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Old 08-06-2018, 05:42 AM   #151
dropsofjupiter34
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Brian, is it normal for the fairings to run out of RCS propellant before the parafoils deploy? I'm under the assumption that if it does happen, the fairings will have no way of gliding to the net.
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Old 08-06-2018, 08:27 AM   #152
BrianJ
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Hi,
not "normal" but there isn't much margin, so I'm not surprised. If the fairing is within 20km of the target, the parafoil will bring it home ok.

Can I ask, which scenario did this happen on?

Cheers,
BrianJ
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Old 08-06-2018, 07:12 PM   #153
dropsofjupiter34
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On the Iridium-NEXT F4 mission.

The sats were headed to a 185 by 625 kilometer parking orbit inclined 86.66 degrees, and I made the first stage charred and expendable while the fairings were equipped with recovery hardware. Also, the F9 vehicle was in the Block 4 config.

Per its estimated position in the Launch Control Panel, the FRV was located at 26.359 N, 120.535 W and its heading was 90 degrees. I thought that the fairings would glide to the FRV while it stayed still.

Last edited by dropsofjupiter34; 08-06-2018 at 07:20 PM.
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Old 08-07-2018, 08:57 AM   #154
BrianJ
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Quote:
Originally Posted by dropsofjupiter34 View Post
 On the Iridium-NEXT F4 mission.

The sats were headed to a 185 by 625 kilometer parking orbit inclined 86.66 degrees, and I made the first stage charred and expendable while the fairings were equipped with recovery hardware. Also, the F9 vehicle was in the Block 4 config.

Per its estimated position in the Launch Control Panel, the FRV was located at 26.359 N, 120.535 W and its heading was 90 degrees. I thought that the fairings would glide to the FRV while it stayed still.
Thanks. Yes, in the add-on, the fairings have active guidance for the parafoil so it glides back to FRV. Not sure this is really what happens in real life! But as long as the RCS lasts until the fairing is down to about 20 or 30km alt. it should be OK. I'll take a look at the scenario anyway and check it out.
Cheers,
Brian
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Old 08-17-2018, 05:34 AM   #155
Zach121k
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Bing Maps and Digital Globe have a finalized LZ 1 and 2!
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Old 08-17-2018, 09:41 AM   #156
BrianJ
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Ah! Thanks!
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Old 08-17-2018, 08:37 PM   #157
Zach121k
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I tried adding in myself, but then I remembered this is 2016... not 2010
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Old 08-22-2018, 11:45 PM   #158
dropsofjupiter34
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BrianJ, it appears that the Crew Access Arm to support manned Crew Dragon launches has been installed on Pad 39A.



The arm is meant to swing 180 degrees away from the spacecraft prior to prop loading.
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Old 08-24-2018, 10:40 AM   #159
BrianJ
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Quote:
Originally Posted by Zach121k View Post
 I tried adding in myself, but then I remembered this is 2016... not 2010
Yes, making surface tiles is a bit more complex in Orbiter2016!

Quote:
Originally Posted by dropsofjupiter34 View Post
 BrianJ, it appears that the Crew Access Arm to support manned Crew Dragon launches has been installed on Pad 39A.The arm is meant to swing 180 degrees away from the spacecraft prior to prop loading.
Thanks, if anyone finds any good pics, do send me a link.

EDIT: Ah, SpaceflightNow has a few decent pics. Arm looks like a railway carriage :-)

Cheers,
BrianJ

Last edited by BrianJ; 08-24-2018 at 10:52 AM.
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Old 08-24-2018, 11:54 PM   #160
Kyle
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SpaceX has just released probably the best photo yet of the CAA:

https://twitter.com/spacex/status/10...773982720?s=12
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Old 08-25-2018, 04:35 AM   #161
Zach121k
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Quote:
Originally Posted by BrianJ View Post
 Yes, making surface tiles is a bit more complex in Orbiter2016!

Thanks, if anyone finds any good pics, do send me a link.

EDIT: Ah, SpaceflightNow has a few decent pics. Arm looks like a railway carriage :-)

Cheers,
BrianJ
If both of these go in the next update... then it may be the coolest mod ever
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Old 09-23-2018, 02:46 PM   #162
BrianJ
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Just came across some nice video of Mr.Steven maneuvering....pretty nippy forwards or reverse.
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Old 09-30-2018, 12:57 AM   #163
BrianJ
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Update v.180930 on OH:
Added Crew Access Arm to LC39A.
Small cosmetic changes to Upper Stage engine.
Post Upper Stage burn LOX vent.

You will need the latest"LC39A SpaceX" v.180930 for the Crew Access Arm to sit correctly on the FSS tower.
Crew Access Arm can be removed by pressing N from "Strongback" cockpit, or adding
Code:
ARMVIS 1
to scenario "Strongback" vessel entry.

Cheers,
BrianJ

Last edited by BrianJ; 09-30-2018 at 01:03 AM.
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Old 09-30-2018, 02:08 AM   #164
Interceptor
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Thanks Brian.
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Old 09-30-2018, 04:51 PM   #165
pappy2
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Hello Brian
still very nice work

Following your last update with the crew bridge
an update of your ADDON "Crew Dragon for Orbiter2016"
and it necessary ?



Because I can not find the keyboard key combination to put the gateway on the dragon capsule

Last edited by pappy2; 09-30-2018 at 05:18 PM.
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