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jarmonik jarmonik is offline
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Default Orbits came for the Orbiter
by jarmonik 06-17-2016, 12:12 PM

I needed to create an add-on merely to test some functionalities of the Sketchpad2 interface. So, Orbits came alive for the Orbiter. This is an add-on to display vessel and planetary orbits in a planetarium view. My hands are full of work with the D3D9Client and I don't really have much time for this project so there is an opening for a developer here.

Latest Orbiter Beta and D3D9Client are required to run this add-on. (Support for Orbiter2010-P1 may come later. D3D9 development efforts are focused to Orbiter Beta 2016.)
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Old 07-05-2016, 08:00 AM   #2
jarmonik
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Updated the project to work with Beta24 build of the D3D9Client. Comes with pre-build binary and sources.
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File Type: zip Orbits-Alpha2.zip (323.6 KB, 90 views)
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Old 07-05-2016, 09:39 AM   #3
Ripley
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Quote:
Originally Posted by jarmonik View Post
 ...This is an add-on to display vessel and planetary orbits in a planetarium view...
I am not at my Orbiter pc now, but is this a sort of "Videnie reloaded"?

Last edited by Ripley; 07-05-2016 at 10:30 AM. Reason: Quote added
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Old 07-05-2016, 11:44 AM   #4
jarmonik
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Quote:
Originally Posted by Ripley View Post
 I am not at my Orbiter pc now, but is this a sort of "Videnie reloaded"?
Videnie ? I may have heard the word before but I have no experience of it. This add-on does require some work to become really useful. Like, properly to display orbital elements and trajectory events by user choise.
Of course, there are a lot of things that could be done like a multi-body engine to plot a trajectory and a display of orbital data (plotted course) from MFDs.
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Old 07-05-2016, 12:08 PM   #5
Samuel Edwards
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Might we get some screenshots for the sake of those who cannot run the beta? Not that I can't run the beta or anything.
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Old 07-05-2016, 12:40 PM   #6
Ripley
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Quote:
Originally Posted by jarmonik View Post
 Videnie ? I may have heard the word before but I have no experience of it...
It's by Artlav, and it's worse "feature" is that it never worked with graphics clients:
Videnie orbit drawing 1.0
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Old 07-06-2016, 07:09 PM   #7
Ripley
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Wow! It looks rather promising!!



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Old 07-06-2016, 07:46 PM   #8
jedidia
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Ohhhh... so, who's going to code some ksp-esque navigators in there?
(don't play much ksp, but they did kind of nail the nav interface).
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Old 07-07-2016, 04:04 AM   #9
jgrillo2002
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Can this be reverse compatible with Orbiter 2010?
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Old 07-07-2016, 04:47 AM   #10
Matias Saibene
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What can be better than this!
The promised resurrection of Videnie !!!
Thanks jarmonik!
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Old 07-07-2016, 10:07 AM   #11
jarmonik
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Quote:
Originally Posted by jgrillo2002 View Post
 Can this be reverse compatible with Orbiter 2010?
It can and it's mostly a copy-paste job but I am not looking into it until we a stable and well working interface on 2016 first to minimize the work load.
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Old 07-07-2016, 04:58 PM   #12
fred18
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This small thing here has a huge potential... huge... as videnie was amazing for 2010, this in the new orbiter with some improvement could be a must have even for the Nasa and Esa guys
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Old 09-07-2016, 09:03 PM   #13
Ripley
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Quote:
Originally Posted by Ripley View Post
 I am not at my Orbiter pc now...
I'm not at my pc right now. Did anyone test if this works in Orbiter2016?

Last edited by Ripley; 09-07-2016 at 09:08 PM.
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Old 09-08-2016, 03:26 PM   #14
asbjos
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Quote:
Originally Posted by Ripley View Post
 I'm not at my pc right now. Did anyone test if this works in Orbiter2016?
Yes. Yes, it does work in Orbiter 2016.
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Old 09-08-2016, 04:22 PM   #15
Artlav
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Neat!
That thing was long overdue for an overhaul.

I gather Orbiter supports drawing an overlay natively now?
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