Hi everyone,
I have been trying to get D3D11 client to work with the beta Orbiter checkout from svn. I have:
1. Installed the DirectX SDK from the link in the text file.
2. Pasted the contents of the zip file downloaded from the D3D11 client repo into the orbiter directory.
So when I run "Orbiter_ng.exe" and enable the D3D11 module, I do not have a "Video" tab to configure the D3D11 client. If I run a scenario it drops me to a command line interface.
Does the D3D11 client work with the beta, or should I be using the normal release.
I have been trying to get D3D11 client to work with the beta Orbiter checkout from svn. I have:
1. Installed the DirectX SDK from the link in the text file.
2. Pasted the contents of the zip file downloaded from the D3D11 client repo into the orbiter directory.
So when I run "Orbiter_ng.exe" and enable the D3D11 module, I do not have a "Video" tab to configure the D3D11 client. If I run a scenario it drops me to a command line interface.
Does the D3D11 client work with the beta, or should I be using the normal release.