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Old 09-12-2008, 11:42 PM   #1
Nickmick95
Orbinaut
Cool ORBITER ADDON COMPETITION DEVELOPMENT THREAD

Hello, everyone, I would just like to start a new thread that would have all the people who entered in the ORBITER ADDON COMPETITION post their developments on the addons they are working on. Note: Anyone who as entered and has questions about how to develop your addon or your just plain stuck, post it on here.
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Old 09-13-2008, 10:08 PM   #2
Talon1
Semi-Intermediate Add-on Dev.
 
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ok, in this case, can someone tell me how to make working pod engines like on the shuttle-a?
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Old 09-13-2008, 10:29 PM   #3
MajorTom
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Quote:
Originally Posted by Talon1 View Post
 ok, in this case, can someone tell me how to make working pod engines like on the shuttle-a?
I'm pretty sure you'll need to write your own DLL (module) but fortunately the Shuttle-A code is included in the Orbiter SDK.
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Old 09-13-2008, 10:36 PM   #4
Talon1
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ok, well how do I aply it to this???

Last edited by Talon1; 08-27-2010 at 03:08 AM.
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Old 09-14-2008, 12:54 AM   #5
Istochnikov
Costa Rica Space Systems' CEO
 
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I have one question:
How can i alternate engines in sequential order? (left right, left right, both) in sequential order?
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Old 09-15-2008, 11:03 PM   #6
Talon1
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Quote:
Originally Posted by Istochnikov View Post
 I have one question:
How can i alternate engines in sequential order? (left right, left right, both) in sequential order?
Heh?

Last edited by tl8; 09-16-2008 at 02:20 AM. Reason: Removed Profanity
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Old 09-16-2008, 03:42 PM   #7
Istochnikov
Costa Rica Space Systems' CEO
 
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Quote:
Originally Posted by Talon1 View Post
 Heh?
If you has a "WTF power squared"-face yet, the thing i ask is simple...

I want that in the even-number engine starts the left engine turns on...



... in the odd-number engine starts, the right engine turns on...



... and finally, after a definite number of engine starts, both engines turn on simultaneously...



and the thrust generated by them affecte the ship

Clear now?

Ah!!! And other 2 questions...

How can i had sun pointing solar panels and/or earth-facing antennae? The explanation i see in the old forum is a little un-understeable for a hard-headed guy like me

And finally...

How can put info in a HUD?

Last edited by Istochnikov; 09-16-2008 at 04:30 PM.
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Old 09-17-2008, 01:54 PM   #8
astrosammy
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I stopped development of my rocket now, because it's much easier to make a real one not a fictional. I decided to make the Europa-I http://www.astronautix.com/lvs/europa.htm.
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Old 09-18-2008, 01:15 AM   #9
Mission_CDR
Addon Developer
 
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I need to modify some DDS files, how do I open them?
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Old 09-18-2008, 04:24 AM   #10
Starshipexplorer
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Hi Mission_CDR. There is a small program called DTXBMP by Martin Wright that can open .dds files and save them to .bmp's.

http://www.mnwright.btinternet.co.uk/index.htm This program is used also for MSFS textures. I have it, and it works great on converting .dds files.
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Old 09-18-2008, 02:06 PM   #11
Istochnikov
Costa Rica Space Systems' CEO
 
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http://developer.nvidia.com/object/p...s_plugins.html

A kit from Nvidia for Adobe Photoshop

Quote:
This installer contains two plug-ins. The first creates normal maps from height maps for per pixel rendering. The other is a DXTC texture compression plugin for Adobe Photoshop that allows you to open and save .dds files in RGB format. It reads and writes .dds files compressed or uncompressed.
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Old 09-23-2008, 08:24 PM   #12
astrosammy
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For all who want to make a solar system, here's a good tutorial for texture making:
http://www.eharm.net/shop/freeware/o...m_planets.html
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Old 09-25-2008, 05:14 PM   #13
NukeET
Gen 1:1
 
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Default Window mesh a little too transparent

While working on my entry for the Orbiter Add-On competition, I ran across this problem:

When the window mesh is present, it allows you to see through the entire building. When it isn't, you can see the inside of the building.

For the sake of realism, I'd like to have the window present and just see the inside of the building. Any suggestions?

Screen shots:



Without window mesh present.



With window present.
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Old 09-25-2008, 08:07 PM   #14
Donamy
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I depends on which order in the mesh it falls. If the window is after it, you will see it. This is true for the order in the scenario also.
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Old 09-26-2008, 06:36 AM   #15
NukeET
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Quote:
Originally Posted by Donamy View Post
 I depends on which order in the mesh it falls. If the window is after it, you will see it. This is true for the order in the scenario also.
Do you mean the group that defines the window and where it resides within the mesh file?

I have seen in scenario and config files where a certain order is preferred over another.
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