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Old 07-05-2014, 06:45 AM   #106
MaverickSawyer
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YES!!!!!
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Old 07-05-2014, 07:12 AM   #107
Artlav
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Multiplayer?
Huh?
Oh, it's been in development this whole year and turned into an awesome game...

If there is an Orbiter server, i'm in.
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Old 07-05-2014, 07:37 AM   #108
Hielor
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How stable is it, as a long term server?

How many people can it (both server and client) handle? More importantly--how many peoples' constructions can it handle before it gets too slow?

Can people handle the fact that things they make on the server will very probably get exploded, either intentionally or unintentionally, by other people?
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Old 07-05-2014, 11:27 AM   #109
SolarLiner
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I've been to several servers and I saw many different people playing, building on their own, so yeah, I think they understand the risk.

But the frequent updates may mean that a server is going to need maintenance...
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Old 07-05-2014, 12:01 PM   #110
orb
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Originally Posted by SolarLiner View Post
 But the frequent updates may mean that a server is going to need maintenance...
A (dedicated) server will need to be stopped at least once a week and updated when a new game update arrives, as otherwise there will be client/server versions mismatch.

Sometimes it may also require manual editing of the configuration file or updating the world save with newly added fields before it can be restarted (I think 2 weeks ago I needed to generate a new empty world in single player and copy from its Sandbox.sbc to an existing world on my private dedicated server a few fields which were missing there, because otherwise the server treated the save game as invalid). And now I haven't even yet started it after the last update, because most likely I need to reset block permissions first to be able to play without spawning as a new character in a new rescue ship.
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Old 07-06-2014, 04:17 AM   #111
Allan
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If a server goes up I'm definitely interested in participating. I openly admit I haven't played very much and still have a lot to learn. But I think knowing people in-game could help smooth the rough edges faster. Keep me posted please.
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Old 07-06-2014, 04:19 PM   #112
jangofett287
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If there is a server, please don't turn meteor storms on. Even on their lowest frequency I spent all my time and resources trying to keep the turrets fed with ammo.
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Old 07-06-2014, 08:53 PM   #113
Izack
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What I'd like to for now is open a server to a few members and test the performance. My dedicated rig isn't ready yet, and I'm not sure of my ISP performance. We may be switching to high-performance fiber-optic cable before too long, which would be awesome.

If any of you are available in the next few hours, or after 1500 UTC on Tuesday or Wednesday, let's see what we can do.
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Old 07-06-2014, 09:28 PM   #114
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Originally Posted by jangofett287 View Post
 Even on their lowest frequency I spent all my time and resources trying to keep the turrets fed with ammo.
Yeah. The meteoroid storms and cargo ships are spawning too often, and since they removed MinActivationTime and MaxActivationTime event parameters from the sector save there's no way to tweak their spawn rate any further (well, these parameters worked correctly only for cargo ships spawn rate, anyway).

While I usually play with them turned on, I keep all my acquired Private Sails and Business Shipments in a shadow of the central asteroid, and with my base built inside it.
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Old 07-06-2014, 10:29 PM   #115
SolarLiner
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 While I usually play with them turned on, I keep all my acquired Private Sails and Business Shipments in a shadow of the central asteroid, and with my base built inside it.
I tried the Armaggedon scenario and I survived because I was on the shadow of the asteroid. This is all you have to do: build the station on the shadow of the asteroid, with only the solar panels getting out.

Now if a dedicated server is not made, we can always get into a server, start a faction and coop together, or start several factions, and trade, or fight, whatever
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Old 07-07-2014, 03:28 AM   #116
Allan
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Quote:
Originally Posted by SolarLiner View Post
 I tried the Armaggedon scenario and I survived because I was on the shadow of the asteroid. This is all you have to do: build the station on the shadow of the asteroid, with only the solar panels getting out.

Now if a dedicated server is not made, we can always get into a server, start a faction and coop together, or start several factions, and trade, or fight, whatever
Arrg sounds very pirate-like.
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Old 07-07-2014, 04:01 AM   #117
jangofett287
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The big problem with multiplayer at the minute, unless something changed recently, is that all the asteroids are within quite a small distance of map centre, so all activity will be, by necessity, near map centre.
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Old 07-07-2014, 04:02 AM   #118
MaverickSawyer
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Quote:
Originally Posted by Izack View Post
 What I'd like to for now is open a server to a few members and test the performance. My dedicated rig isn't ready yet, and I'm not sure of my ISP performance. We may be switching to high-performance fiber-optic cable before too long, which would be awesome.

If any of you are available in the next few hours, or after 1500 UTC on Tuesday or Wednesday, let's see what we can do.
Count me in for Tuesday.
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Old 07-07-2014, 10:38 AM   #119
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Quote:
Originally Posted by jangofett287 View Post
 The big problem with multiplayer at the minute, unless something changed recently, is that all the asteroids are within quite a small distance of map centre, so all activity will be, by necessity, near map centre.
They can be moved a little farther away from each other if needed, either with a tool or with a text editor, but that needs to be done before people will start building, the best just after the initial world generation.

From my experience moving them 10 times the initial distance usually makes them invisible, with only the central asteroid visible for the player after 1st spawning (the view distance on the max settings is around 7 km). 2-5x the initial distance should be fine if you still want to see other asteroids.


Anyway, I could probably join for a few minutes on Tuesday, too. The only time I saw other astronauts in the game was on April 1.
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Old 07-08-2014, 03:36 PM   #120
Izack
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Game is open - just a simple Creative thing for now. The name is "Orbiter Forum".

Last edited by Izack; 07-08-2014 at 03:39 PM.
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