Question Custom Planet Water Micro Textures

Owenmck

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Hi, I'm back to creating some custom planets in Orbiter 2016, and I was wondering how I would define an area to use the water micro-texture in D3D9?

I have the planet Laythe, which is mostly ocean, and currently the ocean is using the default Micro-Texture. How would I change this so that only the ocean uses the water micro-texture, like Earth?
Thanks
 

Abloheet

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As far as I remember, you have to create a water landmask map for your planet. The details of how to do that is given in Orbiter Documentation. In short, the land surface has to be black, and the water regions have to be white for orbiter to identify it as the regions for displaying the water micro textures. This map has to be created from your surface texture map.
 
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