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Hi guys,
I'll make it very brief. I would like to build a mesh file from an existing one, but, since the original is animated, I would like to build it at the moment in which I am looking at the sim, so the animation is at a certain point.
Now, I got familiar with various oapiMeshGroup, oapiGetMeshGroup and whatever is there, I could modify the mesh myself in any way I want and get the proper vertexes in that case, but not from a vessel running by itself in the sim... It seems like GROUPREQUESTSPEC retrieve the original vertexes if I the animation is performed by the vessel itself instead than from my plugin.
The vertexes are for sure there, somewhere in the graphics RAM, since I see the animated mesh on the sreen, but how can I get them?
Maybe the D3D9 team can be more on the ball about this? it seems to me a very complicated question, hope someone can help
I'll make it very brief. I would like to build a mesh file from an existing one, but, since the original is animated, I would like to build it at the moment in which I am looking at the sim, so the animation is at a certain point.
Now, I got familiar with various oapiMeshGroup, oapiGetMeshGroup and whatever is there, I could modify the mesh myself in any way I want and get the proper vertexes in that case, but not from a vessel running by itself in the sim... It seems like GROUPREQUESTSPEC retrieve the original vertexes if I the animation is performed by the vessel itself instead than from my plugin.
The vertexes are for sure there, somewhere in the graphics RAM, since I see the animated mesh on the sreen, but how can I get them?
Maybe the D3D9 team can be more on the ball about this? it seems to me a very complicated question, hope someone can help