems vessels are not visible through it, only their shadow?
When the mesh was loaded as a vessel, the transparency worked fine, but now that I am loading it in the base config file I get this problem. Is there a solution? Or do I have to use and alpha texture instead?
Cheers
WHAP