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Orbiter Visualization Project Orbiter external graphics development.

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Old 06-01-2011, 03:54 PM   #1
luki1997a
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Default ENB Series config tweaking

This thread is ENB tweaking dedicated thread

First, we have to find best-looking ENB edition for Orbiter(D3D9Client). Search for it at: http://enbdev.com/download_en.htm
Now the default one is "GTA San Andreas beta v0.074g shaders 1.4".

Installation instructions:
1. Download
2. Unpack to any folder
3. Copy all files into Modules -> startup
4. Copy all files into Orbiter root directory too
5. Start Orbiter_ng.exe and press F12 after loading a scenario

Default file for editing is "enbseries.ini" in root dir.

So, we can start tweaking

I'm not DirectX game developer. I've never been coding in it. Some *.fx files have to be rewritten.

1st release of enbseries.ini for Orbiter:
http://dl.dropbox.com/u/19257504/enbseries.zip

Venus Descent:


Reentry flames:


Earth- far view:


Earth from orbit:


Also Io looks good. But every view from atmosphere is too white.

Last edited by luki1997a; 06-01-2011 at 04:30 PM.
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Old 06-01-2011, 05:33 PM   #2
Frankynov
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Very impressive screenshots, I'll give it a try asap !

------------------------

EDIT

Ok just tried it.. All I can say so far is it's VERY bright, a bit too much for my screen.

Last edited by Frankynov; 06-01-2011 at 06:02 PM.
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Old 06-01-2011, 06:18 PM   #3
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IMO it's a little fuzzy but I can't find a way to tweak that in the .ini file.
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Old 06-01-2011, 06:33 PM   #4
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Few tweaks in enbseries.ini file:
Enable only bloom in effects list
You may also experiment witch bloom setts.
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Old 06-01-2011, 09:12 PM   #5
Columbia42
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Try setting bloom oversaturation to 0.
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Old 06-02-2011, 02:57 PM   #6
80mileshigh
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I've experimented with the enbseries module I use with FSX with some pleasing results. In this image the scenes use Jarmonik's RC21 without enbseries on the left side, and then with enbseries activated on the right:



A subtle difference, but a nice one IMHO.

Edit: The files attached here have been removed as luki1997a reported they were not working. Please try the zip I have posted below and report back if it works for you.

Last edited by 80mileshigh; 06-18-2011 at 12:48 PM.
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Old 06-02-2011, 05:40 PM   #7
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Quote:
Originally Posted by 80mileshigh View Post
 I've experimented with the enbseries module I use with FSX with some pleasing results. In this image the scenes use Jarmonik's RC21 without enbseries on the left side, and then with enbseries activated on the right:

{image}

A subtle difference, but a nice one IMHO.

My .dll and .ini are attached here if you'd like to try them - just remove the .zip extension.
That's good, because it look almost like a untouched client, but atmosphere looks better
Now tweaking will be easier

I'm uploading my ver. with nice-looking earth(nice white clouds(not gray!), darker earth and few tweaks)

Now work with 80mileshigh's one.
Attached Files
File Type: zip enbseries.zip (1.1 KB, 51 views)

Last edited by luki1997a; 06-02-2011 at 06:02 PM.
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Old 06-02-2011, 06:58 PM   #8
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Awesome! This is enough to make me want to use D3D9 full time! Is the key command to turn the effect on and off (SHIFT+F12) editable? Since stuff is a bit hard to read in cockpit mode I want to change it to F1 that way it's deactivated when I enter cockpit mode (a filter, so to speak).
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Old 06-02-2011, 07:16 PM   #9
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[QUOTE=Columbia42;273387]Is the key command to turn the effect on and off (SHIFT+F12) editable?

Yes. In enbseries.ini you can change:
Code:
[INPUT]
KeyUseEffect=123
to
Code:
[INPUT]
KeyUseEffect=70
EDIT:
80mileshigh, your ENB don't work for me. I get a GTA SA enb and after loading- CTD. Have you uploaded right files?

Last edited by luki1997a; 06-03-2011 at 08:46 PM.
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Old 06-04-2011, 12:33 AM   #10
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Quote:
Originally Posted by luki1997a View Post
 80mileshigh, your ENB don't work for me. I get a GTA SA enb and after loading- CTD. Have you uploaded right files?
I'm not sure what to suggest. The files are not zips, they have just had the .zip extension added to the filename so I could upload them individually.

Just rename the file to remove the .zip extension, and put the .ini in the root folder and the .dll in the modules / startup folder.

I just tried this with the attached files and it worked for me.
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Old 06-06-2011, 06:54 AM   #11
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Quote:
Originally Posted by 80mileshigh View Post
 I'm not sure what to suggest. The files are not zips, they have just had the .zip extension added to the filename so I could upload them individually.

Just rename the file to remove the .zip extension, and put the .ini in the root folder and the .dll in the modules / startup folder.

I just tried this with the attached files and it worked for me.
I'm 90% sure that you have uploaded wrong file.
Firstly: The Earth is fast-blinking and shining like on defalut ENB in 100x time warp
Secondly: I haven't got the short green text at left-upper corner like on your screenshots
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Old 06-07-2011, 04:57 PM   #12
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So... Ehmmm...
Work with ENBseries is suspended...
Or maybe somebody will do something? It doesn't matter...
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Old 06-09-2011, 04:02 AM   #13
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Quote:
Originally Posted by luki1997a View Post
 I'm 90% sure that you have uploaded wrong file
Ok, let's make sure we're on the same page.

With Orbiter version 100830 and Jarmonik's RC22 (and nothing else), I installed the files in the .zip attached to this post.

This zip includes enbseries.ini and d3d9.dll. The ini goes in your root folder and the dll in Modules \ Startup. The zip should extract to these locations.

I have used these very same files and they are working for me. Let me know how you go.
Attached Files
File Type: zip Orbiter-ENB.zip (82.1 KB, 49 views)
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Old 06-12-2011, 03:35 AM   #14
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Can anyone confirm the files I attached in the above 'orbiter-ENB.zip' are working?

I'd like to share some improved ini settings but first I want to know that luki1997a's inital problem is either resolved or not being replicated by others.
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