I've been experimenting with suborbital "atmosphere skipping" ballistic flights in the XR-2, starting the "glide" at around 55-75 km altitude, and Mach 15-20.
One thing that I quickly found out was that while the Map Mfd and HUD give the surface based great circle bearing to the targeted base, the bearing that actually works for these flights is the inertial bearing, taking into account the Earth's rotation beneath your flight path. That is, for a 1 hour flight you need to move the target about 15 degrees to the east (how much the Earth rotates in that hour) and calculate the great circle bearing for that.
My questions are, how does the transition from surface to inertial based navigation work in Orbiter (the air does move along with the surface in Orbiter 2010... right?)?
btw, I realize it is always inertial outside any atmosphere, should one exist. But I don't know at what range of dynamic pressure you transition to a state that is no longer riding along with the atmosphere. Or even if orbiter takes riding along with the atmosphere into account at all. I don't have the patience to try a long distance, lower altitude flight in one of the airplane addons to attempt to find out.
and
How does that compare with reality?
One thing that I quickly found out was that while the Map Mfd and HUD give the surface based great circle bearing to the targeted base, the bearing that actually works for these flights is the inertial bearing, taking into account the Earth's rotation beneath your flight path. That is, for a 1 hour flight you need to move the target about 15 degrees to the east (how much the Earth rotates in that hour) and calculate the great circle bearing for that.
My questions are, how does the transition from surface to inertial based navigation work in Orbiter (the air does move along with the surface in Orbiter 2010... right?)?
btw, I realize it is always inertial outside any atmosphere, should one exist. But I don't know at what range of dynamic pressure you transition to a state that is no longer riding along with the atmosphere. Or even if orbiter takes riding along with the atmosphere into account at all. I don't have the patience to try a long distance, lower altitude flight in one of the airplane addons to attempt to find out.
and
How does that compare with reality?