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- Feb 10, 2008
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I'm playing around in unfamiliar ground here, and wonder if any of you have some advice.
Does anyone know what actually qualifies as a "low-poly" character? I've seen numbers as high as 1,000 faces being called such.
I've been reducing the faces on one of my pilots, and to my surprise there's really no significant difference in the file size between the original object and my optimized one. Am I missing something here?
For example, here's the shirt in its draft form:
And after I've merged faces:
In the first, Anim8or reports there are 1398 faces. In the second, 428.
Is this sufficient?
Does anyone know what actually qualifies as a "low-poly" character? I've seen numbers as high as 1,000 faces being called such.
I've been reducing the faces on one of my pilots, and to my surprise there's really no significant difference in the file size between the original object and my optimized one. Am I missing something here?
For example, here's the shirt in its draft form:
And after I've merged faces:
In the first, Anim8or reports there are 1398 faces. In the second, 428.
Is this sufficient?