OHM Gorizont 1 spacecraft

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Author: cizurator


PETR ''CIZURATOR'' CIZEK PROUDLY PRESENTS


GORIZONT 1 SPACECRAFT
 ​


  • Fictional successor to Russian Soyuz spacecraft
  • Realistic spacecraft for ISS traffic
  • Good animations of docking port, solar panels, parachute and splashdown
  • Launched atop new Trassa 14G launch vehicle equipped with autopilot
Requires Trassa LV addon
http://www.orbithangar.com/searchid.php?ID=5021


All important instructions in Readme file!



  • 6.9.2011 - UPDATE - Trassa LV physics correction, automatization.


DOWNLOAD
 

Scruce

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Another one to add to the "must download" pile! :thumbup:
 

ky

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Hopefully I can figure out animations with this add-on.Looks awesome!
 

liber

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This add-on is killing me,FPS=1 or 0 sometimes,more than 50 MB of texture...
Not for weak PC config,but cool add.

To author,you can set FOCUS=0 in each vehicle file when pressing a J to change focus from jettison part to new so we don't need to use F3 for selecting vehicle.

In reentry capsule set Focus=1.

:cheers:
 

Cizurator

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This add-on is killing me,FPS=1 or 0 sometimes,more than 50 MB of texture...
Not for weak PC config,but cool add.

To author,you can set FOCUS=0 in each vehicle file when pressing a J to change focus from jettison part to new so we don't need to use F3 for selecting vehicle.

In reentry capsule set Focus=1.

:cheers:

Thanks for feedback! The textures are really big, because I use errr.... ...slightly odd and uneconomical way to texture my models. But it saves time and work. Sorry about this.

Thank you for this focuses hint. Now it's complete, so I won't change it anymore. But you have probably already done it on yours. So everybody can.
 

liber

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Thanks for feedback! The textures are really big, because I use errr.... ...slightly odd and uneconomical way to texture my models. But it saves time and work. Sorry about this.

Thank you for this focuses hint. Now it's complete, so I won't change it anymore. But you have probably already done it on yours. So everybody can.

In multistage config use this line...

[MISC]
FOCUS=1

Excellent chute and splash animation,and rocket sound,hard work but worth it.
Nah I have old PC,I think other don't have this problem.
Need to use F1 to change view and if I don't see meshes and texture FPS rate is stable FPS=50.
Just need to tune for me camera and rest.
Once in orbit external view is stable too.

:thumbup:
 

Ark

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I like this. It's no-frills SC3, but looks nice and adds a more recent-looking option for Russian-themed missions. Soyuz can get boring sometimes.
 

Cizurator

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Once in orbit external view is stable too.
:thumbup:
Trassa 14 Exhaust textures, right?

It's the most complicated phase, my new computer still has weak integrated graphic card yet, so still I feel this problem. 5FPS at liftoff destroys all impressions. However I thought it would be better to make the exhaust pretty intense to look more realistic for stronger computers. I know what are you talking about. I had to orbite on a 512+256 RAM low-end machine from 2007 to 2011...

---------- Post added at 23:29 ---------- Previous post was at 23:24 ----------

I like this. It's no-frills SC3, but looks nice and adds a more recent-looking option for Russian-themed missions. Soyuz can get boring sometimes.
Thanks. SC3 is my limitation, so I wring over and over, more and more... And I believe, that classical animations still have a lot of potential. SC3 is simple, effective and underrated. And Vinka is god! :)
 

Izack

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Thanks. SC3 is my limitation, so I wring over and over, more and more... And I believe, that classical animations still have a lot of potential. SC3 is simple, effective and underrated. And Vinka is god! :)
I'm 100% certain it's a limitation you can overcome, seeing how you've managed to master SC3 to a few extremes. There's a million amazing things you can make your vessels do with that extra effort of a DLL. At the very least it can cure SC3's terribly limited thruster implementation.

But this is another topic entirely, and doesn't detract from the quality of these addons. :tiphat:
 

Ark

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How many people was this designed to hold?
 

Cizurator

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How many people was this designed to hold?

six

---------- Post added at 01:32 ---------- Previous post was at 01:20 ----------

There's a million amazing things you can make your vessels do with that extra effort of a DLL.
Just in short: Yes, the DLL - an issue forever distant to me. It requires programming skills, doesn't it?:uhh:
If you ever saw how wild and unconventional tricks I do when I create an SC3 addon... uneconomical fit-to-meshbox texturing in meshWizard, adding and removing mesh parts with bare notepad, trying impossible things with simple animations in SC3... all to avoid any more complicated operations... :download:Sometimes it's so complicated anyway, that I'm afraid of the word "programming" itself... The positive page of this is, that I can complete addon like this in 14 days with one hand in my pocket:)
 

Pyromaniac605

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One part yes,before lift of FPS drop,I'm running on 512 MB RAM and 128 MB graphic card.
Wow... I think I know what the problem is...

I'm getting a CTD...
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.27994e-007 sec
Found 1 joystick(s)
Devices enumerated: 6
Devices accepted: 5
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (NVIDIA GeForce GT 220)
==> Direct3D T&L HAL (NVIDIA GeForce GT 220)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module InterMFD55.dll ........ [Build 100826, API 100704]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module CRT.dll ............... [Build ******, API 060425]
Module AeroBrakeMFD.dll ...... [Build ******, API 100830]
Module LaunchMFD.dll ......... [Build 110619, API 100830]
Module OrbiterSound.dll ...... [Build ******, API 060425]
Module uap.dll ............... [Build 110613, API 100830]
Module LuaMFD.dll ............ [Build 100830, API 100830]
Module transx.dll ............ [Build 100824, API 100823]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module B3OP.dll .............. [Build 101129, API 100830]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Fullscreen 1366 x 768 x 32
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: 8
Loading 15382 records from star database
Module Sun.dll ............... [Build 100830, API 100830]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 100830, API 100830]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 100830, API 100830]
Module VenusAtm2006.dll ...... [Build 100830, API 100830]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 100830, API 100830]
Module EarthAtmJ71G.dll ...... [Build 100830, API 100830]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 100830, API 100830]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 100830, API 100830]
Module MarsAtm2006.dll ....... [Build 100830, API 100830]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 100217, API 100215]
Module Jupiter.dll ........... [Build 100830, API 100830]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 100217, API 100215]
Module Europa.dll ............ [Build 100217, API 100215]
Module Ganymede.dll .......... [Build 100217, API 100215]
Module Callisto.dll .......... [Build 100217, API 100215]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 100830, API 100830]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 100830, API 100830]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 100830, API 100830]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module Multistage2.dll ....... [Build ******, API 050206]
**** WARNING: Mesh not found: .\Meshes\TPACCA_LV/boosterV_1.msh
**** WARNING: Mesh not found: .\Meshes\TPACCA_LV/boosterV_2.msh
**** WARNING: Mesh not found: .\Meshes\TPACCA_LV/boosterH_1.msh
**** WARNING: Mesh not found: .\Meshes\TPACCA_LV/boosterH_2.msh
**** WARNING: Mesh not found: .\Meshes\TPACCA_LV/stage_1.msh
**** WARNING: Mesh not found: .\Meshes\TPACCA_LV/stage_2.msh
**** WARNING: Mesh not found: .\Meshes\TPACCA_LV/stage_3.msh
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/F-inner.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/F-inner.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/RD-800_contrail.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/RD-800_contrail.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/RD-800_contrail.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
Module Spacecraft3.dll ....... [Build ******, API 060425]
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/lc_1.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/lc_2.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/lc_3.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/lc_4.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/lc_5.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/lc_6.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/lc_7.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/lc_8.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/lc_9.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/lc_10.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/lc_11.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/lc_12.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> ERROR: Missing texture: TPACCA_LV/lc_13.dds
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 750]
---------------------------------------------------------------
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
**** WARNING: Mesh not found: .\Meshes\.msh
 
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