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Old 08-28-2018, 10:41 AM   #91
Donamy
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It is a progression bug, with the rotation of a grappled attachment point. It doesn't hold steady on the grapple fixture when it is rotated.
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Old 08-28-2018, 10:49 AM   #92
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So I were to grap something. Then rotate the end I would see the issue?
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Old 08-28-2018, 10:59 AM   #93
DaveS
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Here's the official bug report filed by me: https://www.orbiter-forum.com/project.php?issueid=1324
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Old 08-28-2018, 11:11 AM   #94
Donamy
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SiameseCat fixed it for the SSRMS, with a hack I believe, by constantly releasing and resetting it in the code.
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Old 08-28-2018, 12:31 PM   #95
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Well it seems to be an orbiter bug.

Sure I can say if attached then release and reattach. I need to further see what it is doing.
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Old 08-28-2018, 02:05 PM   #96
Donamy
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here is a pic of the two references for the RMS. The EE reference goes through the center of the EE. The shoulder reference uses the shoulder joint.
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Old 08-28-2018, 02:08 PM   #97
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Thanks. I guess I am having a struggle with the value of the reference points?

Does it affect the animation yes/no?
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Old 08-28-2018, 04:54 PM   #98
Donamy
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Right now you have single joint rotation, and the payload bay(shoulder) reference translation only.
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Old 08-28-2018, 05:15 PM   #99
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Quote:
Originally Posted by Donamy View Post
 Right now you have single joint rotation, and the payload bay(shoulder) reference translation only.

I am confused:


So if the reference is the payload bay it is the base and all animation is based off that, right?


And if I select the EE the animation would be based off the EE?


No idea how to code the different reference point?




Does SSU have it?
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Old 08-28-2018, 09:09 PM   #100
Donamy
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Yes !!! And the code is available.
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Old 08-28-2018, 10:36 PM   #101
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I just ran the SSu no sure what they are calling reference points.
And no sure how to control the rms in SSu?

I ran the candian arm in the ISS ato z. But see the difference in the reference. Seems to move the same>?
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Old 08-28-2018, 11:52 PM   #102
Donamy
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With the SSRMS, the reference changes from the attached EE or the free EE.
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Old 08-29-2018, 12:25 AM   #103
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Oh. So there are 2 ee. But on shuttle just 1 ee. But what is the reason to switch
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Old 08-29-2018, 03:28 AM   #104
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No, one is a base. You have more precise control for moving things around the station. Or shuttle bay.
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Old 08-29-2018, 12:04 PM   #105
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Sorry. You said the SSu can switch different Reference points?

So does it switch the point of the camera?

Been working on other projects. But I will take a look at the attachment issue.
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