Request colour-textures

HAL9001

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Hi folks,

I woud like to see just one-colour-textures of different colours (black, grey, white, red, violet, blue, green, yellow, orange) as a tool for people who can't create textures. It would be not as good as an own Texture, but better than a completly untextured model.

greetings, HAL9001
 

Rtyh-12

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Just convert the textures of an add-on into PSD format (or whatever) and paint on it with the color everywhere, then convert it back.
 

orb

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Make a square bitmap, let's say 32x32 pixels, in a paint or any other graphics editor. Fill it with a solid color. Save as BMP, and then convert to DDS, or save it directly to DDS, and you have a single color texture, which can be used for anything, if it's what you wanted.
 

HAL9001

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thanks, I can now even make detailed textures!

---------- Post added at 08:44 ---------- Previous post was at 08:36 ----------

for some reason I cannot select a file to convert.
do you know what to do?
 

HAL9001

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I can click on files, i can double-click on files - they are showngrey marked in the window, but they are not selected as the file that'll be converted.
doesn't work.jpg
 

Rtyh-12

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Have you selected an output format? I can't see in the screenshot. It won't work without it.

Also, change the input format to 'All supported file types' or whatever it's called. This will help you, seriously.
 

orb

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Why don't you use DxTex from the Utils folder of Orbiter?
 

fort

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I use it sometimes ( but most often DxtBmp ) but usually from Bmp to dds. I made a try just now ( WIN XP ) dds >>> BMP and it works, that with many choices for the output ( Targa, psd...). Looking at your screencap, it seems that it should work. Windows seven ?

As said before: DxTex or DxtBmp
http://www.btinternet.com/~mnwright/
 

C3PO

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DtxBmp works with Windows 7
 

orb

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how can I make transparent textures with this?
With what? Every of the mentioned converters supports transparency.

You can use either binary transparency (on/off) with DXT1 compression, or semitransparent textures with DXT3 or DXT5 compressions.
 

C3PO

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What exactly is the purpose of these textures?
If you want a single solid colour, you don't need any textures at all.

3DModel.pdf:
MATERIAL <mtrl-name> material header
<dr> <dg> <db> <da> Diffuse colour (RGBA)
<ar> <ag> <ab> <aa> Ambient colour (RGBA)
<sr> <sg> <sb> <sa> <pow> Specular colour (RGBA) and specular power (float)
<er> <eg> <eb> <ea> Emissive colour (RGBA)

You can edit that in Notepad.

Example of a material:
Code:
MATERIAL Mtl #0
0.141176 0.141176 0.141176 1.0
0.141176 0.141176 0.141176 1.0
0.9 0.9 0.9 1.0 0.0
0.0 0.0 0.0 1.0

This is how you set the colour in Gmax.
 
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