It looks very difficult at first sight.
So... yes and no...
I still took 3 years to do all this...
Question :
are you used to creating 3D objects?
To create add-ons for Orbiter, here is the (simple) knowledge to have:
- master a drawing software like photoshop
- know how to use 3D software (I use anim8or : free and very easy)
- the rest consists of dissecting "text" files to understand how Orbiter integrates these files
Of course knowing how to use C++ is a plus, but I'm not there yet...
There are three main chapters:
1) know (and understand) how to make surface tiles.
There's a very interesting discussion going on right now here:
https://www.orbiter-forum.com/threads/tile-making.41264/
And I had made a little tutorial on the French forum (but it's in French...) here:
http://orbiter.dansteph.com/forum/index.php?topic=14669.msg223826#msg223826
2) Know how to create 3D objects and integrate them into "base" files which is very easy
Here too I made a little tutorial on the French forum (but it's also in French...) here :
http://orbiter.dansteph.com/forum/index.php?topic=14692.msg224610#msg224610
3) and finally know how to make vessels (rockets, planes, but also land vehicles and characters who are actually vessels)
and there the
Vesselbuilder module from
Fred18 is prodigious, but requires a little learning.
(I'm writing a little tutorial but again in French...)
and FRED always answers the questions we ask him !!!
To learn all this (it took me a long time) the best thing is to dissect what others are doing to understand.
(caution: look, but not copy!!)
And everyone here is kind and ready to help you.
Many people here have helped me on this forum always with kindness.
(and sorry for my bad english as i'm French and it is not easy for me to write in english, so I use often "gogle traduction) 