My current project features a core stage with 4 boosters that have fins with control surfaces.
As far as I understand the API doc (that understanding is very limited), control surfaces are automatically mapped to AIRCTRL_AXIS (X or Y). It works fine for a SSTO like the Deltaglider, but not in my case. Is there any way to use a value (like a double) instead to set the Control Surface position dynamically ? So that my core could output a value that could be used to control the boosters Control Surfaces.
I guess I could try to create an airfoil instead and change its orientation in real-time, but it seems a complex way to achieve something simple.
As far as I understand the API doc (that understanding is very limited), control surfaces are automatically mapped to AIRCTRL_AXIS (X or Y). It works fine for a SSTO like the Deltaglider, but not in my case. Is there any way to use a value (like a double) instead to set the Control Surface position dynamically ? So that my core could output a value that could be used to control the boosters Control Surfaces.
I guess I could try to create an airfoil instead and change its orientation in real-time, but it seems a complex way to achieve something simple.