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Old 04-02-2016, 01:53 AM   #31
Donamy
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Latest update! BrianJ made a surprise.
Attached Files
File Type: zip BlueOrigin1.zip (5.36 MB, 31 views)
File Type: zip BlueOrigin2.zip (1.72 MB, 29 views)
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Old 04-02-2016, 09:13 PM   #32
Donamy
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removed
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Old 04-02-2016, 09:23 PM   #33
BrianJ
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Thanks Don :-) Grabbed it.
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Old 04-03-2016, 02:55 PM   #34
Urwumpe
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Here is a picture how the capsule is salvaged after flight:

http://www.heise.de/newsticker/meldu...ew=zoom;zoom=1
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Old 04-03-2016, 04:52 PM   #35
bekodreko
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Quote:
Originally Posted by Donamy View Post
 Latest update! BrianJ made a surprise.
fail scenarios
Attached Thumbnails
blue.jpg  
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Old 04-03-2016, 08:04 PM   #36
Donamy
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Surprise !!!!!

Sorry I didn't include the correct .ini for the launch pad.

Code:
[CONFIG]
MESHNAME="BlueOrigin/BOLaunchpad"
SIZE=10
EMPTY_MASS=80
COG=0.01

[PARENT_ATTACH_0];to launch_table
NAME="pad"
POS=(0.00,3.841,0.00)
DIR=(0,-1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=50.
ID="LPD"


;   animation sequences

[ANIM_SEQ_0]; extend Crew Gantry
KEY=G
DURATION=10


[ANIM_SEQ_1]; extend O2 gantry
KEY=K
DURATION=10


[ANIM_SEQ_2]; retract O2 umbilical
KEY=0
DURATION=1

[ANIM_SEQ_3]; open gear hatches
KEY=1
DURATION=1

[ANIM_SEQ_4]; hide umbilicals
KEY=2
DURATION=1


;   Anumations


[ANIM_COMP_0] ;extend crew gantry
SEQ=0
GROUPS=0,1,2
RANGE=(0.00,1)
TYPE=TRANSLATE
SHIFT=(3.30,0.0,-1.5)

[ANIM_COMP_1] ;extend O2 gantry
SEQ=1
GROUPS=3,4
RANGE=(0.00,1)
TYPE=TRANSLATE
SHIFT=(3.3,0.0,-1.5)

[ANIM_COMP_2] ;rotate shoulder
SEQ=2
GROUPS=5
RANGE=(0.00,0.5)
TYPE=ROTATE
ROT_PNT=(-5.581,0.0,-0.225)
ROT_AXIS=(0,1,0)
ANGLE=-64

[ANIM_COMP_3] ;bend elbow
SEQ=2
GROUPS=6,7
RANGE=(0.00,0.5)
TYPE=ROTATE
ROT_PNT=(-3.871,16.45,-0.122)
ROT_AXIS=(0,0,1)
ANGLE=-67
PARENT=2

[ANIM_COMP_4] ;raise stgrongback
SEQ=3
GROUPS=8
RANGE=(0.00,1)
TYPE=ROTATE
ROT_PNT=(2.706,4.247,2.27)
ROT_AXIS=(1,0,0)
ANGLE=109

[ANIM_COMP_5] ;extend O2 gantry
SEQ=4
GROUPS=9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27
RANGE=(0.00,0.1)
TYPE=TRANSLATE
SHIFT=(-40.0,-4.50,20.0)
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Old 04-03-2016, 09:38 PM   #37
bekodreko
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Quote:
Originally Posted by Donamy View Post
 Surprise !!!!!

Sorry I didn't include the correct .ini for the launch pad.

Code:
[CONFIG]
MESHNAME="BlueOrigin/BOLaunchpad"
SIZE=10
EMPTY_MASS=80
COG=0.01

[PARENT_ATTACH_0]    ;to launch_table
NAME="pad"
POS=(0.00,3.841,0.00)
DIR=(0,-1,0)
ROT=(0,0,1)
LOOSE=0
RANGE=50.
ID="LPD"


;   animation sequences

[ANIM_SEQ_0]    ; extend Crew Gantry
KEY=G
DURATION=10


[ANIM_SEQ_1]    ; extend O2 gantry
KEY=K
DURATION=10


[ANIM_SEQ_2]    ; retract O2 umbilical
KEY=0
DURATION=1

[ANIM_SEQ_3]    ; open gear hatches
KEY=1
DURATION=1

[ANIM_SEQ_4]    ; hide umbilicals
KEY=2
DURATION=1


;   Anumations


[ANIM_COMP_0]     ;extend crew gantry
SEQ=0
GROUPS=0,1,2
RANGE=(0.00,1)
TYPE=TRANSLATE
SHIFT=(3.30,0.0,-1.5)

[ANIM_COMP_1]     ;extend O2 gantry
SEQ=1
GROUPS=3,4
RANGE=(0.00,1)
TYPE=TRANSLATE
SHIFT=(3.3,0.0,-1.5)

[ANIM_COMP_2]     ;rotate shoulder
SEQ=2
GROUPS=5
RANGE=(0.00,0.5)
TYPE=ROTATE
ROT_PNT=(-5.581,0.0,-0.225)
ROT_AXIS=(0,1,0)
ANGLE=-64

[ANIM_COMP_3]     ;bend elbow
SEQ=2
GROUPS=6,7
RANGE=(0.00,0.5)
TYPE=ROTATE
ROT_PNT=(-3.871,16.45,-0.122)
ROT_AXIS=(0,0,1)
ANGLE=-67
PARENT=2

[ANIM_COMP_4]     ;raise stgrongback
SEQ=3
GROUPS=8
RANGE=(0.00,1)
TYPE=ROTATE
ROT_PNT=(2.706,4.247,2.27)
ROT_AXIS=(1,0,0)
ANGLE=109

[ANIM_COMP_5]     ;extend O2 gantry
SEQ=4
GROUPS=9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27
RANGE=(0.00,0.1)
TYPE=TRANSLATE
SHIFT=(-40.0,-4.50,20.0)
a mistake
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Old 04-03-2016, 09:46 PM   #38
Donamy
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What do you mean ?
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Old 04-04-2016, 09:05 PM   #39
Donamy
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A new updated capsule mesh for Urwumpe. It has the drogues and chutes attached. And better texture.

Should I add seats ?
Attached Files
File Type: zip NScapsule.zip (1.36 MB, 13 views)
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Old 04-04-2016, 09:56 PM   #40
Urwumpe
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Quote:
Originally Posted by Donamy View Post
 Should I add seats ?
Can you make them configurable? Like removing some seats for installing payloads like the COLLIDE and BORE experiments on the previous flight?
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Old 04-05-2016, 05:48 PM   #41
Donamy
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Should make them payloads then.

Here's some scenery.
Attached Thumbnails
scenery.jpg  
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Old 04-05-2016, 09:28 PM   #42
Donamy
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It's alot more comfortable in the desert, when you're sitting in an air-conditioned truck.

Awsome Brian.
Attached Thumbnails
truckview.jpg  
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Old 04-05-2016, 09:41 PM   #43
Urwumpe
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Will it also get a Peterbilt cab interior?
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Old 04-06-2016, 01:08 AM   #44
Donamy
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Quote:
Originally Posted by Urwumpe View Post
 Will it also get a Peterbilt cab interior?
Yes, it will. I deleted a driver I had in it, because it was too many polys.
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Old 04-06-2016, 08:52 AM   #45
Urwumpe
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Quote:
Originally Posted by Donamy View Post
 Yes, it will. I deleted a driver I had in it, because it was too many polys.
Just make sure there is also the (optional) toggle switch for the dumper, so the rocket can be moved into vertical.
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