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Old 08-17-2016, 07:19 PM   #1
Addon Developer
Default Vessels sinking deep in the ground, empty and fuel tank masses, touchdown definitions

In order to not sink my vessel deep in the ground when locating it with the scenario editor I need to define the touchdownpoints after a 'fake and provisory' empty mass preset that comprises the empty mass and the masses for all future propellant resources (tanks) I intend the vessel to have doing something like:

vi:set_emptymass( emptymass+maxmassfortank1+maxmassfortank2 + maxmassfortank3....).

then I can safely define touchdown (footprint) points:


Only after touchdown points definition I can return to my original intended empty mass and redefine :


Now I can go on creating and filling my tanks to reach the vessel full mass as specified for the vessel.

Is this as intended or I got something wrong?


Last edited by BEEP; 08-19-2016 at 01:00 AM.
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