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Arrow Crew Dragon for Orbiter2016
by OrbitHangar 07-31-2018, 09:50 PM


Author: brianj

The SpaceX “Crew Dragon” spacecraft, splashdown RecoveryVessel, SLC40 Abort Test Pad.

Features inc. optional Auto-deorbit and Auto-reentry guidance and Chute deployment; Payload attachment in-sim or by scenario file; Virtual cockpit with cam-shake effect; Crew number set from .cfg file; etc.

Scenarios in “Crew Dragon for Orbiter2016” folder.

Installation and operation notes in Doc/Crew Dragon for Orbiter2016 folder.

REQUIREMENTS
Launch scenarios require:

"Falcon9 for Orbiter2016"
https://www.orbithangar.com/searchid.php?ID=7091

"Falcon Heavy for Orbiter2016"
https://www.orbithangar.com/searchid.php?ID=7139

Original spacecraft and pad meshes by Donamy, interiors and programming by BrianJ.



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Old 07-31-2018, 09:53 PM   #2
Interceptor
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Awesome Brian,and Donamy,I can't wait to try it out tonight,Thank you.
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Old 07-31-2018, 10:04 PM   #3
Kyle
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Just in time for the big crew announcement on Friday. Thanks, Brian!
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Old 08-01-2018, 01:44 AM   #4
Pioneer
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Beautiful! Thank you VERY much Brian!
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Old 08-01-2018, 03:06 AM   #5
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Again Brian you and Domany make a hit. You might add the port and starboard red and green lights. But so far looks super. You Might add the helium vent pipe to the second stage and have it vent after meco. It really looks super.

Might be time to do an updated ISS. 2016 could use it.
Super job !!!
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Old 08-01-2018, 11:01 AM   #6
BrianJ
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Hey folks, thanks for the kind words.
This is kind of an initial "beta" version.

Still quite a few things to work on or think about - electrical/life support systems simulation; better interior meshes; proper windows; etc.


Quote:
Originally Posted by barrygolden View Post
 You might add the port and starboard red and green lights.
Hi Barry, glad you like it. Where do the port/starboard lights go?


Cheers,
Brian
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Old 08-01-2018, 02:28 PM   #7
Donamy
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Quote:
Originally Posted by barrygolden View Post
 Might be time to do an updated ISS. 2016 could use it.
Super job !!!

The ISS A-Z pretty much works for Orbiter 2016. Although, some of the parts that use a .dll, which were coded by others, you can't use interior view, or it crashes. Unfortunately, people have moved on so they can't be upgraded.

---------- Post added at 02:28 PM ---------- Previous post was at 02:25 PM ----------

Quote:
Originally Posted by BrianJ View Post
 Hey folks, thanks for the kind words.
This is kind of an initial "beta" version.

Still quite a few things to work on or think about - electrical/life support systems simulation; better interior meshes; proper windows; etc.


Cheers,
Brian

Would love to see some new real cockpit shots from SpaceX. (hint Barry)
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Old 08-01-2018, 03:50 PM   #8
IronRain
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Thanks Brain and Donamy!
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Old 08-01-2018, 10:38 PM   #9
perseus
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Fantastic, good job
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Old 08-01-2018, 10:45 PM   #10
4throck
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Good add-on, enjoyed the automated reentry very much!
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Old 08-01-2018, 11:43 PM   #11
Kyle
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Quote:
Originally Posted by barrygolden View Post
 Again Brian you and Domany make a hit. You might add the port and starboard red and green lights. But so far looks super. You Might add the helium vent pipe to the second stage and have it vent after meco. It really looks super.

Might be time to do an updated ISS. 2016 could use it.
Super job !!!
FWIW, I released a scenario package a few weeks ago that brings the ISS pretty close to its current config as of July, 2018.
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Old 08-03-2018, 05:18 PM   #12
spacman
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Smile IDA

To Brian J.


Would you be able to make the crewed dragon dock with IDA. Right now it can"t. Great job by you and Donamy.
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Old 08-03-2018, 06:29 PM   #13
francisdrake
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I came back from vacation today, watched NASA's announcement on the commercial crew program and found the crewed Dragon has just been released. Wow! Both the visuals and the implemented features are amazing! Thank you, Brian and Donamy!

Just one small wish: I am not used to flying 'blind' from inside the cockpit. Would there be a chance either to
- have the viewpoint of the glass cockpit in front of the vessel, to look around, or
- do not render the cockpit mesh in glass cockpit view, or
- add to the [N] toggle views a viewpoint just outside the capsule?
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Old 08-03-2018, 08:32 PM   #14
BrianJ
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Hi,

Quote:
Originally Posted by spacman View Post
 
Would you be able to make the crewed dragon dock with IDA. Right now it can"t.
Do you have a specific add-on in mind? (link if possible please).

Quote:
Originally Posted by francisdrake View Post
 Just one small wish: I am not used to flying 'blind' from inside the cockpit. Would there be a chance either to
- have the viewpoint of the glass cockpit in front of the vessel, to look around, or
- do not render the cockpit mesh in glass cockpit view, or
- add to the [N] toggle views a viewpoint just outside the capsule?
Of course :-) Any preference between any of those three options?


So, quite a few updates to make: add a plethora of acquisition lights(might need a button for them too), change main chute deployment (jettison bottom storage cover, change chute attachment point for heads up splashdown), external viewpoint for glass cockpit mode, transparent external windows(requires changing all mesh loading order,aargh) , alternate docking configuration for "IDA"(?), rotate Dragon 90deg on Falcon9 for crew access from Service Tower on LC-39A(?)


Plenty to keep me going, then...


Cheers,
BrianJ
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Old 08-03-2018, 08:43 PM   #15
spacman
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I was just saying it will not dock with Ida that is on Donamys a-z. Thanks for the great work
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