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Old 08-06-2016, 07:26 AM   #1
Enjo
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Default Orbiter 2016 under Wine

Here's the new article:
http://www.orbiterwiki.org/wiki/Runn...ter_under_Wine
I encourage everybody to update it, if something changes along the way.
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Old 11-17-2016, 10:34 PM   #2
flaugher
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Default Finally Succesful 2016 under Mint - PlayOnLinux (wine)

I have tried to install 2016 on Linux Mint through several tutorials, and failed. Simply put, I didn't know all the "lingo" and "shortcuts" people just assume I know. I'm not a "noob" to Linux, but just don't have the time to devote to knowing all there is to know about it or keep up with all the changes.

So, the install tutorial at http://www.gamersonlinux.com/forum/t...tor-guide.452/ helped me out SO much. It took me by the hand and led me to success using Mint Cinnamon PlayOnLinux.
It is a dated tutorial, so I had to replace references to "Orbiter100830" with "Orbiter2016", and also pull in the latest version of Wine which is now 1.9.23 rather than 1.7.47. Other than that, I followed the instructions to the letter and it all went fine.

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Old 11-18-2016, 05:01 AM   #3
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OK, so Orbiter runs, but doesn't it occasionally crash under the development version of Wine?
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Old 10-15-2018, 07:06 AM   #4
mxk
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short manual how I run Orbiter 2016 under manjaro linux

# first I install these apps with flowing comand
pacman -Sy wine winetricks lib32-mpg123 lib32-openal

# after this I went to orbiter folder in may case it is
cd /Data/Games/Orbiter/

# and execute next commands
#commands for 32bit
------------------------------------------------------------------------
WINEARCH=win32 WINEPREFIX=/Data/Games/Orbiter/wine32 winecfg
WINEARCH=win32 WINEPREFIX=/Data/Games/Orbiter/wine32 winetricks vcrun2005 vcrun2008 corefonts directx9

# and then i running the the oribiter simulator with command below
cd /Data/Games/Orbiter/Orbiter2016/
# Orbiter with DirectX7
WINEARCH=win32 WINEPREFIX=/Data/Games/Orbiter/wine32 wine orbiter.exe
# Orbiter with DirectX9
WINEARCH=win32 WINEPREFIX=/Data/Games/Orbiter/wine32 wine Orbiter_ng.exe

#commands for 64bit
------------------------------------------------------------------------
WINEPREFIX=/Data/Games/Orbiter/wine64 winecfg
WINEPREFIX=/Data/Games/Orbiter/wine64 winetricks vcrun2005 vcrun2008 corefonts directx9

# and then i running the the oribiter simulator with command below
cd /Data/Games/Orbiter/Orbiter2016/
# Orbiter with DirectX7
WINEPREFIX=/Data/Games/Orbiter/wine64 wine orbiter.exe
# Orbiter with DirectX9
WINEPREFIX=/Data/Games/Orbiter/wine64 wine Orbiter_ng.exe

rm -r ~/.cache/wine/*
rm -r ~/.cache/winetricks/*

Last edited by mxk; 10-15-2018 at 07:20 AM.
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Old 11-04-2018, 05:20 PM   #5
T1234
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I would like to report that I have had success using playonlinux and latest wine with Ubuntu 14.04 and mint 19 cinnamon following the orbiter wiki tutorial, I skipped setting up virtual desktop just installing the libraries and setting the video display size to 4096, ATI Radion. The only bug is that some MFD's such as aerobrake, attitude and basesync MFD do not display in 2D panels in xr2+5,DGIV unless I enable GDI compatability but in standard DG it's fine.
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Old 11-06-2018, 06:11 AM   #6
turtle91
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>The only bug is that some MFD's such as aerobrake, attitude and basesync MFD do not display in 2D panels in xr2+5,DGIV unless I enable GDI compatability but in standard DG it's fine

I have the issues,too... using Ubuntu 16.04 (various tested Wine-version (now on 3.2)).
There seems to be an issue with the sketchpad D3D9-implenetation in Orbiter 2016:

Did some tests, all tests in deep-space, so no performance-issue with new 3d-tiles:
-using no anti-aliasing and (any) XR-vessel, MFD refresh-rate to 1 second for testing):
default MFDs, FPS is about 50-60 in standard XR-cockpit
BaseSync-MFD activated in one MFD = FPS dropped to 25-30
BaseSync-MFD activated in second MFD = FPS down to about 14
switching form XR-cockpit to glass-cockpit = 260 FPS+
switching off BaseSync-MFD's ...FPS goes to 400-500+

I don't want to "blame" BaseSyncMFD as a culprit, here another test:
-in deep-space docked to a vessel (to be able to use the FUEL-refuel-screen in XR vessel)
FPS at around 50
-started refuel of fuel and LOX = as soon as the numbers are counting FPS goes down to 14 until refuel has been completed
-switching to external view, while refuel in progress, FPS goes from 14 to 470+....

All tests done without anti aliasing and borderless-window-mode.

I noticed, when using AA, BaseSync-MFD or i.e. GlideslopeMFD keeps black (and FPS about 3--...until switching to glass-cockpit and have 50 FPS+ (-...and can see the MFDs).

My understanding so far: There seems to be a (performance)problem, when MFD's are used in down-scaled-form(2D), like in the XR-vessels.

I have this issue on my Win7 notebook, too, but not such high FPS-impact like on WINE.

Using the same WINE-prefix and Orbiter-2010, all is fine, I always get 200+ FPS regardless which AA setting enabled.
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Old 12-02-2019, 06:30 PM   #7
CafuneAndChill
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Linux Mint 19.2 here. Did everything just like in the article, runs kinda smoothly, but with severe FPS drops with intervals about 5-10 seconds. Don't know if it's the same in outer space. The terminal output is the following:

Code:
0009:fixme:win:EnumDisplayDevicesW ((null),0,0xa7e834,0x00000000), stub!
0009:fixme:ddraw:ddraw7_Initialize Ignoring guid {aeb2cdd4-6e41-43ea-941c-8361cc760781}.
0009:fixme:wincodecs:BitmapScaler_Initialize unsupported mode 3
0009:fixme:ddraw:d3d_vertex_buffer7_Optimize iface 0x174c910, device 0x174af18, flags 0 stub!
002d:fixme:d3d:surface_cpu_blt Only plain blits supported on compressed surfaces.
002d:fixme:d3d:wined3d_cs_exec_blt_sub_resource Blit failed.
002d:fixme:d3d:surface_cpu_blt Only plain blits supported on compressed surfaces.
002d:fixme:d3d:wined3d_cs_exec_blt_sub_resource Blit failed.
002d:fixme:d3d:surface_cpu_blt Only plain blits supported on compressed surfaces.
002d:fixme:d3d:wined3d_cs_exec_blt_sub_resource Blit failed.
002d:fixme:d3d:surface_cpu_blt Only plain blits supported on compressed surfaces.
002d:fixme:d3d:wined3d_cs_exec_blt_sub_resource Blit failed.
002d:fixme:d3d:surface_cpu_blt Only plain blits supported on compressed surfaces.
002d:fixme:d3d:wined3d_cs_exec_blt_sub_resource Blit failed.
002d:fixme:d3d:surface_cpu_blt Only plain blits supported on compressed surfaces.
002d:fixme:d3d:wined3d_cs_exec_blt_sub_resource Blit failed.
002d:fixme:d3d:surface_cpu_blt Only plain blits supported on compressed surfaces.
002d:fixme:d3d:wined3d_cs_exec_blt_sub_resource Blit failed.
002d:fixme:d3d:surface_cpu_blt Only plain blits supported on compressed surfaces.
002d:fixme:d3d:wined3d_cs_exec_blt_sub_resource Blit failed.
002d:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core contexts.
wine version is wine-4.0.

Not sure what to do. Maybe anyone here had something similar and found a fix?

Last edited by CafuneAndChill; 12-02-2019 at 06:32 PM.
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Old 12-29-2019, 04:11 PM   #8
mxk
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# install needed applications
sudo pacman -S wine winetricks lib32-mpg123 lib32-openal exe-thumbnailer
-----------------------------------------
# for system Windows XP and older (32bit architecture)
cd /Data/Games/Orbiter/
WINEARCH=win32 WINEPREFIX=/Data/Games/Orbiter/wine32 winecfg
WINEPREFIX=/Data/Games/Orbiter/wine32 winetricks vcrun2005 vcrun2008 corefonts
wget https://download.microsoft.com/downl...010_redist.exe
WINEPREFIX=/Data/Games/Orbiter/wine64 wine directx_Jun2010_redist.exe
# added manual d3dx9_43 in winecfg as Native dll
ln -sv -t /Data/Games/Orbiter/Orbiter2016/Modules/Server/ /Data/Games/Orbiter/Orbiter2016/Config/

cd /Data/Games/Orbiter/Orbiter2016/
WINEPREFIX=/Data/Games/Orbiter/wine32 wine orbiter.exe
WINEPREFIX=/Data/Games/Orbiter/wine32 wine Orbiter_ng.exe
-----------------------------------------
# for system Windows vista and newest (64bit architecture)
cd /Data/Games/Orbiter/
WINEPREFIX=/Data/Games/Orbiter/wine64 winecfg
WINEPREFIX=/Data/Games/Orbiter/wine64 winetricks vcrun2005 vcrun2008 corefonts
wget https://download.microsoft.com/downl...010_redist.exe
WINEPREFIX=/Data/Games/Orbiter/wine64 wine directx_Jun2010_redist.exe
# added manual d3dx9_43 in winecfg as Native dll
ln -sv -t /Data/Games/Orbiter/Orbiter2016/Modules/Server/ /Data/Games/Orbiter/Orbiter2016/Config/

cd /Data/Games/Orbiter/Orbiter2016/
WINEPREFIX=/Data/Games/Orbiter/wine64 wine orbiter.exe
WINEPREFIX=/Data/Games/Orbiter/wine64 wine Orbiter_ng.exe
-------------------------------------------
# Removing no needed records
rm -r ~/.wine
rm -r ~/.cache/wine
rm -r ~/.cache/winetricks
rm ~/.local/share/mime/packages/x-wine*
rm ~/.local/share/applications/wine-extension*
rm ~/.local/share/icons/hicolor/*/*/application-x-wine-extension*
rm ~/.local/share/mime/application/x-wine-extension*

# Temp directory on tmpfs
rm -r /Data/Games/Orbiter/wine64/drive_c/users/$USER/Temp
ln -s /tmp/ /Data/Games/Orbiter/wine64/drive_c/users/$USER/Temp
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Old 01-03-2020, 03:42 AM   #9
Centurion
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Default Orbiter 2016 / Debian Linux Buster

Hi All
So good to finally be a part of the Orbiter Community

Thank you in advance to all who provide such large amounts of information and support.
I have had a little confusing time trying to get Orbiter running in linux going by what some generous folk have provided.
I am new to wine, winetrick etc

Simply first I am able to run it fine in Direct 7 mode run a smooth treat really, except for the fact that I am getting strange texture effects on planet earth at KSC, like light blue tiles over the ground textures.
Also the MFDs dont work on the DeltaGlider IV panel
I would love to attach a photo but seems a little hard to do so atm SORRYY
There are alot of question i would like to ask about the install procedure below but I have tried really hard thus far to figure out the meaning of each line before I bother any of you.

If any one in the short term has any quick suggestions that come to mind I would greatly appreciate it.
Speak more soon and thank you again.

Centurion
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Old 01-05-2020, 09:08 AM   #10
Centurion
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Default Orbiter under Wine

Hi All

I have managed to get Orbiter working in Wine and it works ok on the stock orbiter directx7
Still need to understand Wine a little better to get the Direct later client functionality even crashes in windows for some reason.

Anyone know why the DGIV MFD will not display.

Thought I would start there and see how things go.

Thanks in advance

Richard
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