Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Addons > Addon Development
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Addon Development Developers post news, updates, & discussions here about your projects in development.

Reply
 
Thread Tools
Old 03-04-2018, 01:46 PM   #76
Wolf
Donator
 
Wolf's Avatar
Default

Quote:
Originally Posted by DaveS View Post
 The main reason why the 4.2 textures won't fit the currently in work new orbiter mesh is primarily due that the new mesh has a new texture mapping as a result of the underbody texture being moved to its own texture file. This freed up some space for a better map layout. The OMS pods retain their 4.2 mapping as does ARCS "stingers" as does the main fuselage.

Here's the current in work map: https://www.dropbox.com/s/5izkkwcu0m...xture.jpg?dl=0

---------- Post added at 01:33 PM ---------- Previous post was at 12:24 AM ----------


SF.net is back online and the fixed mesh has been checked in.
We are almost there.

Left side still have issues

Side hatch
Click image for larger version

Name:	Side Hatch.jpg
Views:	9
Size:	195.6 KB
ID:	15615

Tiles converging (note the Red and grey seals brake up) and overlapping towards the roof area
Click image for larger version

Name:	Left closeup.jpg
Views:	8
Size:	171.1 KB
ID:	15616

the White blankets above the FRCS are deformed (but IMHO thsat's not a big issue)
Click image for larger version

Name:	Left FRCS module.jpg
Views:	6
Size:	139.1 KB
ID:	15620

Top view showing the rigth side is much better
Click image for larger version

Name:	F_Deck Roof.jpg
Views:	6
Size:	121.0 KB
ID:	15617

Closeup of the FRCS module on right side. No issues
Click image for larger version

Name:	Right closeup.jpg
Views:	8
Size:	228.2 KB
ID:	15618

Another closeup - right side
Click image for larger version

Name:	1194.jpg
Views:	8
Size:	189.4 KB
ID:	15619

If you could fix the left side then we should be alright
Wolf is offline   Reply With Quote
Old 03-04-2018, 02:01 PM   #77
Wolf
Donator
 
Wolf's Avatar
Default

Meanwhile I have started working on Columbia (early version)
I have two options to render the white tiles, first one by drawing them and second by using real picture of new tiles (serial numbers appear as per new orbiter delivery)

Here are some shots of the first option (note they are plain and no scorching or editing done yet)

Click image for larger version

Name:	Draw_01.jpg
Views:	14
Size:	181.1 KB
ID:	15621

Click image for larger version

Name:	Draw_02.jpg
Views:	14
Size:	227.7 KB
ID:	15622

and the second one (same as above, plain brand new tiles with no wear and scorching effects done)

Click image for larger version

Name:	Photo_01.jpg
Views:	13
Size:	258.1 KB
ID:	15623

Click image for larger version

Name:	Photo_02.jpg
Views:	14
Size:	158.2 KB
ID:	15624

Click image for larger version

Name:	Phot_03.jpg
Views:	19
Size:	194.4 KB
ID:	15625

Question for the team: which one would you prefer?
Wolf is offline   Reply With Quote
Old 03-04-2018, 03:05 PM   #78
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by Wolf View Post
 We are almost there.

Left side still have issues

Side hatch
Attachment 15615

Tiles converging (note the Red and grey seals brake up) and overlapping towards the roof area
Attachment 15616

the White blankets above the FRCS are deformed (but IMHO thsat's not a big issue)
Attachment 15620

Top view showing the rigth side is much better
Attachment 15617

Closeup of the FRCS module on right side. No issues
Attachment 15618

Another closeup - right side
Attachment 15619

If you could fix the left side then we should be alright
Fixed version checked in, please perform an SVN Update to obtain it.

---------- Post added at 04:05 PM ---------- Previous post was at 04:02 PM ----------

Quote:
Originally Posted by Wolf View Post
 Meanwhile I have started working on Columbia (early version)
I have two options to render the white tiles, first one by drawing them and second by using real picture of new tiles (serial numbers appear as per new orbiter delivery)

Here are some shots of the first option (note they are plain and no scorching or editing done yet)

Attachment 15621

Attachment 15622

and the second one (same as above, plain brand new tiles with no wear and scorching effects done)

Attachment 15623

Attachment 15624

Attachment 15625

Question for the team: which one would you prefer?
I wholeheartedly prefer the second version. Looks much better.
DaveS is online now   Reply With Quote
Thanked by:
Old 03-04-2018, 04:50 PM   #79
Wolf
Donator
 
Wolf's Avatar
Default

I did a quick check and everything seems to be fixed

There is still a small issue with the damn Side Hatch
Click image for larger version

Name:	1205.jpg
Views:	11
Size:	192.2 KB
ID:	15626

but IMHO it is acceptable (unless you think you can fix it without compromising the area around)

Now I ll go back working on the textures and erase the latest changes so we have again a good matching

Thanks for your help, nice job!
Wolf is offline   Reply With Quote
Old 03-04-2018, 05:07 PM   #80
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by Wolf View Post
 I did a quick check and everything seems to be fixed

There is still a small issue with the damn Side Hatch
Attachment 15626

but IMHO it is acceptable (unless you think you can fix it without compromising the area around)

Now I ll go back working on the textures and erase the latest changes so we have again a good matching

Thanks for your help, nice job!
Fixed and checked in.
DaveS is online now   Reply With Quote
Old 03-04-2018, 09:11 PM   #81
Wolf
Donator
 
Wolf's Avatar
Default

Now Side Hatch looks like this (contour is ok, window still displaced). also: is it my impression or the Hatch still looks a bit squished? ( I may try to edit the texture and fix this)

Click image for larger version

Name:	1235.jpg
Views:	12
Size:	213.2 KB
ID:	15627

but the duplicate of the FRCS module sealing appears again (that is on both port and starboard side)

Click image for larger version

Name:	Nose 2805.jpg
Views:	9
Size:	167.9 KB
ID:	15628

Last edited by Wolf; 03-04-2018 at 09:14 PM.
Wolf is offline   Reply With Quote
Old 03-04-2018, 09:19 PM   #82
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by Wolf View Post
 Now Side Hatch looks like this (contour is ok, window still displaced). also: is it my impression or the Hatch still looks a bit squished? ( I may try to edit the texture and fix this)

Attachment 15627

but the duplicate of the FRCS module sealing appears again (that is on both port and starboard side)

Attachment 15628
Weird. This is what I have, I'm using your Shuttle Fleet textures: https://www.dropbox.com/s/xk5iz83ype...xture.jpg?dl=0

It's the best I can do, given that I don't have your new textures.
DaveS is online now   Reply With Quote
Old 03-05-2018, 03:13 AM   #83
Donamy
Beta Tester


Default

Wolf ?
Can you show a shot of your textures ?
Donamy is offline   Reply With Quote
Old 03-05-2018, 07:03 PM   #84
Wolf
Donator
 
Wolf's Avatar
Default

Quote:
Originally Posted by Donamy View Post
 Wolf ?
Can you show a shot of your textures ?
Click image for larger version

Name:	Discovery_9thmod.jpg
Views:	24
Size:	230.9 KB
ID:	15629

I have restored and edited some areas to match with the latest mesh.
Overall now I thinks they are acceptable
Wolf is offline   Reply With Quote
Thanked by:
Old 03-05-2018, 08:22 PM   #85
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by Wolf View Post
 Attachment 15629

I have restored and edited some areas to match with the latest mesh.
Overall now I thinks they are acceptable
Looks nice. Could you please tone down the redness a bit? It's a bit excessive as the orbiters aren't really red. For some reason, they only appear that way to photos taken by ISS Expedition crew members. I guess it's either because they use the wrong camera settings or there's some weird orbital light phenomena at work. I think the first possibility is the more likely one.
DaveS is online now   Reply With Quote
Thanked by:
Old 03-05-2018, 10:34 PM   #86
Wolf
Donator
 
Wolf's Avatar
Default

Quote:
Originally Posted by DaveS View Post
 Looks nice. Could you please tone down the redness a bit? It's a bit excessive as the orbiters aren't really red. For some reason, they only appear that way to photos taken by ISS Expedition crew members. I guess it's either because they use the wrong camera settings or there's some weird orbital light phenomena at work. I think the first possibility is the more likely one.
Click image for larger version

Name:	Discovery_9thmod_color_correct.jpg
Views:	23
Size:	235.9 KB
ID:	15630

Better now? Too much?
Wolf is offline   Reply With Quote
Old 03-05-2018, 10:39 PM   #87
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by Wolf View Post
 Attachment 15630

Better now? Too much?
Yes, much better. That's about what the orbiters looked like when they were retired.
DaveS is online now   Reply With Quote
Thanked by:
Old 03-09-2018, 11:26 AM   #88
Wolf
Donator
 
Wolf's Avatar
Default

So the first 3 HI RES textures (late Atlantis, Discovery and Endeavour) are pretty much ready for release. They are still subject to some tweaking but I don't have enough time for that now (maybe I'll release an updated version in the future).

I have a question: my knowledge on how to handle normal maps is zero. I am currently using the Photoshop NM plugin (as I did with the Shuttle Fleet textures).
Can anyone provide me with a quick "tutorial" on what would be the ideal/best normal map settings to use for my textures?
Wolf is offline   Reply With Quote
Old 03-09-2018, 12:33 PM   #89
DaveS
Addon Developer
 
DaveS's Avatar


Default

Quote:
Originally Posted by Wolf View Post
 Can anyone provide me with a quick "tutorial" on what would be the ideal/best normal map settings to use for my textures?
AFAIK, there's none. You just use the settings that is the most suited for texture you're working on at the moment. At least that is how I made the normal maps that SSU is using at the moment.
DaveS is online now   Reply With Quote
Old 03-11-2018, 06:58 PM   #90
Wolf
Donator
 
Wolf's Avatar
Default

Rev.0 released on OH
Wolf is offline   Reply With Quote
Thanked by:
Reply

  Orbiter-Forum > Orbiter Addons > Addon Development


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 10:43 PM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.