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Old 03-02-2019, 11:37 AM   #1
Thundersnook
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Default Framerate drops with certain MFDs

Hello there!
Ive finally replaced my decades old laptop and I'm now able to experience Orbiter 2016 in glorious 4k
However there are some significant framerate drops when Using certain MFDs. At the moment these are the ones with noticeable drops:
Map MFD
Basesync MFD
Aerobrake MFD
Glideslope MFD


Is there any adjustment in the settings to make to prevent the frameratedrops?


I'm Running with the D3D9-Client at the Moment.


Orbiter log below, and thanks in advance!


Code:
**** Orbiter.log
000000.000: Build Aug 28 2016 [v.160828]
000000.000: Timer precision: 5.14055e-007 sec
000000.000: Found 0 joystick(s)
000000.000: Module AtlantisConfig.dll .... [Build 160828, API 160828]
000000.000: Module AtmConfig.dll ......... [Build 160828, API 160828]
000000.000: Module DGConfigurator.dll .... [Build 160828, API 160828]
000000.000: ---------------------------------------------------------------
BaseDir    : C:\Orbiter\
ConfigDir  : C:\Orbiter\Config\
MeshDir    : C:\Orbiter\Meshes\
TextureDir : C:\Orbiter\Textures\
HightexDir : C:\Orbiter\Textures2\
ScenarioDir: C:\Orbiter\Scenarios\
000000.000: ---------------------------------------------------------------
000000.000: Module D3D9Client.dll ........ [Build 190225, API 160828]
000000.000: Module Framerate.dll ......... [Build 160828, API 160828]
000000.000: Module XRSound.dll ........... [Build 180309, API 160828]
000000.000: Module BaseSyncMFD.dll ....... [Build 180408, API 160828]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: oapiRegisterMFDMode
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module BurnTimeMFD.dll ....... [Build 180706, API 160828]
000000.000: Module Glideslope.dll ........ [Build 180401, API 160828]
000000.000: Glideslope module init: version v2.7, date Apr  1 2018
000000.000: Module LaunchMFD.dll ......... [Build 180706, API 160828]
000000.000: Module Multistage2015_MFD.dll  [Build 170626, API 160828]
000000.000: Module HUDDrawer.dll ......... [Build 160907, API 160828]
000000.000: Module ScnEditor.dll ......... [Build 160828, API 160828]
000000.000: 
000000.000: **** Creating simulation session
000000.000: D3D9: [DirectX 9 Initialized]
            D3D9: 3D-Adapter.............. : Intel(R) UHD Graphics 620
            D3D9: MaxTextureWidth......... : 8192
            D3D9: MaxTextureHeight........ : 8192
            D3D9: MaxTextureRepeat........ : 8192
            D3D9: VolTexAddressCaps....... : 0x3F
            D3D9: NumSimultaneousRTs...... : 4
            D3D9: VertexDeclCaps.......... : 0x37F
            D3D9: MiscCaps................ : 0x2FCCF2
            D3D9: XNA Math Support........ : Yes
            D3D9: Vertex Texture.......... : Yes
            D3D9: Shadow Mapping.......... : Yes
            D3D9: D3DFMT_A16B16G16R16F.... : Yes
            D3D9: D3DFMT_A32B32G32R32F.... : Yes
            D3D9: D3DFMT_D32F_LOCKABLE.... : No
            D3D9: D3DFMT_A2R10G10B10...... : Yes
            D3D9: D3DFMT_L8............... : Yes
            D3D9: D3DDTCAPS_DEC3N......... : No
            D3D9: D3DDTCAPS_FLOAT16_2..... : Yes
            D3D9: D3DDTCAPS_FLOAT16_4..... : Yes
            D3D9: Runs under WINE......... : No
            D3D9: Available Texture Memory : 3937 MB
000000.000: D3D9: [3DDevice Initialized]
000000.000: D3D9: [Loading Constellations]
000000.000: D3D9: [D3D9Client Initialized]
000000.000: Module Sun.dll ............... [Build 160828, API 160828]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
000000.000: Module Mercury.dll ........... [Build 160828, API 160828]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
000000.000: Module Venus.dll ............. [Build 160828, API 160828]
000000.000: Module VenusAtm2006.dll ...... [Build 160828, API 160828]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
000000.000: Module Earth.dll ............. [Build 160828, API 160828]
000000.000: Module EarthAtmJ71G.dll ...... [Build 160828, API 160828]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
000000.000: Module Moon.dll .............. [Build 160828, API 160828]
ELP82: Precision 1e-005, Terms 116/829
000000.000: Module Mars.dll .............. [Build 160828, API 160828]
000000.000: Module MarsAtm2006.dll ....... [Build 160828, API 160828]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
000000.000: Module Phobos.dll ............ [Build ******, API 060425]
000000.000: Module Deimos.dll ............ [Build ******, API 060425]
000000.000: Module Galsat.dll ............ [Build 160828, API 160828]
000000.000: Module Jupiter.dll ........... [Build 160828, API 160828]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
000000.000: Module Io.dll ................ [Build 160828, API 160828]
000000.000: Module Europa.dll ............ [Build 160828, API 160828]
000000.000: Module Ganymede.dll .......... [Build 160828, API 160828]
000000.000: Module Callisto.dll .......... [Build 160828, API 160828]
000000.000: Module Satsat.dll ............ [Build 160828, API 160828]
000000.000: Module Saturn.dll ............ [Build 160828, API 160828]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
000000.000: Module Mimas.dll ............. [Build 160828, API 160828]
SATSAT Mimas: Terms 113
000000.000: Module Enceladus.dll ......... [Build 160828, API 160828]
SATSAT Enceladus: Terms 33
000000.000: Module Tethys.dll ............ [Build 160828, API 160828]
SATSAT Tethys: Terms 101
000000.000: Module Dione.dll ............. [Build 160828, API 160828]
SATSAT Dione: Terms 59
000000.000: Module Rhea.dll .............. [Build 160828, API 160828]
SATSAT Rhea: Terms 68
000000.000: Module Titan.dll ............. [Build 160828, API 160828]
SATSAT Titan: Terms 100
000000.000: Module Iapetus.dll ........... [Build 160828, API 160828]
SATSAT Iapetus: Terms 605
000000.000: Module Uranus.dll ............ [Build 160828, API 160828]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
000000.000: Module Miranda.dll ........... [Build ******, API 060425]
000000.000: Module Ariel.dll ............. [Build ******, API 060425]
000000.000: Module Umbriel.dll ........... [Build ******, API 060425]
000000.000: Module Titania.dll ........... [Build ******, API 060425]
000000.000: Module Oberon.dll ............ [Build ******, API 060425]
000000.000: Module Neptune.dll ........... [Build 160828, API 160828]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
000000.000: Finished initialising world
000000.000: Module XR2Ravenstar.dll ...... [Build 180220, API 160828]
000000.000: Module ShuttleA.dll .......... [Build 160828, API 160828]
000000.000: Module ShuttlePB.dll ......... [Build 160828, API 160828]
000000.000: Module DeltaGlider.dll ....... [Build 160828, API 160828]
000000.000: Module LuaInline.dll ......... [Build 160828, API 160828]
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
000000.000: XRSound 1.10 (Build Date: Mar  9 2018) initialized using sound driver DirectSound8; irrKlang version = 1.6.0.  XRSound UpdateInterval = 0.050 (20.0 updates per second)
000000.000: Glideslope module sim start
000000.000: Finished initialising panels
000004.399: D3D9: [Session Closed. Scene deleted.]
000004.399: D3D9: [Destroy Render Window Called]
D3D9: ERROR: [Failed to Reset DirectX Device] (Likely blocked by undeleted resources)
000004.399: XRSound 1.10 (Build Date: Mar  9 2018) terminating.
000004.399: Glideslope module sim end
000004.399: **** Closing simulation session
D3D9: ERROR: Invalid Window !! RenderWndProc() called after calling clbkDestroyRenderWindow() uMsg=0x82
000004.399: Glideslope module exit

Last edited by Thundersnook; 03-02-2019 at 07:15 PM.
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Old 03-02-2019, 12:29 PM   #2
Ripley
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AFAIR, with MapMFD you can regain some fps by zooming in just 1 or 2 clicks.
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Old 03-03-2019, 08:37 AM   #3
clipper
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I'm having a similar problem with the default Map MFD on both 2010 and 2016, causing major stuttering and lowering the frame rate to 50-45 from the constant 60. What's interesting is that when I turn off VSync and use Map MFD, frame rate drops by 10-15 and stuttering occurs once again even though the frame rates are around 200.
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Old 03-03-2019, 09:33 AM   #4
Thundersnook
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After installing IMFD, my favourite for interplanetary traveling, I noticed it causes massive Frameratedrops too ... it goes from well over 60fps to around 5fps

Zooming in on the Map-MFD didnt help either

It clearly has to do something with the D3D9 client .... when using Orbiter it in "normal" windowed mode, everything works fine

Last edited by Thundersnook; 03-03-2019 at 09:59 AM.
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Old 03-03-2019, 07:23 PM   #5
Ripley
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Quote:
Originally Posted by Thundersnook View Post
 ...Zooming in on the Map-MFD didnt help either ...
That sounds strange, and more like a problem on your install/config than a general one.

Let's see what we can find out following Jarmonik's answer in the D3D9 thread
https://www.orbiter-forum.com/showth...postcount=4877
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