Hello. Tell me what you think.
According to you, the optimal design of 3D mesh on blender and for Orbiter 2016, can be summarized as follows:
1-We create an object with blender 2.82 (my version)
2-If you want to apply a color, you have to do the following:
3-If you want to apply a texture, you have to do the following:
Best regard, and let me your trick, because I want to create a tutorial on this.
According to you, the optimal design of 3D mesh on blender and for Orbiter 2016, can be summarized as follows:
1-We create an object with blender 2.82 (my version)
2-If you want to apply a color, you have to do the following:
- Determine which parts are the same color
- We detach the parts within identical color and we create a collection (a group yellow for example)
- In Material Properties, Under Orbiter Materials Panel, we create a yellow color, then we apply it to the yellow collection
3-If you want to apply a texture, you have to do the following:
- If the object is very complex or has several elements, create a collection in the same way before
- Using either the Shading or UV Editing layout, we create a UVMap and save it in the Textures directory of Orbiter 2016. You can edit your UVMap in photoshop also.
By doing this, we optimize the mesh for Orbiter 2016 ?
Is that a good way ?
Best regard, and let me your trick, because I want to create a tutorial on this.