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Arrow Falcon9 for Orbiter2016
by OrbitHangar 06-20-2017, 01:05 PM


Author: brianj

The SpaceX "Falcon 9 Block5" launcher, with recoverable 1st Stage and Fairings. Historical OG2, NROL76, GraceFO and Iridium satellite launch scenarios and test scenarios.

Features optional Ascent-to-Orbit autopilot and 1st Stage Flyback-EDL autopilot, etc. Optional Star48BV kick motor. Recoverable Fairings with RCS, parafoil, autopilot guidance. Payload "attachment" by editing scenario, or in-sim by payload name input.

Config file options: Expendable, No Fairing, Crew Dragon Adaptor, Cargo Dragon Adaptor, Custom Adaptor Mesh, Used Booster Skin, Fairing Recovery, up to 20 definable Attachment Points for multiple payloads.

Also includes LC39A, SLC40 and SLC4E launchpads, LZ landing pads. ASDS booster recovery vessel, FRV fairing recovery vessel. Elev_mod tiles for flat LZ areas at KSC and VAFB.

Installation and operation details in Doc/Falcon9 for Orbiter2016/ folder.

Recommended add-on:
“LC39A SpaceX” modified LC39A launchpad
https://www.orbithangar.com/searchid.php?ID=7090

Orbiter2015 Hi-Res Texture Pack for West Coast USA “EarthHi_11_05.zip”
https://mirror.orbiter-radio.co.uk/o...thHi_11_05.zip

Big Thanks to Dr.S, Don, Barry, Fred18, IronRain, Kyle and everyone else.



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Old 06-20-2017, 01:31 PM   #2
Messierhunter
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Awesome, can't wait to try this out in the 2016 version, thanks!
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Old 06-20-2017, 03:14 PM   #3
Jeremyxxx
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How could there be an Crew Dragon Adapter when the Dragon V2 Addon was not yet in development?
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Old 06-20-2017, 09:52 PM   #4
Interceptor
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Thanks Brian this is a dream come true.
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Old 06-22-2017, 06:48 AM   #5
IronRain
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Thanks Brian!
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Old 06-22-2017, 09:36 AM   #6
4throck
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Fun to see the rocket landing, the updated pads, etc.
Easy and nice to use on screen interface / commands.

Great work!
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Old 06-22-2017, 11:25 AM   #7
BrianJ
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Thanks.
Quote:
Originally Posted by 4throck View Post
 Fun to see the rocket landing
Never gets old for me

Quote:
Originally Posted by 4throck View Post
 Easy and nice to use on screen interface / commands.
Is the "control panel" more useful than a HUD list of available commands? I might try and implement it for Falcon Heavy.
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Old 06-22-2017, 01:40 PM   #8
Messierhunter
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Quote:
Originally Posted by BrianJ View Post
 Thanks.

Never gets old for me

Is the "control panel" more useful than a HUD list of available commands? I might try and implement it for Falcon Heavy.
I haven't had time to fire it up in 2016 yet, but if the older 2010 edition Falcon 9 control panel is still the same, then yeah that was a great way to go and easier to me than HUD lists of commands.
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Old 06-22-2017, 02:29 PM   #9
FlyingSinger
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Nice! The EDL is some pretty incredible "nonsense." You've developed your own code to convincingly simulate (in some detail) what the SpaceX team accomplishes in real life. Great work! In combination with the Orbiter 2016 visuals, it's jaw-dropping to watch this happen "live." And even though it's just "normal Orbiter stuff" I've seen for years, the fact that you can switch from the returning first stage to the payload that is happily placing itself into orbit (and then back again) is still amazing to me.

I like the control panel for the configuration type stuff while having HUD prompts for common tasks (like E to toggle +/-z view) is nice too.

Thanks for providing a space "mini-vacation" in the middle of a tough week!

-Bruce
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Old 06-22-2017, 03:56 PM   #10
BrianJ
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Hi Bruce, thanks, glad you had fun with it Thanks for the feedback re:control panel, I'll try and get it working on the Falcon Heavy. Just caught a small "bug" with 1st stage/saved scenarios just before reentry burn, so will try and upload an update soon (hopefully with proper thrust vectoring for attitude control, at least for 1st stage). I can't keep up with SpaceX developments - I'll have to have a go at recoverable fairings (with rcs, parachutes), maybe after I've got the Falcon Heavy updated.
Cheers,
Brian
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Old 06-24-2017, 08:29 PM   #11
BrianJ
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Updated on OH:
Saved-scenario-during-reentry bug fixed.
Better launchpad venting effects with D3D9 graphics client.
Thrust vectoring on 1st stage (post separation).
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Old 06-29-2017, 10:58 PM   #12
BrianJ
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Another update, falcon9_o2016_170629 on OH:

Modified grid-fins
Expendable variant (no landing gear or grid fins).
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Old 06-30-2017, 10:22 AM   #13
jacquesmomo
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thank you !!!
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Old 07-04-2017, 09:16 PM   #14
pappy2
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Great work thank you "Brian" and all the other creators












Last edited by pappy2; 07-05-2017 at 03:31 PM.
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Old 07-10-2017, 05:47 PM   #15
partellantas
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Hello, can anyone help me? I try to guide the falcon 9 in manual mode, but when I press the J key, it releases the load and not the first stage.

Can the first and second stage be separated in manual mode?
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