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Old 01-12-2013, 01:13 PM   #16
Pioneer
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Might be a stupid question but does it have UMMU capability?
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Old 03-12-2013, 12:11 PM   #17
Auzar
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Hi, the new version of Deepstar disappeared to edits a mass, isp, etc., as i can get it back? )
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Old 03-12-2013, 12:24 PM   #18
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Quote:
Originally Posted by Auzar View Post
 Hi, the new version of Deepstar disappeared to edits a mass, isp, etc., as i can get it back? )
The author removed the addon, as it had problems with the current Orbiter version. The current version cannot be edited, but the next should have that feature.
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Old 05-05-2013, 05:15 PM   #19
fullarmor2
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When I launch a Deepstar scenario the Sun is a black disc? I have the 3-D Sun adon and it works fine when doing my XR scenarios? Why wouldn't it work while doing Deepstar?

---------- Post added at 11:33 AM ---------- Previous post was at 11:22 AM ----------

Quote:
Originally Posted by Auzar View Post
 Hi, the new version of Deepstar disappeared to edits a mass, isp, etc., as i can get it back? )
Do you know when Deepstar is going to be fixed and available for download? I just discovered it and am interested. I like the idea of being able to dock additional spacecraft to it like an XR and a DG. A DG would make for a good lander for Venus since it doesn't get destroyed by the intense pressure. Also, Deepstar seems like a mobile space station to me, and I like the idea of being able to put it in Orbit anywhere like say, the Moon, and then its like I have a space station at the Moon to launch from and to and to do docking! This thing is great!

---------- Post added at 12:15 PM ---------- Previous post was at 11:33 AM ----------

I just tried Deepstar again, but this time I started with an XR scenario and the Sun looked fine. Then I added a Deepstar with the scenario editer to LEO and it worked! I have Deepstar and a normal Sun! I'm just getting into using Deepstar for the first time, and if it works good, and I am able to do the things that I think I can, I'm going to be happy. For example, I've been wanting to be able to have a station where ever I want one. Definitely one at Mars. And this will act as a space station in addition to being an interplanetary ship. It will be cool as hell to be able to launch from and to Deepstar, not only at Mars but a bunch of other places as well. This is how I plan to use it starting off. I hope it works well for my purpose.
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Old 01-10-2014, 09:01 PM   #20
vsfx
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I'm struggling with the low thrust engines and wondering if there are any tips or useful MFDs? It's a great looking add-on and I love the whole design and the landers as well, but I haven't been able to use it much if at all. I can use TransX and IMFD for flight planning but how do I work out when to perform the burns that raise my apoapsis and eventually break me free from Earth?
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Old 01-10-2014, 11:37 PM   #21
Izack
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Piper's Low Thrust Trajectory Planner should do the trick. BrianJ's
IEAT MFD
may also be useful here.
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Old 04-10-2019, 10:27 AM   #22
Rothgar
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This is one of my favourite ships so far. It's huge and has a very realistic feel to it. The main ship and its features seems to work well with Orbiter 2016 (+ D3D9ClientR3.7), though I did not tried the landers yet (still learning the ropes of Orbiter).
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