Hi @all!
Since I'm new to Orbiter 2016, I'm not sure whether I'm making mistakes with addons, or whether they just won't work with Orbiter 2016 at all
...
In my old Orbiter 2010 installation, I used some hi-res textures for runways, as they are available from OHM. I tried this with Orbiter 2016 as well, replacing the runway2.dds in the textures folder. However, it has no effect at all.
Even the runway surface of the original runway2.dds coming with the Orbiter 2016 zip installation looks different from the runway surface showing up when I start some scenario. The runways have a different pattern and appear much more blurry.

Runway seen in Orbiter 2016

Runway2.dds
If I remove the runway2.dds completely from the textures folder, I would expect an error at least, but there's no change at all. Still the same runway appearance.
Does Orbiter 2016 use another texture than runway2.dds for the runway surfaces?
What shall I do to see the hi-res surfaces of the addons?
Thanks for any help!
Catweazle
Since I'm new to Orbiter 2016, I'm not sure whether I'm making mistakes with addons, or whether they just won't work with Orbiter 2016 at all
...
In my old Orbiter 2010 installation, I used some hi-res textures for runways, as they are available from OHM. I tried this with Orbiter 2016 as well, replacing the runway2.dds in the textures folder. However, it has no effect at all.
Even the runway surface of the original runway2.dds coming with the Orbiter 2016 zip installation looks different from the runway surface showing up when I start some scenario. The runways have a different pattern and appear much more blurry.

Runway seen in Orbiter 2016

Runway2.dds
If I remove the runway2.dds completely from the textures folder, I would expect an error at least, but there's no change at all. Still the same runway appearance.
Does Orbiter 2016 use another texture than runway2.dds for the runway surfaces?
What shall I do to see the hi-res surfaces of the addons?
Thanks for any help!
Catweazle
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