Problem launch failed!!!!

lyh_buaa

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I have installed the 2016 version,and when i launch the simulator, A loading scene appears,and it will automatic close without any prompt information after a few seconds,so I do not know what the error is,Is there anyone else met the same problem?
 

PhantomCruiser

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We will need a lot more information from you in order to help troubleshoot the problem.

What scenario are you trying to run, also are you trying to run Orbiter, or Orbiter_NG?

Can you post the Orbiter log file? It's the orbiter text file, should be maybe 15k in size.
 

lyh_buaa

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Yes, I am using the orbiter.exe, and the Checklist->Quickstart scenario. Actually, I've tried many other scenarios before, and I have tried on two different cmputers. The log fill is as fllows:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 2.77056e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 6
000000.000: Devices accepted: 5
000000.000: [ ] RGB Emulation (SW)
000000.000: [ ] Direct3D HAL (HW)
000000.000: [x] Direct3D T&L HAL (HW)
000000.000: [ ] Direct3D HAL (NVIDIA GeForce GTX 1060 6GB) (HW)
000000.000: [x] Direct3D T&L HAL (NVIDIA GeForce GTX 1060 6GB) (HW)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Window 1914 x 1051 x 32
000000.000: Graphics: Hardware T&L capability: Yes
000000.000: Graphics: Z-buffer depth: 32 bit
000000.000: Graphics: Active lights supported: 8
000000.000: Loading 15382 records from star database
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_BLTFASTCANTCLIP
000000.000: >>> [OrbiterGraphics::clbkBlt | .\OGraphics.cpp | 1633]
000000.000: ---------------------------------------------------------------
 

Majid

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Have you tried the D3D9Client?

https://archive.codeplex.com/?p=d3d9client

Maybe you'll have better luck with that? Extract into Orbiter's root, then launch Orbiter_ng.exe (not orbiter.exe!) and activate it under the Modules tab under "Graphics engines".
 

DaveS

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lyh_buaa

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Thank you very much! I have followed your instructions to launch the orbiter_np.exe, but it still launch failed! The log file is :

**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 4.46247e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module D3D9Client.dll ........ [Build 181023, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
D3D9: 3D-Adapter.............. : Intel(R) HD Graphics Family
D3D9: MaxTextureWidth......... : 8192
D3D9: MaxTextureHeight........ : 8192
D3D9: MaxTextureRepeat........ : 8192
D3D9: VolTexAddressCaps....... : 0x3F
D3D9: NumSimultaneousRTs...... : 4
D3D9: VertexDeclCaps.......... : 0x37F
D3D9: XNA Math Support........ : Yes
D3D9: Vertex Texture.......... : Yes
D3D9: Shadow Mapping.......... : Yes
D3D9: D3DFMT_A16B16G16R16F.... : Yes
D3D9: D3DFMT_A32B32G32R32F.... : Yes
D3D9: D3DFMT_D32F_LOCKABLE.... : No
D3D9: D3DFMT_A2R10G10B10...... : Yes
D3D9: D3DFMT_L8............... : No
D3D9: D3DDTCAPS_DEC3N......... : No
D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
D3D9: Runs under WINE......... : No
D3D9: Available Texture Memory : 1732 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]

---------- Post added at 06:42 AM ---------- Previous post was at 06:31 AM ----------

I found my computer is directX11, and another is directX12, but in the log file, it only mentioned directX9, Is that the reason?
 

Majid

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What OS are you running? DX9 comes preinstalled in Windows. Not sure if relevant but in the previous log the graphics card it picked up was:

Code:
000000.000: [x] Direct3D T&L HAL (HW)
000000.000: [ ] Direct3D HAL (NVIDIA GeForce GTX 1060 6GB) (HW)
000000.000: [x] Direct3D T&L HAL (NVIDIA GeForce GTX 1060 6GB) (HW)

And then in the DX9 log it picked up the Intel card. Have you tried updating your graphics drivers?
 

Snax

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To my experience, when a scenario fails to load and Orbiter.log doesn't tell us anything, we need to analyze the scenario and ask if file either an addon is missing or not loaded because one of the attachment doesn't exist in his installation.

My 2¢.
 
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martins

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I have installed the 2016 version,and when i launch the simulator, A loading scene appears,and it will automatic close without any prompt information after a few seconds,so I do not know what the error is,Is there anyone else met the same problem?

Since your profile shows Chinese nationality, could it be related to this issue?

https://www.orbiter-forum.com/showthread.php?t=37463
 

martins

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On debugging this issue, it seems that after switching to Chinese format settings, sprintf crashes when the format string contains a degree sign (ASCII 176) or indeed any extended ASCII characters I tried. What is that about? The odd thing is that the symbol shows up correctly in the character table when Chinese format settings are selected even if further down Chinese characters are shown. Anybody come across this problem? Is there a workaround?
 

Urwumpe

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On debugging this issue, it seems that after switching to Chinese format settings, sprintf crashes when the format string contains a degree sign (ASCII 176) or indeed any extended ASCII characters I tried. What is that about? The odd thing is that the symbol shows up correctly in the character table when Chinese format settings are selected even if further down Chinese characters are shown. Anybody come across this problem? Is there a workaround?


Could it be related to GBK encoding? Any character with ASCII 128 or higher should have a second byte there.


https://en.wikipedia.org/wiki/GBK_(character_encoding)
 

martins

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Hm ok, this would be rather inconvenient. Is there a way to instruct the compiler to call a dumb, locale-independent version of sprintf that doesn't try to do clever things when interpreting the format string?
 

marathonboats

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I have installed the 2016 version,and when i launch the simulator, A loading scene appears,and it will automatic close without any prompt information after a few seconds,so I do not know what the error is,Is there anyone else met the same problem?

try to install in another PC, is still unwork? if yes maybe some system is need some upgrade.



_______________
kontraktorkonstruksikapal
 
Last edited:

alecislaghi

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Hi guys,

Sorry to poke my nose in the conversation, but I've got a GTX1060 as well, and recently installed the 2016 version that was in another computer, with a GeForce 940M, a very old laptop I had.
I left the "../Server/Config" file behind and copied everything else, as it was, then created the Config file myself and copied and paste the only 2 files that could be copied and pasted into the new installation. Went to the Advanced tab in Video, and created the Simbolic Links. So far, so good!

But some scenarios CTD. And as that installation is about 60Gb now, and made ages ago, I don't even know where to start to make a new one. So I wanted to take advantage of this one and try to fix it first.

Is there any possible way to "reset" the settings for the graphics card and let Orbiter re-run the "first impressions" that happen when you open for the first time? Using "Orbiter.exe" I mean... then I'd try the D3D9 client afterwards, because I tried to delete this 2 .exe files and just put new ones, but when I start Orbiter, either .exe or _ng.exe, they don't "recognize" the new machine they're in.
If anyone know how to do this, please. I'd appreciate!
Thanks;
Alex.
 

soohoon yu

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Huh, this thing happens to me too, I've tried Europe region in the windows but nothing changes, it's been a couple of years. so, anyone figured anything out?
 
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