Hi,
Returning to ORBITER after a prolonged period of absence. Installed Orbiter 2016 and ran orbiter.exe. The Launchpad opens allowing me to check the setup. All seemes well and I set to run in Full Screen and the screen resolution + colour depth 2560x1440x32. So far so good. The Scenario #Welcome to Orbiter 2016 is selected and the Launch Orbiter button is clicked. The following message appeared and below it I have included the text from the Orbiter.log file:
"Orbiter 2016 Initialising 3D environment using a hardware device failed. Try again with a software device"
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 3.4133e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 6
000000.000: Devices accepted: 5
000000.000: [ ] RGB Emulation (SW)
000000.000: [ ] Direct3D HAL (HW)
000000.000: [x] Direct3D T&L HAL (HW)
000000.000: [ ] Direct3D HAL (NVIDIA GeForce GTX 980 Ti) (HW)
000000.000: [x] Direct3D T&L HAL (NVIDIA GeForce GTX 980 Ti) (HW)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000:
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: ERROR: Could not create D3DDevice
000000.000: ERROR: Could not initialize 3D environment
Orbiter.exe has stopped working
Problem signature:
Problem Event Name: APPCRASH
Application Name: orbiter.exe
Application Version: 0.0.0.0
Application Timestamp: 57c23356
Fault Module Name: orbiter.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 57c23356
Exception Code: c0000005
Exception Offset: 000246be
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
(In passing I noted that the Windows7 windows font had changed - thinner and harder to read. Logging out and back temporarily resolved that issue until the next time the Orbiter executable was run.
Edit: Managed to resolve that one by unchecking 'Disable font smoothing while Orbiter is running' and checking 'Enforce font smoothing on exit'. Both options found in Debugging options\Performance options.)
Moving on, I tried doing some research and found at least one individual had resolved this problem by installing the Orbiter Sound Package. This was enabled in Orbiter. Sadly this did not work - the same error occurred.
Orbiter Sound Log:
********************************************************
OrbiterSound 4.0 (3D) Build Nov 20 2012 01:00
********************************************************
Orbiter version: 160828
Thinking it might have something to do with D3D I then decided to install Jarmonik's D3D9 graphics client (D3D9Client2016-R1) and tried running Orbiter using Orbiter_ng.exe. Once again, no joy and Orbiter.log reported:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 3.41328e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module Atlantis_SRB.dll ...... [Build 160828, API 160828]
000000.000: Module Atlantis_Tank.dll ..... [Build 160828, API 160828]
000000.000: Module Atlantis.dll .......... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Finished initialising status
000000.000: Finished initialising camera
I understand that one of the prerequisites is VisualC++ 2008 so I have included an image of what is installed:
That's as far as I have got other than to post my System Specs:
ASUS Rampage V Extreme, i7-5960X (Dynamic OC 4.4GHz, HT=OFF), Corsair Hydro Series™ H110i GT Cooler with 2xNoctua NF-A14 PWM 140mm fans, G.SKILL Ripjaws 4 series 16GB (4 x 4GB) DDR4 3000 (PC4 24000) F4-3000C15Q-16GRR, Asus GTX 980Ti Strix DCIII OC (6GB, GDDR5) x2 in SLI (Driver version: 378.49) Samsung 850 EVO 1TB SSD x4, LG BH16NS40 16x SATA Internal BDRW, EVGA 1200 P2 Watt PSU, Cooler Master HAF X, ASUS ROG Swift PG278Q (G-Sync) monitor at 120Hz. Windows 7 Pro 64bit SP1. DirectX Version: 11 (Diagnostic Tool reports no problems).
I tried running with just one GPU but to no avail - same issue.
Edit: I have now installed the MSI package in the hope that it would cover the installation of all prerequisites as necessary. Still no joy, I'm afraid. Indeed, I have checked the 'before' and 'after' situation as regards the Visual C++ 2008 installed items and version numbers and nothing has changed. Also, I installed OrbiterSound and Jarmonik's D3D9 graphics client (D3D9Client2016-R1) as before and still no progress has been made.
Regards,
Mike
Returning to ORBITER after a prolonged period of absence. Installed Orbiter 2016 and ran orbiter.exe. The Launchpad opens allowing me to check the setup. All seemes well and I set to run in Full Screen and the screen resolution + colour depth 2560x1440x32. So far so good. The Scenario #Welcome to Orbiter 2016 is selected and the Launch Orbiter button is clicked. The following message appeared and below it I have included the text from the Orbiter.log file:
"Orbiter 2016 Initialising 3D environment using a hardware device failed. Try again with a software device"
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 3.4133e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 6
000000.000: Devices accepted: 5
000000.000: [ ] RGB Emulation (SW)
000000.000: [ ] Direct3D HAL (HW)
000000.000: [x] Direct3D T&L HAL (HW)
000000.000: [ ] Direct3D HAL (NVIDIA GeForce GTX 980 Ti) (HW)
000000.000: [x] Direct3D T&L HAL (NVIDIA GeForce GTX 980 Ti) (HW)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 121120, API 100830]
000000.000:
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: ERROR: Could not create D3DDevice
000000.000: ERROR: Could not initialize 3D environment
Orbiter.exe has stopped working
Problem signature:
Problem Event Name: APPCRASH
Application Name: orbiter.exe
Application Version: 0.0.0.0
Application Timestamp: 57c23356
Fault Module Name: orbiter.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 57c23356
Exception Code: c0000005
Exception Offset: 000246be
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 2057
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
(In passing I noted that the Windows7 windows font had changed - thinner and harder to read. Logging out and back temporarily resolved that issue until the next time the Orbiter executable was run.
Edit: Managed to resolve that one by unchecking 'Disable font smoothing while Orbiter is running' and checking 'Enforce font smoothing on exit'. Both options found in Debugging options\Performance options.)
Moving on, I tried doing some research and found at least one individual had resolved this problem by installing the Orbiter Sound Package. This was enabled in Orbiter. Sadly this did not work - the same error occurred.
Orbiter Sound Log:
********************************************************
OrbiterSound 4.0 (3D) Build Nov 20 2012 01:00
********************************************************
Orbiter version: 160828
Thinking it might have something to do with D3D I then decided to install Jarmonik's D3D9 graphics client (D3D9Client2016-R1) and tried running Orbiter using Orbiter_ng.exe. Once again, no joy and Orbiter.log reported:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 3.41328e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000:
000000.000: **** Creating simulation session
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module Atlantis_SRB.dll ...... [Build 160828, API 160828]
000000.000: Module Atlantis_Tank.dll ..... [Build 160828, API 160828]
000000.000: Module Atlantis.dll .......... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::CreateVariableDragElement
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Finished initialising status
000000.000: Finished initialising camera
I understand that one of the prerequisites is VisualC++ 2008 so I have included an image of what is installed:

That's as far as I have got other than to post my System Specs:
ASUS Rampage V Extreme, i7-5960X (Dynamic OC 4.4GHz, HT=OFF), Corsair Hydro Series™ H110i GT Cooler with 2xNoctua NF-A14 PWM 140mm fans, G.SKILL Ripjaws 4 series 16GB (4 x 4GB) DDR4 3000 (PC4 24000) F4-3000C15Q-16GRR, Asus GTX 980Ti Strix DCIII OC (6GB, GDDR5) x2 in SLI (Driver version: 378.49) Samsung 850 EVO 1TB SSD x4, LG BH16NS40 16x SATA Internal BDRW, EVGA 1200 P2 Watt PSU, Cooler Master HAF X, ASUS ROG Swift PG278Q (G-Sync) monitor at 120Hz. Windows 7 Pro 64bit SP1. DirectX Version: 11 (Diagnostic Tool reports no problems).
I tried running with just one GPU but to no avail - same issue.
Edit: I have now installed the MSI package in the hope that it would cover the installation of all prerequisites as necessary. Still no joy, I'm afraid. Indeed, I have checked the 'before' and 'after' situation as regards the Visual C++ 2008 installed items and version numbers and nothing has changed. Also, I installed OrbiterSound and Jarmonik's D3D9 graphics client (D3D9Client2016-R1) as before and still no progress has been made.
Regards,
Mike
Last edited: