Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Addons > Addon Development
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Addon Development Developers post news, updates, & discussions here about your projects in development.

Reply
 
Thread Tools
Old 03-12-2017, 12:40 PM   #316
gattispilot
Addon Developer
 
gattispilot's Avatar
Default

Closer.

One thing that I need help on is a wormhole vessel. We have a mesh.

Basically the wormhole vessel would get the endurance and move her to a new location

Code:
OBJHANDLE ship_handle = oapiGetObjectByName("Endurance");
	if (oapiIsVessel(ship_handle))
	{
		VECTOR3 rpos;
		GetRelativePos(pad_handle, rpos);
		distance = length(rpos);
		checkTouchdownPoints();
	}
  vs.version = 2;
  GetStatusEx(&vs);
But not sure how to get the vessel location and then set it to new location
gattispilot is offline   Reply With Quote
Old 04-20-2017, 04:46 PM   #317
speedademon
Orbinaut
 
speedademon's Avatar
Default

I can't wait to fly with these beauties.
But I noticed some problem. On the movie, landers are docked to endurance facing it's upper hull to outside. However on your screenshot, it's opposite.
Something strange is that lander doesn't have docking port there....
It seems like that lander docks to endurance without using it's docking port.
On the scene that they uses ranger and lander as booster, even ranger docks to that docking port(without using docking port). I think that docking port is not for crew transfer but only for holding lander(or ranger)there.

I also have suggestion.
It should be fun if we have ranger launching scenario(from earth).
For that, It would be a good idea to make this ranger-launcher attacher(I'm not sure what this launcher is).
this photo is from moebius interstellar ranger 1:72model kit.
speedademon is offline   Reply With Quote
Old 04-20-2017, 05:09 PM   #318
gattispilot
Addon Developer
 
gattispilot's Avatar
Default

Thanks. The Lander actually has 2 docking ports. The Ranger has 2 docks One to the rear and the other bottom rear.

We have a launch using a Saturn 5. Right now it is Velcro. But For use in 2016 we are going to us Multistage

The thing right now to fix is the wormhole
gattispilot is offline   Reply With Quote
Old 04-21-2017, 07:14 PM   #319
grid4dante
Orbinaut
Default Testing the Wormhole

I've been running some tests on the wormhole, and here is what I've encountered so far:

-There has to be a preload pass through the origin wormhole to wake it up, and you have to either do a retro burn or rotate and main burn to move back into it to make the jump to the destination wormhole. I've tried sending another vessel through first to wake it up, but it seems to be specific to the vessel you want to travel through.

-Randomly, the event horizon of the wormhole seems to change. After completing the initial "wake up" pass, the point that the vessel actually makes the jump seems to change randomly from right at the wormhole to sometimes many meters from it.

-The direction of flight seems to change randomly at times so that, upon exit, the vessel goes from travelling in normal orientation (nose and vector of travel are both aligned) to an off orientation (nose is aligned coming out of the destination wormhole, but vector of travel is off of the port wing, for example).
grid4dante is offline   Reply With Quote
Thanked by:
Old 07-11-2017, 10:54 AM   #320
kash01
Orbinaut
Question

Is there any beta of this addons coz i would really love to use these beautiful vehicles
kash01 is offline   Reply With Quote
Old 07-11-2017, 12:31 PM   #321
gattispilot
Addon Developer
 
gattispilot's Avatar
Default

Quote:
Originally Posted by kash01 View Post
 Is there any beta of this addons coz i would really love to use these beautiful vehicles
Nope. We will be gearing up soon to get something out. The vessel (ranger, Lander, Endurance are good). We were working on a MS2015 launch of the Ranger and wormhole.
gattispilot is offline   Reply With Quote
Thanked by:
Old 09-06-2017, 05:02 PM   #322
kash01
Orbinaut
Default

Thanks for response
kash01 is offline   Reply With Quote
Old 09-06-2017, 05:11 PM   #323
gattispilot
Addon Developer
 
gattispilot's Avatar
Default

It is the Devil in the details. But closer. I think the next obstacle will be the Wormhole.
gattispilot is offline   Reply With Quote
Thanked by:
Reply

  Orbiter-Forum > Orbiter Addons > Addon Development


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 11:50 AM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.6
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.