Orbiter-Forum  

Go Back   Orbiter-Forum > Orbiter Addons > Addons
Register Blogs Orbinauts List Social Groups FAQ Projects Mark Forums Read

Addons A repository for Orbiter addons contributed by users. Developers & members may announce new releases here and discuss any Orbiter addon.

Reply
 
Thread Tools
Old 11-12-2016, 12:03 AM   #256
JonnyBGoode
Sky Marshal
 
JonnyBGoode's Avatar
Default

Quote:
Originally Posted by Kyle View Post
 Q: Do we have a list of lunar landers that work with Orbiter 2016? I'd really like to be able to land a LEM on the Moon.
I don't think that either AMSO or NASSP are working with 2016 yet.
JonnyBGoode is offline   Reply With Quote
Thanked by:
Old 11-12-2016, 05:20 PM   #257
Abloheet
Addon Developer
 
Abloheet's Avatar
Default

any news on a new version of orbitersound for orbiter 2016? and also ummu and ucgo
Abloheet is offline   Reply With Quote
Old 11-12-2016, 06:56 PM   #258
romanasul
Orbinaut
Default

Quote:
Originally Posted by Abloheet View Post
 any news on a new version of orbitersound for orbiter 2016? and also ummu and ucgo
Nope, I think everyone is waiting for that one.
romanasul is offline   Reply With Quote
Old 11-19-2016, 10:34 PM   #259
pclaurent
Daydreamer
 
pclaurent's Avatar
Unhappy MAV incompatibility

As far as I can see, MAV 0.3 by Francis Drake does not work with Orbiter 2016. It does not manage the new surface elevation - still it can land on moon and Mars but all autopilots are then deactivated below the mean planetary 0 level - and, furthermore, it cannot launch once landed. When pressing Ctrl-J, the ascent vehicle drops down below the surface and cannot be controled.
pclaurent is offline   Reply With Quote
Old 11-23-2016, 10:50 PM   #260
Interceptor
Orbinaut
 
Interceptor's Avatar
Default

Has anybody tested any of the Hi-res runway textures for orbiter 2010 to see if they work in orbiter 2016?
Interceptor is offline   Reply With Quote
Old 11-24-2016, 04:48 AM   #261
JonnyBGoode
Sky Marshal
 
JonnyBGoode's Avatar
Default

Quote:
Originally Posted by Interceptor View Post
 Has anybody tested any of the Hi-res runway textures for orbiter 2010 to see if they work in orbiter 2016?
I tried them, and they didn't seem to work.
JonnyBGoode is offline   Reply With Quote
Thanked by:
Old 11-24-2016, 04:53 AM   #262
Interceptor
Orbinaut
 
Interceptor's Avatar
Default

Quote:
Originally Posted by JonnyBGoode View Post
 I tried them, and they didn't seem to work.
I wonder if there is a way to tweak them to work with orbiter 2016?
Interceptor is offline   Reply With Quote
Old 03-07-2017, 01:18 PM   #263
gattispilot
Addon Developer
 
gattispilot's Avatar
Default

The constellation program is kinda running. I am redoing the dlls so they will working 2016. Basically just removing the UCGO and Ummu.
There is something wrong in the cfg of the sol and earth and moon.
gattispilot is offline   Reply With Quote
Thanked by:
Old 03-07-2017, 07:01 PM   #264
francisdrake
Addon Developer
Default

Quote:
Q: Do we have a list of lunar landers that work with Orbiter 2016? I'd really like to be able to land a LEM on the Moon.
I just wanted to mention, that the MAV-05 is Orbiter 2016 compatible, including correct terrain recognition. For lunar landings include the keyword LUNAR in the scenario file.
This omits the HIAD heat shield and reduces the fuel of the ascent stage. With this reduced weight the MAV can make a purely propulsive landing on the Moon.
francisdrake is offline   Reply With Quote
Old 03-08-2017, 01:07 PM   #265
gattispilot
Addon Developer
 
gattispilot's Avatar
Default

Thanks. I placed the MAV at Brighton. It looks a little too high.



I lifted up a little and set back down ok. Then lifted up and set down too hard:


---------- Post added at 07:07 AM ---------- Previous post was at 05:32 AM ----------

Has any tried Velcro in 2016? I get a angle ship rather than straight up.
gattispilot is offline   Reply With Quote
Old 03-08-2017, 07:56 PM   #266
francisdrake
Addon Developer
Default

Quote:
I placed the MAV at Brighton. It looks a little too high.
Yes, I do have a problem with visual clipping of the feet in terrain. My ususal test area is the Gale crater on Mars. There the feet need to be slightly above ground, otherwise their lower parts gets visually clipped off. This leads to the vessel seeming to hover above ground, when landed on a landing pad. I am not quite sure how to handle that.

Currently the feet are quite soft (low spring stiffness). This causes the vessel to make a dip when landed too hard and jumping high, which usually leads to tipping over. It is not so easy to find good values for the new touchdown points (friction, spring and damping values). Maybe someone could provide a good working example?
francisdrake is offline   Reply With Quote
Thanked by:
Old 03-08-2017, 08:44 PM   #267
gattispilot
Addon Developer
 
gattispilot's Avatar
Default

I usually use Fred's calculation:
http://www.orbiter-forum.com/showthr...8&postcount=91
gattispilot is offline   Reply With Quote
Thanked by:
Old 03-11-2017, 02:40 AM   #268
turtle91
Orbinaut
Default

Orbiter Truss System v0.7 (Beta)
http://orbithangar.com/searchid.php?ID=6401


...and....

NotesMFD:
http://orbithangar.com/searchid.php?ID=3269



...seems to be working fine...
turtle91 is offline   Reply With Quote
Old 03-14-2017, 05:07 PM   #269
ShuttleCommander
Orbinaut
 
ShuttleCommander's Avatar
Default NASSP and Orbiter 2016

Quote:
Originally Posted by JonnyBGoode View Post
 I don't think that either AMSO or NASSP are working with 2016 yet.
Project-Apollo-NASSP-V7 works with High Res textures but most Scenarios don't work yet. The only prerecorded flight that works is the Apollo 7 one.

It can be found here: http://nassp.sourceforge.net/wiki/Main_Page
Attached Thumbnails
2017-03-13.jpg  

Last edited by ShuttleCommander; 03-14-2017 at 05:09 PM. Reason: Add link
ShuttleCommander is offline   Reply With Quote
Old 03-14-2017, 09:03 PM   #270
ShuttleCommander
Orbinaut
 
ShuttleCommander's Avatar
Default

Quote:
Originally Posted by Abloheet View Post
 any news on a new version of orbitersound for orbiter 2016? and also ummu and ucgo
OrbiterSound 4.0 is working in 2016.

Last edited by ShuttleCommander; 03-14-2017 at 09:04 PM. Reason: fix typo.
ShuttleCommander is offline   Reply With Quote
Reply

  Orbiter-Forum > Orbiter Addons > Addons

Tags
2016, addons, working


Thread Tools

Posting Rules
BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
Forum Jump


All times are GMT. The time now is 02:41 AM.

Quick Links Need Help?


About Us | Rules & Guidelines | TOS Policy | Privacy Policy

Orbiter-Forum is hosted at Orbithangar.com
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2020, vBulletin Solutions Inc.
Copyright 2007 - 2017, Orbiter-Forum.com. All rights reserved.