Question Custom Ship .Dll's Blocking Refueling?

CTarana45

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Can a Custom .DLL file for an addon block the ability to refuel? I'm Trying gas up

Jon's Ragnar Anchorage Station and having no luck! :hello: I've tried FUEL 1 and PRPLEVEL 0:1.000! :thumbup:

Thanks!

Christopher
 

CTarana45

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Weird. Are you doing it with the editor?

With the scenario editor running the Propellent Button isn't usable!

BEGIN_DESC
In Moon Orbit Goto http://www.yankeeclippersmobile.com/Orbiter for more information on the Rag Tag Fleet
END_DESC

BEGIN_ENVIRONMENT
System Sol
Date MJD 51981.6690562871
END_ENVIRONMENT

BEGIN_FOCUS
Ship Ragnar_Anchorage
END_FOCUS

BEGIN_CAMERA
TARGET Ragnar_Anchorage
MODE Extern
POS 3.61 -161.49 -9.69
TRACKMODE AbsoluteDirection
FOV 50.00
END_CAMERA

BEGIN_SHIPS
Ragnar_Anchorage:QJRag
STATUS Orbiting Moon
RPOS 1359260.59 -1777710.59 -212.09
RVEL 1175.813 899.088 0.045 AROT 110.00 -10.00 80.00
PRPLEVEL 0:1.000
NAVFREQ 0 0
XPDR 466
END
END_SHIPS


Christopher!
 

Urwumpe

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Maybe it is because it has no propellant resource......
 

gattispilot

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CAn you just click on that vessel in the editor and add fuel? I am getting that and I will check it out.
 

Urwumpe

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So how do we add that to the scenario?

Thanks, Urwumpe!


Christopher


In that case, not at all. How would you store fuel without a tank? The station does not seem to be equipped for refueling.



And I think the add-ons have been closed source.
 

CTarana45

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CAn you just click on that vessel in the editor and add fuel? I am getting that and I will check it out.

It's greyed out!! :lol:

Jon's Cfg File!

; === Configuration file for the QJRagnar Anchorage Space Station ===
ClassName = QJRag
Module = QJRag

XPDR = 466

; === Docking ports ===
BEGIN_DOCKLIST
0.0 997.05 -216.54 0 0 -1 0 1 0 588
0.0 997.05 216.54 0 0 1 0 1 0 578
216.84 997.05 0.0 1 0 0 0 1 0 568
-216.84 997.05 0.0 -1 0 0 0 1 0 558
END_DOCKLIST


Mine from USS Constellation

; === Configuration file for vessel USS Constellation ===

ClassName = Constellation
MeshName = NCC1017
Size = 292 ;Kilometer distance for visual range, and size of re-entry flame.

; All thrusts and weights are oversized to allow this machine to manhandle payloads docked to it.
; The numbers are in millions when in reallity they should be thousands of kilograms/Newtons.


Mass = 10e6 ; empty mass [kg]
MaxFuel = 30e6 ; max fuel mass [kg]
Isp = 11e8 ; fuel specific impulse [m/s], aka fuel efficiency

; === Engine parameters ===
MaxMainThrust = 700e6 ; engine power, but it only affects how fast you use up your fuel, Delta-V is unchanged
MaxRetroThrust = 700e6
MaxHoverThrust = 700e6
MaxAttitudeThrust = 60e6 ; Manuevering engine thruster power
TouchdownPoints = 0 -100 100 -100 -100 -50 100 -100 -50 ;xyz coordinates for footpads, nose/left/right respectively
CameraOffset = 0 0 200

; === Atmospheric flight model ===
CW = 3 3 1
CrossSections = 30 30 10
RotResistance = 2 2 2

; New additions for build 021206
EnableFocus = true ; can you jump (F3) and pilot this ship? True or false
EnableXPDR = true ; Does it have a homing beacon? True or false
XPDR = 050 ; What is the default transponder/XPDR frequency if it is true?
Inertia = 500 500 500 ; how unweildy the craft is in different axis, pitch/yaw/roll axis respectively


; === Docking Port === ;Dock's xyz position, direction of approach, which way is top of hatch, and that hatch's ISD freq
BEGIN_DOCKLIST
0 0 292 0 0 1 0 1 0 051
6 -45 -75 0 0 -1 0 1 0 052
-6 -45 -75 0 0 -1 0 1 0 053
END_DOCKLIST

; === Engine reference points === This ASCII chart is just for a visual aid.
;
; FWD UP
; +z \ | +y
; \ |
; \|_____ RT
; +x

I think Jon's is missing the "Aerodynamic stuff unless it's in the .dll file?
 

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CTarana45

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In that case, not at all. How would you store fuel without a tank? The station does not seem to be equipped for refueling.



And I think the add-ons have been closed source.

That does seem to be the case, no tank no gas! :thumbup:

And Jon's addons were closed source!

Thanks Urwumpe!

Christopher
 

CTarana45

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; === Configuration file for the QJRagnar Anchorage Space Station ===
ClassName = QJRag
Module = QJRag

Mass = 10e6 ; empty mass [kg]
MaxFuel = 30e6 ; max fuel mass [kg]
Isp = 11e8
XPDR = 466

; === Docking ports ===
BEGIN_DOCKLIST
0.0 997.05 -216.54 0 0 -1 0 1 0 588
0.0 997.05 216.54 0 0 1 0 1 0 578
216.84 997.05 0.0 1 0 0 0 1 0 568
-216.84 997.05 0.0 -1 0 0 0 1 0 558
END_DOCKLIST


I added three lines to Jon' s Ragnar Anchorage Space Station and now it fuels up fine! I used the Scenario Editor twice to fill and drain the tanks! There are no engines defined to use the fuel! :lol:

Mass = 10e6 ; empty mass [kg]
MaxFuel = 30e6 ; max fuel mass [kg]
Isp = 11e8
 

Urwumpe

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What does isp stand for?


Specific impulse. That is the impulse that a rocket engine produces by burning one kg of fuel. Impulse is coarsely said, thrust force accumulated over time. Which is why the unit of specific impulse is Ns/kg, which magically reduces to m/s: The specific impulse is equal to the average exhaust velocity, the average speed at which the molecules of the exhaust leave the engine.



The higher the specific impulse, the less fuel must be burned per second to produce the same thrust. Chemical rocket engines of today reach between 800 and 4600 m/s, electrostatic engines up to 80000 m/s.



As you can expect because of the definition above: The speed of light is actually the limit. (But you would then need to calculate relativistic impulse, not simple Newtonian.)
 
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