Software [D3D9Client] Hangrail missing

DanishOrbinaut

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Hello all.
After been using D3D9 for a while, I noticed that the hangrails on
Habana and Brighton Beach where missing. The only thing left is the tram,
floating randomly in the air. No rails.
It works fine with the default graphics client in Orbiter. Am I the only one, who has experienced that? Is there maybe a workaround?

Regards,

DanishOrbinaut
 

DaveS

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You're not the only one and there's no workaround.
 

orb

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Animated base objects aren't supported by the current implementation of server-client graphics interface of Orbiter. It isn't a bug, but just yet unimplemented feature (at non-graphics Orbiter's side).
 

DanishOrbinaut

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Animated base objects aren't supported by the current implementation of server-client graphics interface of Orbiter. It isn't a bug, but just yet unimplemented feature (at non-graphics Orbiter's side).

So it is orbiter_ng.exe, and not D3D9?
 

Loru

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orbiter.exe starts Orbiter with inline Dx7 client. orbiter_ng.exe starts Orbiter with additional graphic client you installed (in this case D3D9)
 

orb

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So it is orbiter_ng.exe, and not D3D9?
Yes. It isn't issue of: D3D9Client, D3D11Client, D3D7Client, OGLA. "Modules/Server/orbiter.exe" which is executed by orbiter_ng.exe just doesn't implement that yet in its graphics interface. The built-in graphics client has direct access to animated base objects without need for using the graphics API.
 
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