JMW
Aspiring Addon Developer
Here goes another question that I've been banging over for days and can't find anything in "Search" -
Can't get the vertical HUD ladder to appear in my VC.:
The generic Speed and Height boxes, and Heading scale appear fine.
I thought it was a scaling problem but as can be seen, have tried various VCHUDSPEC hud_pilot settings.
This is an "info HUD" (in case it's interfering - don't see why it should)
Checked got right mesh index and group:
These settings work fine in another project :sos:
Any advice much appreciated.
Can't get the vertical HUD ladder to appear in my VC.:
The generic Speed and Height boxes, and Heading scale appear fine.
Code:
bool ShuttlePB::clbkLoadVC (int id)
{
SetCameraOffset (_V(-1.5,0.81,2.5));//(-0.4,3.57,22//(-0.4,3.59,22)
//offsetcog.z = (fuel_change - last_fuel_change)*80;
SetCameraDefaultDirection (_V(0,0,1));
SetCameraRotationRange (RAD*38, RAD*38, RAD*16, RAD*20);
static VCHUDSPEC hud_pilot = {2, 65,{-1.597596, 0.6337, 1.223131},0.95};//0,0.13,4.44}//-1.5,0.81,0.7395335//0.0226576, 0.6163939, 1.074667
//-1.560768, 0.5958307, 1.284044//-1.612795 .6564528 1.065958
static VCMFDSPEC mfds_left = {2, 56};//{13, 6}
static VCMFDSPEC mfds_right= {2, 63};//{12, 6}
static VCMFDSPEC mfds_user1 = {2, 45};
oapiVCRegisterMFD (MFD_LEFT, &mfds_left);
oapiVCRegisterMFD (MFD_RIGHT, &mfds_right);
oapiVCRegisterMFD (MFD_USER1, &mfds_user1);
oapiVCRegisterHUD (&hud_pilot);
...................................
return 1;
}
This is an "info HUD" (in case it's interfering - don't see why it should)
Code:
bool ShuttlePB::clbkDrawHUD (int mode, const HUDPAINTSPEC *hps, oapi::Sketchpad *skp)
{
if (oapiCockpitMode() != COCKPIT_VIRTUAL) return false;
//if (oapiCockpitMode() == COCKPIT_VIRTUAL)
// draw the default HUD
VESSEL3::clbkDrawHUD (mode, hps, skp);
int cx = hps->CX, cy = hps->CY;
if (oapiGetHUDMode() == HUD_SURFACE)
//if (oapiCockpitMode() == COCKPIT_VIRTUAL)
{
int linespacing = 2, charwidth = 2, lineNo = 200, len;
char buffer[256];
memset(buffer, 0, sizeof(buffer));
double TASkts = GetAirspeed()*1.94384449;
double ALTft = (GetAltitude()-2.44)*3.2808399;
double trim = GetControlSurfaceLevel (AIRCTRL_ELEVATORTRIM);
double hover = exproc*100;
double thrust = (GetThrusterLevel(th_main)+ (GetThrusterLevel(th_after)/2))*100;
{if(GetNavmodeState(i))
skp->Text(5, 241, "HOLDALT", 7);}
len = sprintf_s(buffer, "KTS %.0f", TASkts);
skp->Text(0, 128, buffer, len);
len = sprintf_s(buffer, "FT %.0f", ALTft);
skp->Text(194, 128, buffer, len);
len = sprintf_s(buffer, "TRIM %.4f", trim);
skp->Text(5, 230, buffer, len);
// len = sprintf_s(buffer, "FLAPS %.2f", flaps);
// skp->Text(185, 230, buffer, len);
len = sprintf_s(buffer, "THRUST %.1f", thrust);
skp->Text(178, 241, buffer, len);
VECTOR3 v;
if (GetHorizonAirspeedVector (v));
double vspdwn = (v.y );
{if(!GetNavmodeState(i))
len = sprintf_s(buffer, "VERTSPD %.f",vspdwn*196.85);
skp->Text(5, 241, buffer, len);}
//if(GetAltitude() < 100 && gear_proc == 0 && vspdwn <= -9.5 )
//{
//{ damage = 1;}
//if (damage == 1)
//{skp->Text(52, 190, "WARNING !! GEAR DAMAGE", 22);}
if (GetAltitude() >= 18400)
{skp->Text(46, 190, "WARNING !! HEIGHT CEILING", 25);}
if (GetAirspeed() >= 725)
{skp->Text(47, 209, "WARNING !! MAXIMUM SPEED", 24);}
//}
//else
// if (damage == 0)//damage = 0;
//{skp->Text(52, 190, " ", 10);}
if(GetAltitude() < 350 && gear_proc > 0 && vspdwn <= -0.051 )
{skp->Text(52, 190, "WARNING!! GEAR NOT DOWN", 23);}
}
// show gear deployment status
if (oapiCockpitMode() == COCKPIT_VIRTUAL)
if (gear_proc == 0)
{
int d = hps->Markersize/2;
if (cx >= -d*3 && cx < hps->W+d*3 && cy >= d && cy < hps->H+d*5) {
skp->Rectangle (cx-d/2, cy-d*5, cx+d/2, cy-d*4);
skp->Rectangle (cx-d*3, cy-d*2, cx-d*2, cy-d);
skp-> Rectangle (cx+d*2, cy-d*2, cx+d*3, cy-d);
}
}
return true;
}
Checked got right mesh index and group:
Code:
MATERIAL 0
TEXTURE 0
NONORMAL
FLAG 2
GEOM 4 2 ;Group 65
-.9171216 -4.334241E-02 1.282941 1 1
-.9171216 1.212481 1.283651 1 0
-2.183591 -4.334241E-02 1.282941 0 1
-2.183591 1.212481 1.283651 0 0
2 3 0
3 1 0
These settings work fine in another project :sos:
Any advice much appreciated.
Last edited: