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Old 06-25-2018, 10:24 AM   #16
gattispilot
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Not sure what you are asking?
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Old 06-25-2018, 04:39 PM   #17
Marg
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Sorry, I think, I figured it out myself. I was thinking about screenshot when a certain scenario is selected in launchpad, in a description field. I never saw it before, except when a "current state" was selected... I see a .htm file must be created with the same name as scenario as well. And photo\screenshot put in Image folder...
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Old 06-26-2018, 03:19 PM   #18
gattispilot
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So here is the Europa Clipper that maybe launch on the SLS.
https://www.orbithangar.com/searchid.php?ID=7185

Not showing on the forum as yet. But if you would like to help with docs,.... Help away
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Old 06-26-2018, 10:04 PM   #19
Jeremyxxx
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Now we got the Europa Clipper, the remainder of the CubeSats are probably going to be next.
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Old 06-27-2018, 09:54 AM   #20
gattispilot
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Quote:
Originally Posted by Jeremyxxx View Post
 Now we got the Europa Clipper, the remainder of the CubeSats are probably going to be next.
Sure if someone builds them
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Old 07-16-2018, 01:58 AM   #21
fatcat
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Hi gattispilot and team, I am running Orbiter on a mac with Wine.
Just loaded the SLS and looking good.
I'll edit this post to let you know everything is working
Thank you

Just took the Orion to the ISS and home Only a little learning on multistage 2015 autopilot parameters was needed for launch.

A few minor glitches:
Engaging autopilot (eg retrograde) on the capsule too soon after service module jettison causes a CTD.
The capsule and service module jump backwards in external view on jettison.
The Orion-SMS solar panel is labelled 'S' after jettison. Maybe SP or solar?
Attached Thumbnails
Screen Shot 2018-07-16 at 13.14.35.jpg  

Last edited by fatcat; 07-17-2018 at 02:26 AM.
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Old 07-17-2018, 02:49 AM   #22
fatcat
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Quote:
Originally Posted by Marg View Post
 Sorry, I think, I figured it out myself. I was thinking about screenshot when a certain scenario is selected in launchpad, in a description field. I never saw it before, except when a "current state" was selected... I see a .htm file must be created with the same name as scenario as well. And photo\screenshot put in Image folder...
The developers like gattispilot offer this sometimes, don't they. I just worked it out myself.
1. Quicksave a scenario you would like to have a launchpad screenshot.
2. Copy and rename the CurrentState.htm and CurrentState.img files to match the scenario.
3. Edit the .htm code (text editor) with a new description and change the URL to point to the relevant image.
4. Change the Help parameter in the .scn scenario file to match the name of the .htm file
5. Update the Desc parameter in the .scn file
6. Enable Inline HTML in the Extras/Launchpad options tab

Last edited by fatcat; 07-17-2018 at 09:30 AM.
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Old 07-24-2018, 11:50 PM   #23
gattispilot
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A researcher from Uni Stuttgart of Germany plans to use the add-on for simulation purpose in Moscow. A Gateway-Federatsiya mission is planned.

The researcher is looking for permissions from the add-ons and their dependencies authors to use the add-on in the simulation.

Just to inform all add-on developers with dependencies "bundled" with SLS & LOP-Gateway add-on.

We would like to inform longjap, the original add-on author about this as well.
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Old 07-26-2018, 05:16 PM   #24
francisdrake
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Quote:
Engaging autopilot (eg retrograde) on the capsule too soon after service module jettison causes a CTD.
The capsule and service module jump backwards in external view on jettison.
The Orion-SMS solar panel is labelled 'S' after jettison. Maybe SP or solar?
Hi, your observations seem to refer to the Orion capsule:
CTD at separation I did not experience. Are you using Orbiter 2016 or 2010?

Jump backwards at separation: This is not a bug, this is a feature.
Reason is the shift of the CoG from the combined vessel forward to the capsule CoG.

Solar panel named S: Thanks, should be 'name of vessel'-S. Obviously the string manipulation needs to be improved.
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Old 07-28-2018, 06:27 AM   #25
fatcat
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Thanks Franz,

I am using Orbiter 2016.
But I am using a mac and running Orbiter with WineHQ.
Thanks for checking this out. It would have to be a processor issue with my mac. I will sort this.

Change of Centre of Gravity causes the service module/capsule combination to jump backwards. Is that easy physics to explain? Being a science teacher, I am very interested in understanding this.

Thanks for the lovely capsule.
Attached Thumbnails
Screen Shot 2018-07-28 at 16.23.23.jpg  

Last edited by fatcat; 07-28-2018 at 08:58 AM.
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Old 08-05-2018, 09:34 PM   #26
Longjap
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Quote:
Originally Posted by gattispilot View Post
 A researcher from Uni Stuttgart of Germany plans to use the add-on for simulation purpose in Moscow. A Gateway-Federatsiya mission is planned.

The researcher is looking for permissions from the add-ons and their dependencies authors to use the add-on in the simulation.

Just to inform all add-on developers with dependencies "bundled" with SLS & LOP-Gateway add-on.

We would like to inform longjap, the original add-on author about this as well.
Hey man, sounds pretty interesting! I'll send you a PM.
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Old 02-12-2019, 07:25 AM   #27
soumya-8974
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Bug Re: Space Launch System for Orbiter 2016 0.1.2

I found some issues with your add-on:
Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 3.66539e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir    : D:\Orbiter\2016\Space Launch System\
ConfigDir  : D:\Orbiter\2016\Space Launch System\Config\
MeshDir    : D:\Orbiter\2016\Space Launch System\Meshes\
TextureDir : D:\Orbiter\2016\Space Launch System\Textures\
HightexDir : D:\Orbiter\2016\Space Launch System\Textures2\
ScenarioDir: D:\Orbiter\2016\Space Launch System\Scenarios\
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 190205, API 160828]
000000.000: Module TrackIR.dll ........... [Build 160828, API 160828]
000000.000: TrackIR module not found.
000000.000: Module CustomMFD.dll ......... [Build 160828, API 160828]
000000.000: Module LuaMFD.dll ............ [Build 160828, API 160828]
000000.000: Module WindowTack.dll ........ [Build ******, API 060425]
000000.000: Module LuaConsole.dll ........ [Build 160828, API 160828]
000000.000: Module ScriptMFD.dll ......... [Build 160828, API 160828]
000000.000: Module OrbiterSound.dll ...... [Build 180310, API 160828]
000000.000: Module ExtMFD.dll ............ [Build 160828, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: Module ScreenCapture.dll ..... [Build ******, API 060425]
000000.000: Module XRSound.dll ........... [Build 180309, API 160828]
============================ ERROR: ===========================
Failed loading module Modules\Plugin\BurnTimeMFD.dll (code 14001)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
============================ ERROR: ===========================
Failed loading module Modules\Plugin\TransX2.dll (code 14001)
[Orbiter::LoadModule | .\Orbiter.cpp | 600]
===============================================================
000000.000: Module IEATMFD.dll ........... [Build ******, API 060425]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module InterMFD57.dll ........ [Build 161216, API 160910]
000000.000: Module LunarTransferMFD.dll .. [Build 160829, API 160815]
000000.000: Module Multistage2015_MFD.dll  [Build 170626, API 160828]
000000.000: Module Lagrange.dll .......... [Build 171119, API 160828]
000000.000:    >>> Lagrange module initialized: version 1.0, compile date Nov 19 2017
000000.000: 
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
            D3D9: 3D-Adapter.............. : Intel(R) HD Graphics
            D3D9: MaxTextureWidth......... : 8192
            D3D9: MaxTextureHeight........ : 8192
            D3D9: MaxTextureRepeat........ : 8192
            D3D9: VolTexAddressCaps....... : 0x3F
            D3D9: NumSimultaneousRTs...... : 4
            D3D9: VertexDeclCaps.......... : 0x37F
            D3D9: MiscCaps................ : 0x2FCCF2
            D3D9: XNA Math Support........ : Yes
            D3D9: Vertex Texture.......... : Yes
            D3D9: Shadow Mapping.......... : Yes
            D3D9: D3DFMT_A16B16G16R16F.... : Yes
            D3D9: D3DFMT_A32B32G32R32F.... : Yes
            D3D9: D3DFMT_D32F_LOCKABLE.... : No
            D3D9: D3DFMT_A2R10G10B10...... : Yes
            D3D9: D3DFMT_L8............... : Yes
            D3D9: D3DDTCAPS_DEC3N......... : No
            D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
            D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
            D3D9: Runs under WINE......... : No
            D3D9: Available Texture Memory : 773 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmNRLMSISE00.dll  [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module Multistage2015.dll .... [Build 170626, API 160828]
000000.000: Multistage Version: 170506
000000.000: Load State Started
000000.000: SLS: Guidance File present: Config\Multistage2015\Guidance\SLS_EM1_Orion_GNC.txt
000000.000: SLS: Orbit Call Found! Targets: Apogee:2590000.0 Perigee:400000.0 Inclination:-28.6 Mode:1.0 GT initial Pitch: 80.0 Abside:400000.0
000000.000: SLS: Config File: A:\Orbiter\2016\Space Launch System\Config\Multistage2015\SLS_BLOCKIACUBETEST7.ini
000000.000: SLS: Number of stages in the ini file: 2
000000.000: SLS: Number of boosters group in the ini file: 6
000000.000: SLS: Number of Payloads in the ini file: 5
000000.000: SLS: Texture n.1 Loaded Exhaust_atsme
000000.000: SLS: Texture n.2 Loaded SLS_2016\SSME_Exhaust
000000.000: SLS: booster n. 1 Tank Added: 622727.300 kg
000000.000: SLS: booster n. 2 Tank Added: 622727.300 kg
000000.000: SLS: booster n. 3 Tank Added: 0.200 kg
000000.000: SLS: booster n. 4 Tank Added: 0.300 kg
000000.000: SLS: booster n. 5 Tank Added: 0.100 kg
000000.000: SLS: booster n. 6 Tank Added: 0.100 kg
000000.000: SLS: Stage n. 2 Tank Added: 26853.000 kg
000000.000: SLS: Stage n. 1 Tank Added: 979452.000 kg
000000.000: SLS: Stage n.1 Engine Exhaust Stream Added: engdetail_2 to engine n.1
000000.000: SLS: Stage n.1 Engine Exhaust Stream Added: engdetail to engine n.1
000000.000: SLS: Stage n. 1 Engines Exhaust Added--> number of engines: 4 , diameter: 2.400, position x: -2.300 y: 2.300 z: -32.208
000000.000: SLS: Stage n.1 Engine Exhaust Stream Added: engdetail_2 to engine n.2
000000.000: SLS: Stage n.1 Engine Exhaust Stream Added: engdetail to engine n.2
000000.000: SLS: Stage n. 1 Engines Exhaust Added--> number of engines: 4 , diameter: 2.400, position x: -2.300 y: -2.300 z: -32.208
000000.000: SLS: Stage n.1 Engine Exhaust Stream Added: engdetail_2 to engine n.3
000000.000: SLS: Stage n.1 Engine Exhaust Stream Added: engdetail to engine n.3
000000.000: SLS: Stage n. 1 Engines Exhaust Added--> number of engines: 4 , diameter: 2.400, position x: 2.300 y: -2.300 z: -32.208
000000.000: SLS: Stage n.1 Engine Exhaust Stream Added: engdetail_2 to engine n.4
000000.000: SLS: Stage n.1 Engine Exhaust Stream Added: engdetail to engine n.4
000000.000: SLS: Stage n. 1 Engines Exhaust Added--> number of engines: 4 , diameter: 2.400, position x: 2.300 y: 2.300 z: -32.208
000000.000: SLS: Booster Group n.1 Engine Exhaust Stream Added: srb_exhaust to engine n.1
000000.000: SLS: Booster Group n.1 Engine Exhaust Stream Added: srb_exhaust_2 to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 1 number of engines: 1 , diameter: 0.010, position x: 6.300 y: 0.000 z: -33.000
000000.000: SLS: Booster Group n.2 Engine Exhaust Stream Added: srb_exhaust to engine n.1
000000.000: SLS: Booster Group n.2 Engine Exhaust Stream Added: srb_exhaust_2 to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 2 number of engines: 1 , diameter: 0.010, position x: -6.300 y: 0.000 z: -33.000
000000.000: SLS: Booster Group n.3 Engine Exhaust Stream Added: diffuse_contrail to engine n.1
000000.000: SLS: Booster Group n.3 Engine Exhaust Stream Added: emissive_contrail to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 3 number of engines: 2 , diameter: 0.010, position x: 6.300 y: 0.000 z: -94.700
000000.000: SLS: Booster Group n.3 Engine Exhaust Stream Added: diffuse_contrail to engine n.2
000000.000: SLS: Booster Group n.3 Engine Exhaust Stream Added: emissive_contrail to engine n.2
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 3 number of engines: 2 , diameter: 0.010, position x: -6.300 y: 0.000 z: -94.700
000000.000: SLS: Booster Group n.3 Engine Exhaust Stream Added: diffuse_contrail to engine n.1
000000.000: SLS: Booster Group n.3 Engine Exhaust Stream Added: emissive_contrail to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 3 number of engines: 2 , diameter: 0.010, position x: 6.300 y: 0.000 z: -94.700
000000.000: SLS: Booster Group n.3 Engine Exhaust Stream Added: diffuse_contrail to engine n.2
000000.000: SLS: Booster Group n.3 Engine Exhaust Stream Added: emissive_contrail to engine n.2
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 3 number of engines: 2 , diameter: 0.010, position x: -6.300 y: 0.000 z: -94.700
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice to engine n.1
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice2 to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 4 number of engines: 4 , diameter: 0.000, position x: 0.000 y: 4.200 z: 22.800
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice to engine n.2
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice2 to engine n.2
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 4 number of engines: 4 , diameter: 0.000, position x: -3.637 y: -2.100 z: 22.800
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice to engine n.3
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice2 to engine n.3
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 4 number of engines: 4 , diameter: 0.000, position x: 3.637 y: -2.100 z: 22.800
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice to engine n.1
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice2 to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 4 number of engines: 4 , diameter: 0.000, position x: -3.000 y: 3.200 z: 20.300
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice to engine n.2
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice2 to engine n.2
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 4 number of engines: 4 , diameter: 0.000, position x: -1.271 y: -4.198 z: 20.300
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice to engine n.3
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice2 to engine n.3
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 4 number of engines: 4 , diameter: 0.000, position x: 4.271 y: 0.998 z: 20.300
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice to engine n.1
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice2 to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 4 number of engines: 4 , diameter: 0.000, position x: -1.700 y: 4.200 z: 25.300
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice to engine n.2
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice2 to engine n.2
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 4 number of engines: 4 , diameter: 0.000, position x: -2.787 y: -3.572 z: 25.300
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice to engine n.3
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice2 to engine n.3
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 4 number of engines: 4 , diameter: 0.000, position x: 4.487 y: -0.628 z: 25.300
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice to engine n.1
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice2 to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 4 number of engines: 4 , diameter: 0.000, position x: 0.200 y: 4.200 z: 17.800
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice to engine n.2
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice2 to engine n.2
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 4 number of engines: 4 , diameter: 0.000, position x: -3.737 y: -1.927 z: 17.800
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice to engine n.3
000000.000: SLS: Booster Group n.4 Engine Exhaust Stream Added: ice2 to engine n.3
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 4 number of engines: 4 , diameter: 0.000, position x: 3.537 y: -2.273 z: 17.800
000000.000: SLS: Booster Group n.5 Engine Exhaust Stream Added: exhdetail to engine n.1
000000.000: SLS: Booster Group n.5 Engine Exhaust Stream Added:  to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 5 number of engines: 4 , diameter: 0.000, position x: -2.300 y: 2.300 z: -52.700
000000.000: SLS: Booster Group n.5 Engine Exhaust Stream Added: exhdetail to engine n.1
000000.000: SLS: Booster Group n.5 Engine Exhaust Stream Added:  to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 5 number of engines: 4 , diameter: 0.000, position x: -2.300 y: -2.300 z: -52.700
000000.000: SLS: Booster Group n.5 Engine Exhaust Stream Added: exhdetail to engine n.1
000000.000: SLS: Booster Group n.5 Engine Exhaust Stream Added:  to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 5 number of engines: 4 , diameter: 0.000, position x: 2.300 y: -2.300 z: -52.700
000000.000: SLS: Booster Group n.5 Engine Exhaust Stream Added: exhdetail to engine n.1
000000.000: SLS: Booster Group n.5 Engine Exhaust Stream Added:  to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 5 number of engines: 4 , diameter: 0.000, position x: 2.300 y: 2.300 z: -52.700
000000.000: SLS: Booster Group n.6 Engine Exhaust Stream Added: exhdetail2 to engine n.1
000000.000: SLS: Booster Group n.6 Engine Exhaust Stream Added:  to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 6 number of engines: 4 , diameter: 0.000, position x: -2.300 y: 2.300 z: -50.908
000000.000: SLS: Booster Group n.6 Engine Exhaust Stream Added: exhdetail2 to engine n.1
000000.000: SLS: Booster Group n.6 Engine Exhaust Stream Added:  to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 6 number of engines: 4 , diameter: 0.000, position x: -2.300 y: -2.300 z: -50.908
000000.000: SLS: Booster Group n.6 Engine Exhaust Stream Added: exhdetail2 to engine n.1
000000.000: SLS: Booster Group n.6 Engine Exhaust Stream Added:  to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 6 number of engines: 4 , diameter: 0.000, position x: 2.300 y: -2.300 z: -50.908
000000.000: SLS: Booster Group n.6 Engine Exhaust Stream Added: exhdetail2 to engine n.1
000000.000: SLS: Booster Group n.6 Engine Exhaust Stream Added:  to engine n.1
000000.000: SLS: Booster Engines Exhaust Added--> Booster Group: 6 number of engines: 4 , diameter: 0.000, position x: 2.300 y: 2.300 z: -50.908
000000.000: SLS: Stage n.1 Mesh Preloaded: SLS_2016\SLSCOREEM1C
000000.000: SLS: Stage n.1 Mesh Added Mesh: SLS_2016\SLSCOREEM1C @ x:0.000 y:0.000 z:0.000
000000.000: SLS: Stage n.2 Mesh Preloaded: SLS_2016\SLS_ICPS4
000000.000: SLS: Stage n.2 Mesh Added Mesh: SLS_2016\SLS_ICPS4 @ x:0.000 y:0.000 z:38.250
000000.000: SLS Payload Mesh Preloaded 2
000000.000: SLS: Payload n.2 Mesh Added: SLS_2016/ORIONSPACECRAFTADAPTER4 @ x:0.000 y:0.000 z:38.395
000000.000: SLS Payload Mesh Preloaded 5
000000.000: SLS: Payload n.5 Mesh Added: SLS_2016/ORIONSERVICEADAPTER3 @ x:0.000 y:0.000 z:38.305
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\SLSSRB_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\SLSSRB_1 @ x:6.300 y:0.000 z:-5.000
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\SLSSRB_1_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\SLSSRB_1_1 @ x:-6.300 y:0.000 z:-5.000
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_1 @ x:6.300 y:0.000 z:-4.700
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_2
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_2 @ x:-6.300 y:0.000 z:-4.700
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_1 @ x:0.000 y:2.200 z:20.300
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_2
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_2 @ x:-1.905 y:-1.100 z:20.300
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_3
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_3 @ x:1.905 y:-1.100 z:20.300
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_1 @ x:0.000 y:0.000 z:-4.700
000000.000: SLS: Booster Mesh Preloaded: SLS_2016\dummy_1
000000.000: SLS: Booster Mesh Added Mesh: SLS_2016\dummy_1 @ x:0.000 y:0.000 z:-4.700
000000.000: Load State Terminated
000000.000: Module EmptyModule.dll ....... [Build 170626, API 160828]
000000.000: Module SLSVAB2016EM2.dll ..... [Build 171230, API 160828]
000000.000: Module SLSTOWER2016EM1.dll ... [Build 171228, API 160828]
000000.000: Module spotlight2.dll ........ [Build 170107, API 160828]
000000.000: Module LIGHTTOWER.dll ........ [Build 150101, API 100830]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module SLS_CRAWLER2016ssu.dll  [Build 180304, API 160828]
000000.000: Module Spacecraft4.dll ....... [Build 151223, API 100830]
000000.000: XRSound 1.10 (Build Date: Mar  9 2018) initialized using sound driver DirectSound8; irrKlang version = 1.6.0.  XRSound UpdateInterval = 0.050 (20.0 updates per second)
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: Post Creation Started
000000.000: SLS: Gravity Turn Initial Pitch by user: 80.000 Calculated:82.400
000000.000: RESET PEG
000000.000: SLS Complex Flight-> Stage 1 Engine 1 Amplitude 0.005 phase 1.344 frequency 51.000
000000.000: SLS Complex Flight-> Stage 1 Engine 2 Amplitude 0.015 phase 0.890 frequency 76.000
000000.000: SLS Complex Flight-> Stage 1 Engine 3 Amplitude 0.014 phase 2.443 frequency 84.000
000000.000: SLS Complex Flight-> Stage 1 Engine 4 Amplitude 0.003 phase 2.251 frequency 65.000
000000.000: SLS Complex Flight-> Stage 2 Engine 1 Amplitude 0.002 phase 1.152 frequency 60.000
000000.000: SLS Complex Flight-> Booster 1 Engine 1 Amplitude 0.013 phase 2.950 frequency 81.000
000000.000: SLS Complex Flight-> Booster 2 Engine 1 Amplitude 0.001 phase 1.274 frequency 38.000
000000.000: SLS Complex Flight-> Booster 3 Engine 1 Amplitude 0.004 phase 1.518 frequency 72.000
000000.000: SLS Complex Flight-> Booster 3 Engine 2 Amplitude 0.008 phase 2.478 frequency 63.000
000000.000: SLS Complex Flight-> Booster 4 Engine 1 Amplitude 0.003 phase 2.339 frequency 49.000
000000.000: SLS Complex Flight-> Booster 4 Engine 2 Amplitude 0.010 phase 3.107 frequency 84.000
000000.000: SLS Complex Flight-> Booster 4 Engine 3 Amplitude 0.015 phase 1.710 frequency 48.000
000000.000: SLS Complex Flight-> Booster 5 Engine 1 Amplitude 0.014 phase 1.571 frequency 45.000
000000.000: SLS Complex Flight-> Booster 6 Engine 1 Amplitude 0.013 phase 1.833 frequency 58.000
000000.000: SLS: Planet Reference Pressure = 101325.0 Pa  Atmosphere Altitude Limit:2500.0 km
000000.000: Post Creation Terminated
000000.000: GetVesselSoundID3(0FA21778)
000000.000: returned 1
000000.000: SoundOption3(1,5,1)
000000.000: SoundOption3(1,6,1)
000000.000: SoundOption3(1,7,1)
000000.000: SoundOption3(1,1,1)
000000.000: SoundOption3(1,13,1)
000000.000: SoundOption3(1,14,1)
000000.000: SoundOption3(1,16,0)
000000.000: SoundOption3(1,17,0)
000000.000: GetVesselSoundID3(145AE4E8)
000000.000: returned 2
000000.000: SoundOption3(2,16,0)
000000.000: SoundOption3(2,1,0)
000000.000: GetVesselSoundID3(145AF3F0)
000000.000: returned 3
000000.000: SoundOption3(3,16,0)
000000.000: SoundOption3(3,1,0)
000000.000:    >>> Lagrange module sim start
000000.000: Finished initialising panels
000000.000: Venting Effect Added @: 4.200,-1.000,30.000 dir: 1.000,5.000,0.000
000000.000: Venting Effect Added @: 1.000,-4.200,15.000 dir: 5.000,1.000,0.000
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
===============================================================
000008.334: D3D9: [Session Closed. Scene deleted.]
D3D9: ERROR: D3D9Client::clbkReleaseSurface() Input Surface is NULL
000008.334: D3D9: [Destroy Render Window Called]
000008.334: XRSound 1.10 (Build Date: Mar  9 2018) terminating.
000008.334:    >>> Lagrange module sim end
000008.334: **** Closing simulation session
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0x0
D3D9: ERROR: 1 un-released brushes!
000008.334:    >>> Lagrange module exited
Cheers,
Soumya
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Old 02-12-2019, 01:10 PM   #28
gattispilot
Addon Developer
 
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So does it CTD?

All I saw were the missing mesh which is nothing to be concern with.
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Old 02-12-2019, 04:11 PM   #29
soumya-8974
Wiktronaut
 
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Unhappy Re: Space Launch System for Orbiter 2016 0.1.2

No, it shows the SLS on KSC-39B and I can't find the TransX, Lagrange etc. MFD by Enjo and Adswnj!
Cheers,
Soumya

Last edited by soumya-8974; 02-12-2019 at 04:15 PM.
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Old 02-12-2019, 04:25 PM   #30
gattispilot
Addon Developer
 
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Oh. So nothing with the SLS just missing the mfd's.
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