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Old 10-02-2018, 03:23 PM   #61
BrianJ
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Quote:
Originally Posted by 4throck View Post
 I did some attempts at launching the Dragon capsule from the Moon, and I think it's powerful enough for a very low orbit (~20km).
But needs very good ascent guidance (can't be hand guided )

Has anyone tried something like that?
Ha! Great idea. Must give it a go.

On the subject of Dragon-IDA-PMA orientation, I find that having anything other than principal X,Y,Z axes for the Dragon docking port dir/rot makes using the DockingMFD very difficult.

So the Dragon docking port will have to stay as it is, I'm afraid.

It will be a matter of editing the docking ports on IDA and ISS.
(As Donamy previously noted)

Sorry pappy2 :-(

Cheers,
BrianJ
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Old 10-02-2018, 06:08 PM   #62
Donamy
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I believe the IDA docking port was set, the way it is, so a Soyuz could dock straight. Which will never happen.
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Old 10-03-2018, 12:37 AM   #63
Astrozeke
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Did a quick test orbit with her this evening. I love the way she flies. I'm looking forward to spending a lot more time on it over the weekend. Tremendous job, you all!
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Old 10-07-2018, 09:48 AM   #64
pappy2
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Quote:
Originally Posted by BrianJ View Post
 Ha! Great idea. Must give it a go.

On the subject of Dragon-IDA-PMA orientation, I find that having anything other than principal X,Y,Z axes for the Dragon docking port dir/rot makes using the DockingMFD very difficult.

So the Dragon docking port will have to stay as it is, I'm afraid.

It will be a matter of editing the docking ports on IDA and ISS.
(As Donamy previously noted)

Sorry pappy2 :-(

Cheers,
BrianJ
It's not a big deal Brian,

may be someday "dave1705" will update its addon with IDA 2 and 3
and that it will take into account your Addon "Crew Dragon for Orbiter2016"

See you soon
friendly
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Old 10-07-2018, 11:20 AM   #65
BrianJ
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Quote:
Originally Posted by Astrozeke View Post
 Did a quick test orbit with her this evening. I love the way she flies. I'm looking forward to spending a lot more time on it over the weekend. Tremendous job, you all!
Thanks!


One more update soon to fix the glass-cockpit-viewpoint bug.
Cheers,
Brian
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Old 10-07-2018, 04:41 PM   #66
pappy2
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Hello Brian,
are you aware of the modification of SpaceX's "GO SEARCHER" ship that will be used to recover Crew Dragon ?
https://forum.nasaspaceflight.com/in...topic=45946.20









It has two small and a huge radome, the rear crane is reinforced, and a helipad to bring the astronauts back to Earth is under construction !!!!
http://orbiter.dansteph.com/forum/in...5564#msg215564

You will have to update your Addon ...
I hope you do not have too much work right now!
Thank you in advance.

EDIT 08 oct 2018
Hello David,

It is a helipad that has been added to the deck of "GO SEARCHER".





Last edited by pappy2; 10-09-2018 at 06:52 PM.
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Old 10-07-2018, 05:47 PM   #67
BrianJ
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Thanks pappy2 - I enjoy a bit of ship building :-)
Is there any info regarding type of ship / specifications?

Anyway, for now....
Update v.181002 on OH:

Fixed "Glass-cockpit viewpoint" bug.

Cheers,
Brian
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Old 10-07-2018, 08:50 PM   #68
Donamy
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@pappy2

try this to the IDA.cfg

; === Docking ports ===
BEGIN_DOCKLIST
0 0.05 0.32 0 0 1 0 1 0 ;CCVehicle
0 0 -0.38 0 0 -1 0 -1 0 ;PMA
END_DOCKLIST
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Old 10-08-2018, 08:07 PM   #69
francisdrake
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Just took the updated Dragon for a relaxing flight. Very nice, all functioning well, excellent meshes, a realistic flight impression.

One minor quibble:
On a German keyboard, the [Y] and [Z] key are interchanged.
Here the Orbiter keys for zoom in/out are [Y] and [X].

This unfortunately intercepts the [Y] Auto Deorbit Burn key.
The workaround is to go to the virtual cockpit and click the 'auto deorbit' button.
I guess that's ok.
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Old 10-08-2018, 08:44 PM   #70
BrianJ
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Quote:
Originally Posted by francisdrake View Post
 Just took the updated Dragon for a relaxing flight. Very nice, all functioning well, excellent meshes, a realistic flight impression.

One minor quibble:
On a German keyboard, the [Y] and [Z] key are interchanged.
Here the Orbiter keys for zoom in/out are [Y] and [X].

This unfortunately intercepts the [Y] Auto Deorbit Burn key.
The workaround is to go to the virtual cockpit and click the 'auto deorbit' button.
I guess that's ok.
Thanks for the feedback. Keyboard incompatibility noted, I could make it Ctrl-Y or something :-)
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Old 10-08-2018, 09:07 PM   #71
francisdrake
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I could make it Ctrl-Y or something
Unfortunately the Ctrl-Y is used for 10 zoom steps, and Shift- commands are used for MFDs. Maybe it could be Alt-Y. I would leave the Y as the normal key and just add the Alt-Y executing the same command, mention it in the documentation.
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Old 10-09-2018, 12:03 PM   #72
BrianJ
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Doh! Yes, Alt-Y or something, then :-)
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Old 10-10-2018, 07:19 PM   #73
pappy2
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Quote:
Originally Posted by BrianJ View Post
 Thanks pappy2 - I enjoy a bit of ship building :-)
Is there any info regarding type of ship / specifications?

Cheers,
Brian
Brian



https://www.marinetraffic.com/en/ais...el:GO_SEARCHER

---------- Post added 10-10-18 at 07:19 PM ---------- Previous post was 10-09-18 at 08:04 PM ----------

Quote:
Originally Posted by Donamy View Post
 @pappy2

try this to the IDA.cfg

; === Docking ports ===
BEGIN_DOCKLIST
0 0.05 0.32 0 0 1 0 1 0 ;CCVehicle
0 0 -0.38 0 0 -1 0 -1 0 ;PMA
END_DOCKLIST

Good evening "Don"
Your modification solution is very good:
Crew Dragon is in the right position the nose cone well above the PMA.













By cons sorry "Brian" but the lazer is no longer in the target of IDA.
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Old 10-10-2018, 10:16 PM   #74
BrianJ
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I know
The laser/lidar is just a bit of fun really.
I didn't think the original alignment (between the two IDA targets) was satisfactory, anyway. I'm open to a better suggestion :-)
But it's easy to move the lidar, so if anyone has a preference one way or the other, let me know.

P.S. Thanks for the Go Searcher infos!

Cheers,
BrianJ
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Old 10-11-2018, 03:56 AM   #75
Donamy
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If there was a straight on view from an outside camera, it would give a 3D view of the target to line up on like the real one.
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