I'm trying to get some work done on my space station project, but there are some times when the arm is, for some reason, attached to a point floating in space.
(note: I'm currently working on my old laptop right now)
It happens (i.e. loads like the first image) when:
- I load a scenario that starts focused on an object/vessel far away from the arm, such as on the ground or tens or hundreds of kilometers away in space.
- The arm is not floating by itself; it is still technically attached to a vessel (in this case, the station module). If the vessel is rotating, the arm is still attached, but to a point far away from the intended attachment point.
- I can switch to the arm, and pressing any controls will result in it snapping back into its intended position (second image)
It doesn't happen (i.e. loads like the second image) when:
- I load a scenario that starts focused on an object/vessel that is close enough to the arm (up to several kilometers away)
- I load a scenario that starts focused on the arm itself.
(note: I'm currently working on my old laptop right now)
It happens (i.e. loads like the first image) when:
- I load a scenario that starts focused on an object/vessel far away from the arm, such as on the ground or tens or hundreds of kilometers away in space.
- The arm is not floating by itself; it is still technically attached to a vessel (in this case, the station module). If the vessel is rotating, the arm is still attached, but to a point far away from the intended attachment point.
- I can switch to the arm, and pressing any controls will result in it snapping back into its intended position (second image)
It doesn't happen (i.e. loads like the second image) when:
- I load a scenario that starts focused on an object/vessel that is close enough to the arm (up to several kilometers away)
- I load a scenario that starts focused on the arm itself.
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