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#76 |
Donator
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Left side still have issues Side hatch Tiles converging (note the Red and grey seals brake up) and overlapping towards the roof area the White blankets above the FRCS are deformed (but IMHO thsat's not a big issue) Top view showing the rigth side is much better Closeup of the FRCS module on right side. No issues ![]() Another closeup - right side If you could fix the left side then we should be alright |
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#77 |
Donator
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Meanwhile I have started working on Columbia (early version)
I have two options to render the white tiles, first one by drawing them and second by using real picture of new tiles (serial numbers appear as per new orbiter delivery) Here are some shots of the first option (note they are plain and no scorching or editing done yet) and the second one (same as above, plain brand new tiles with no wear and scorching effects done) Question for the team: which one would you prefer? |
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#79 |
Donator
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I did a quick check and everything seems to be fixed
![]() There is still a small issue with the damn Side Hatch but IMHO it is acceptable (unless you think you can fix it without compromising the area around) Now I ll go back working on the textures and erase the latest changes so we have again a good matching Thanks for your help, nice job! |
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#80 |
Addon Developer
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#81 |
Donator
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Now Side Hatch looks like this (contour is ok, window still displaced). also: is it my impression or the Hatch still looks a bit squished? ( I may try to edit the texture and fix this)
but the duplicate of the FRCS module sealing appears again (that is on both port and starboard side) Last edited by Wolf; 03-04-2018 at 09:14 PM. |
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#82 |
Addon Developer
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It's the best I can do, given that I don't have your new textures. |
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#83 |
Beta Tester
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Wolf ?
Can you show a shot of your textures ? |
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#85 |
Addon Developer
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Thanked by: |
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#86 |
Donator
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#88 |
Donator
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So the first 3 HI RES textures (late Atlantis, Discovery and Endeavour) are pretty much ready for release. They are still subject to some tweaking but I don't have enough time for that now (maybe I'll release an updated version in the future).
I have a question: my knowledge on how to handle normal maps is zero. I am currently using the Photoshop NM plugin (as I did with the Shuttle Fleet textures). Can anyone provide me with a quick "tutorial" on what would be the ideal/best normal map settings to use for my textures? |
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#89 |
Addon Developer
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