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Old 03-25-2019, 11:29 PM   #46
Zandy12
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Hmm. Try using the 2.1 version of D3D9 client and see if that helps. That's what I tested the add on with.
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Old 03-28-2019, 02:36 AM   #47
barrygolden
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brianj did repackage this too make it easy to install and really great to see the all up ISS in orbit. How do you get the EVA guys to deploy ? super job !!
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Old 04-02-2019, 10:30 PM   #48
barrygolden
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Is any one else have trouble deploying the EVA guys out of the Quest airlock. I can spawn one of them but he will not move.
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Old 04-03-2019, 12:50 AM   #49
Zandy12
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Hey barrygolden, to move the EVA guys around is all spacecraft3 animation. You need to press LEFT SHIFT + the numpad keys (4/6 to switch between animations, and 2/8 to animate). Also, you can only move them when you have EVAtether selected.
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Old 04-03-2019, 12:56 AM   #50
Astrozeke
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Thank you so much for the work you've done on this project! I'd tried and failed to get the individual files to work several times over the last few years. This one fired up on the first try. I love it!
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Old 04-03-2019, 12:38 PM   #51
gattispilot
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I still get a ctd sometimes in Normal graphics and always in D3d9. In normal graphics it will load and then after a while a ctd

Not sure?
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Old 04-04-2019, 12:31 PM   #52
barrygolden
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Zandy I did spawn EV1 using the J key I think then there was a ghost EVA guy floating there with no control what so ever. somehow I was able to see another EVA guy and he had some control but they seemed backwards and move him off my screen. when I went to try to find him using F3 he was gone. but still had the dead guy floating through the ISS.
I don't like to complain because I know how much time you guys put into this to allow all of us to enjoy this but at times its fustrating to use. I ask dommany over the weekend to help me and he did his best but still this didn't work. these are the same guys he used with the SAL and HST addons but the ISS guys don't operate like that and there are no instuction to tell us how to control these. you really might walk us through this EVA stuff starting from the F3 select spacecraft panel. that might help or use the contol system for the other 2 addons that use these guys.
This is one of the best addons in Orbiter now and really fun to use and I really would love to see a real time scenario to be able to use this to track the ISS
thanks again for your help

---------- Post added at 12:31 PM ---------- Previous post was at 11:45 AM ----------

Hey we're getting better but still issues. I am able to go straight to SC 3 and move the EVA guys but looks like the US guys have detail issues or lack of. no helmet lights and suit detail issues no stripes. not able to see what they see and have to focus on where they are going to be able to follow them.
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Old 04-04-2019, 02:14 PM   #53
Donamy
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Pages 8,9,and 10 of the SAL addon doc, has the EVAguy controls.
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Old 04-04-2019, 04:06 PM   #54
Zandy12
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Quote:
Originally Posted by gattispilot View Post
 I still get a ctd sometimes in Normal graphics and always in D3d9. In normal graphics it will load and then after a while a ctd

Not sure?
Hey gattispilot, are you still getting the same log errors? If you aren't can you upload on the forums so I can take a look?
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Old 04-04-2019, 10:28 PM   #55
barrygolden
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Don I did read that and tried it but not sure if it worked. I am able to get the EVA teathers out of the Quest by ckicking on them and using the number pads but I don't see the detail with them and if you spawn them from Quest you have no control. maybe be its an issue between SC 3 and SC 4. the eva teather guys form SAL have a lot of detail.
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Old 04-04-2019, 10:39 PM   #56
Donamy
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In the scenario I gave you, I eliminated the tethers. Just focus on EVA1 or EVA2 no need for spawning. They are inside the Quest. Move them according to the docs. Don't press E, or they will disappear forever.
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Old 04-04-2019, 11:29 PM   #57
barrygolden
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John just ried both of the ISS A to Z new EVAs you sent and they both still crash
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Old 04-05-2019, 12:22 AM   #58
gattispilot
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So I tried in regular graphics. loaded but ctd when I focused on evatether.
Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 6.83947e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Devices enumerated: 6
000000.000: Devices accepted: 5
000000.000: [ ] RGB Emulation (SW)
000000.000: [ ] Direct3D HAL (HW)
000000.000: [x] Direct3D T&L HAL (HW)
000000.000: [ ] Direct3D HAL (AMD Radeon HD 8330) (HW)
000000.000: [x] Direct3D T&L HAL (AMD Radeon HD 8330) (HW)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module GPCMFD.dll ............ [Build 111222, API 100830]
000000.000: Module Multistage2015_MFD.dll  [Build 170626, API 160828]
000000.000: Module PylonMFD.dll .......... [Build 180223, API 160828]
000000.000: Module CamControl.dll ........ [Build ******, API 050206]
000000.000: Module sleepyvessels.dll ..... [Build 181207, API 160828]
000000.000: Module CameraMFD.dll ......... [Build 181102, API 160828]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\CameraViewMFD.dll (code 14001)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: 
000000.000: **** Creating simulation session
000000.000: DirectDraw interface OK
000000.000: Direct3D interface OK
000000.000: Graphics: Viewport: Window 1894 x 971 x 32
000000.000: Graphics: Hardware T&L capability: Yes
000000.000: Graphics: Z-buffer depth: 32 bit
000000.000: Graphics: Active lights supported: 8
000000.000: Loading 15382 records from star database
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_BLTFASTCANTCLIP
000000.000: >>> [OrbiterGraphics::clbkBlt | .\OGraphics.cpp | 1633]
000000.000: ---------------------------------------------------------------
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
============================ ERROR: ===========================
Parse error from base definition file for Cape Canaveral: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::ParseError | .\Baseobj.cpp | 184]
===============================================================
============================ ERROR: ===========================
Parse error from base definition file for Cape Canaveral: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::ParseError | .\Baseobj.cpp | 184]
===============================================================
000000.000: BaseObject: Parse error 2
============================ ERROR: ===========================
Parse error from base definition file for Vandenberg: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::ParseError | .\Baseobj.cpp | 184]
===============================================================
============================ ERROR: ===========================
Parse error from base definition file for Vandenberg: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::ParseError | .\Baseobj.cpp | 184]
===============================================================
============================ ERROR: ===========================
Parse error from base definition file for Vandenberg: Block: TEXn: expected 3 values (*char, scalar, scalar)
[BaseObject::ParseError | .\Baseobj.cpp | 184]
===============================================================
000000.000: BaseObject: Parse error 2
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module Spacecraft3.dll ....... [Build ******, API 050206]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module CMG2.dll .............. [Build 181024, API 160828]
000000.000: Module evatether.dll ......... [Build 110406, API 100830]
000000.000: Module Zarya.dll ............. [Build 100904, API 100830]
000000.000: Module Strela.dll ............ [Build 100904, API 100830]
000000.000: Module Orlan.dll ............. [Build 100905, API 100830]
000000.000: Module spotlight2.dll ........ [Build 110421, API 100830]
000000.000: Module Zvezda.dll ............ [Build 100904, API 100830]
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDPARAMS
000000.000: >>> [ReadDDSSurface | .\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
============================ ERROR: ===========================
ReadDDSSurface failed (code: -2147024809)
[TextureManager::LoadTexture | .\Texture.cpp | 1227]
===============================================================
--------------------------- WARNING: --------------------------
>>> Texture not found: Energia-logo.dds
Skipping.
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: Module Pirs.dll .............. [Build 100904, API 100830]
000000.000: Module spotlight.dll ......... [Build 110622, API 100830]
000000.000: Module genericvessel.dll ..... [Build 140205, API 100830]
000000.000: Module SSRMSD.dll ............ [Build 170328, API 161124]
000000.000: Added subsystem LEE1.
000000.000: Added subsystem LEE2.
000000.000: @SUBSYSTEM LEE1
000000.000: @SUBSYSTEM LEE2
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: Finished initialising panels
000000.000: Found grappled object
000000.000: LEE1
000000.000: Looking for payload
000000.000: Looking for payload
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
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Old 04-05-2019, 01:48 AM   #59
Donamy
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Quote:
Originally Posted by barrygolden View Post
 John just ried both of the ISS A to Z new EVAs you sent and they both still crash

Can you post the log ?
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Old 04-05-2019, 08:56 AM   #60
barrygolden
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I am able to spawn these guys using F3 eva teathers here what I get.
to control
number pad 1 side shift
2 up
3 forward
4 pitchback
5 rotate
there is no helmet light or arm movement
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