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Old 08-09-2011, 08:42 AM   #661
orbekler
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Quote:
Originally Posted by orb View Post
 In "%USERPROFILE%\AppData\Local\VirtualStore" and subfolders maybe?

Where have you installed Orbiter?
VirtualStore folder is empty.

I unzipped orbiter in a second partition of the main drive, NTFS, though I'm not sure it's important.
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Old 08-09-2011, 08:52 AM   #662
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Quote:
Originally Posted by orbekler View Post
 NTFS, though I'm not sure it's important.
No, if you are the owner of the folder, and you have permissions to write there.

The D3D9ClientLog.html is recreated for me in /Modules/D3D9Client/ even if I don't run a simulation - the client module just enabled at Modules tab is sufficient for this file to appear.

Are you sure you are running D3D9Client with orbiter_ng.exe?
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Old 08-09-2011, 09:24 AM   #663
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Quote:
Originally Posted by orb View Post
 No, if you are the owner of the folder, and you have permissions to write there.

The D3D9ClientLog.html is recreated for me in /Modules/D3D9Client/ even if I don't run a simulation - the client module just enabled at Modules tab is sufficient for this file to appear.

Are you sure you are running D3D9Client with orbiter_ng.exe?
Gotcha!
Forgive my ignorance, I was running orbiter.exe.
Here the logs for all 3 XR vessels.

http://www.mediafire.com/?4sy65j58m6tuu5h

Unfortunately I can tell you that didn't change anything, and the problems are EXACTLY the same as before.

Quote:
1) XR-1 seems fine;
2) XR-2 crashes Orbiter, if can be useful, when it comes the sign" loading supportmodules.dds" or something similar.
3) XR-5 starts, but completely invisible.
I think that is something XR 2-5 related, not linked to orbiter nor d3d client, cause it works fine with orbiter.exe too.
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Old 08-09-2011, 10:37 AM   #664
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The logs were mostly empty. Could you check that you have Extra->Debugging options->Orbiter shutdown options is set to "De-allocate memory and display launchpad dialog".

You could also make a clean install of Orbiter in some other location and see if the XR2 will work with it. If you have multible addons installed the problem could be caused by one of them.
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Old 08-09-2011, 08:38 PM   #665
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I heard that someone got SC3 working on D3D9Client. Any tips to make it work?

---------- Post added at 08:38 PM ---------- Previous post was at 05:39 PM ----------

Ok, I figured out the problem. To make SC3 vessels work on external client, just go to Modules/Server, create Config/Spacecraft there and copy SC3 ini config files from main Config/Spacecraft to Modules/Server/Config/Spacecraft. Also additional thing: copy Spacecraft3.cfg to Config/Vessels, so you will be able to add SC3 vessels via Scenario Editor. Have fun!
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Old 08-09-2011, 09:39 PM   #666
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Quote:
Ok, I figured out the problem. To make SC3 vessels work on external client, just go to Modules/Server, create Config/Spacecraft there and copy SC3 ini config files from main Config/Spacecraft to Modules/Server/Config/Spacecraft. Also additional thing: copy Spacecraft3.cfg to Config/Vessels, so you will be able to add SC3 vessels via Scenario Editor. Have fun!
...and rinse and repeat for Multistage?
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Old 08-09-2011, 09:39 PM   #667
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Quote:
Originally Posted by jarmonik View Post
 The logs were mostly empty. Could you check that you have Extra->Debugging options->Orbiter shutdown options is set to "De-allocate memory and display launchpad dialog".

You could also make a clean install of Orbiter in some other location and see if the XR2 will work with it. If you have multible addons installed the problem could be caused by one of them.
This indeed is a clean installation, only UCGO + UMMU were installed, and of course XR vessels.

Here the logs of XR2 & 5 (XR1 is working):
http://www.mediafire.com/?ek0nswl2x38zk

I would add that XR5 not only is invisible (you see just MFDs), but it does not respond to any command.
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Old 08-09-2011, 09:58 PM   #668
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Quote:
Originally Posted by Weirdo Earthtorch View Post
 ...and rinse and repeat for Multistage?
I think so. I didn't test it, but should work IMO.
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Old 08-09-2011, 11:35 PM   #669
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Quote:
Originally Posted by Poscik View Post
 Ok, I figured out the problem. To make SC3 vessels work on external client, just go to Modules/Server, create Config/Spacecraft there and copy SC3 ini config files from main Config/Spacecraft to Modules/Server/Config/Spacecraft. Also additional thing: copy Spacecraft3.cfg to Config/Vessels, so you will be able to add SC3 vessels via Scenario Editor. Have fun!
That's a good news. I suppose a symbolic link would also work like with the Orbiter Sound. http://www.orbiter-forum.com/showthr...&postcount=526

It might be possible to create those links automatically from the D3D9Client.
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Old 08-10-2011, 01:18 AM   #670
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Quote:
Originally Posted by Poscik View Post
 Ok, I figured out the problem. To make SC3 vessels work on external client, just go to Modules/Server, create Config/Spacecraft there and copy SC3 ini config files from main Config/Spacecraft to Modules/Server/Config/Spacecraft. Also additional thing: copy Spacecraft3.cfg to Config/Vessels, so you will be able to add SC3 vessels via Scenario Editor. Have fun!
Confirmed working here. Excellent work. Thanks!
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Old 08-11-2011, 07:02 PM   #671
jarmonik
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Default D3D9Client RC30

Here is RC30. I had an intention to work with the LTMFD for a while but I was contacted by Alain (AMSO Developper) and I ended up debugging the D3D9Client and it should now have multible AMSO specific improvements. Thanks, for Alain for help to to trace down a multible CTDs and bugs.

- Several shutdown related CTDs are fixed.
- Texture management and cleanup is improved.
- Lot of code has been reorganized and cleaned up.
- AMSO visor animation bug fixed.
- Startup/Loading screen is improved and now contains some loading information.
- Debug line font can be now defined in the D3D9Client.cfg
- Fullscreen mode dialog window problems should be fixed.

Exception handling:
Current version of the client contains some exception handlers those will record information about a CTD into the D3D9ClientLog.html. As an side-effect when a CTD will occur the simulation window may suddenly disappear without any feedback. If you know good ways to improve this, ideas are welcome.

Normal mapping:
Normal mapping for vessels, buildings and basetiles is implemented. In order to enable the feature. You need to change a shader set by altering the "ShaderFolder = D3D9Client" parameter from D3D9Client.cfg to "ShaderFolder = D3D9ClientNrm" and you must also activate normal maps by setting the "EnableNormalMapping" to "1". There are a few problems in normal mapping, so, it's disabled by default. Virtual cockpit normal maps won't work due to high ambient light and lack of directional light.

Currently, Normal maps must be stored in uncompressed DDS format. Normal maps are identified by using "_norm" identifier in the end of the name. Like "dgmk4_1_norm.dds" where "dgmk4_1.dds" is the name of a diffuse texture.

How should we store the normal maps ? Compression will reduce a quality but there are some methods to improve that like storing the x-axis in green channel and y-axis in alpha channel ?

EDIT: There are some normal maps for stock delta glider in this post http://www.orbiter-forum.com/showthr...1&postcount=21 Hopefully, we get more official maps soon.

Last edited by jarmonik; 09-20-2012 at 09:42 PM.
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Old 08-11-2011, 08:04 PM   #672
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Quote:
Originally Posted by jarmonik View Post
 EDIT: There are some normal maps for stock delta glider in this post http://www.orbiter-forum.com/showthr...1&postcount=21 Hopefully, we get more official maps soon.
If I have some time this weekend I'll improve those maps (and by the way create high resolution paint kit for DG/DG-S), as they were only 10 minutes work with filters applied to textures taken from Orbiter.

Now I'll check how normal mapping works in Orbiter.
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Old 08-11-2011, 08:33 PM   #673
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I can't run any scenario after install of the new client (CTD during loading screen, rather at the end). Nothing in the log, apparently :

HTML Code:
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(344: 14.86s 1us)(0x94C) ================ clbkPostCreation ===============
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(364: 15.72s 14us)(0x94C) RegisteringVisual (Europa) hVessel=0x0, hObj=0x3FA0750, Vis=0x6678A60, Rec=0x676BFE8, Type=4
(365: 15.73s 13us)(0x94C) RegisteringVisual (Ganymede) hVessel=0x0, hObj=0x3FF2A58, Vis=0x6678BC8, Rec=0x6AA0FE8, Type=4
(366: 15.74s 12us)(0x94C) RegisteringVisual (Callisto) hVessel=0x0, hObj=0x3FE6828, Vis=0x6FCA788, Rec=0x6A60FE8, Type=4
(367: 15.75s 12us)(0x94C) RegisteringVisual (Saturn) hVessel=0x0, hObj=0x3FE8888, Vis=0x6515008, Rec=0x69E0FE8, Type=4
(368: 15.75s 10us)(0x94C) RegisteringVisual (Mimas) hVessel=0x0, hObj=0x3FD2238, Vis=0x6515830, Rec=0x68C0FE8, Type=4
(369: 15.76s 60us)(0x94C) RegisteringVisual (Enceladus) hVessel=0x0, hObj=0x3FCD110, Vis=0x6515BB0, Rec=0x6882FE8, Type=4
(370: 15.76s 16us)(0x94C) RegisteringVisual (Tethys) hVessel=0x0, hObj=0x401A008, Vis=0x6BC96C8, Rec=0x670EFE8, Type=4
(371: 15.77s 18us)(0x94C) RegisteringVisual (Dione) hVessel=0x0, hObj=0x3FCD7F8, Vis=0x6BC9A48, Rec=0x66D2FE8, Type=4
(372: 15.77s 102us)(0x94C) RegisteringVisual (Rhea) hVessel=0x0, hObj=0x402B7B8, Vis=0x6BC9BB0, Rec=0x65C4FE8, Type=4
(373: 15.78s 47us)(0x94C) RegisteringVisual (Titan) hVessel=0x0, hObj=0x402BF50, Vis=0x7795E80, Rec=0x65A6FE8, Type=4
(374: 15.78s 10us)(0x94C) RegisteringVisual (Hyperion) hVessel=0x0, hObj=0x3FF8460, Vis=0x776AE58, Rec=0x7795FE8, Type=4
(375: 15.79s 39us)(0x94C) RegisteringVisual (Iapetus) hVessel=0x0, hObj=0x3FF5C48, Vis=0x6E90A10, Rec=0x656CFE8, Type=4
(376: 15.79s 54us)(0x94C) RegisteringVisual (Uranus) hVessel=0x0, hObj=0x3FF6398, Vis=0x6E90B78, Rec=0x6515FE8, Type=4
(377: 15.80s 11us)(0x94C) RegisteringVisual (Miranda) hVessel=0x0, hObj=0x3FF6A80, Vis=0x773F008, Rec=0x5960FE8, Type=4
(378: 15.80s 11us)(0x94C) RegisteringVisual (Ariel) hVessel=0x0, hObj=0x3FF7168, Vis=0x776A3C8, Rec=0x5460FE8, Type=4
(379: 15.81s 11us)(0x94C) RegisteringVisual (Umbriel) hVessel=0x0, hObj=0x40183D0, Vis=0x773FCB0, Rec=0x6160FE8, Type=4
(380: 15.82s 10us)(0x94C) RegisteringVisual (Titania) hVessel=0x0, hObj=0x4018AB8, Vis=0x7795438, Rec=0x60C1F58, Type=4
(381: 15.82s 10us)(0x94C) RegisteringVisual (Oberon) hVessel=0x0, hObj=0x40191A0, Vis=0x77146E8, Rec=0x7795960, Type=4
(382: 15.83s 47us)(0x94C) RegisteringVisual (Neptune) hVessel=0x0, hObj=0x3FF8B48, Vis=0x7714C10, Rec=0x60A8EE0, Type=4
(383: 15.83s 52us)(0x94C) RegisteringVisual (Triton) hVessel=0x0, hObj=0x4006008, Vis=0x1C30E90, Rec=0x5F02DF0, Type=4
(384: 15.84s 10us)(0x94C) RegisteringVisual (Proteus) hVessel=0x0, hObj=0x40090C0, Vis=0x76E9008, Rec=0x6044AF8, Type=4
(385: 15.84s 10us)(0x94C) RegisteringVisual (Nereid) hVessel=0x0, hObj=0x40097A8, Vis=0x76E97B8, Rec=0x602B8F0, Type=4
(386: 15.85s 114us)(0x94C) RegisteringVisual (Pluto) hVessel=0x0, hObj=0x4000120, Vis=0x76E9B38, Rec=0x5DCC738, Type=4
(387: 15.86s 62us)(0x94C) RegisteringVisual (Charon) hVessel=0x0, hObj=0x40009C0, Vis=0x77C0008, Rec=0x5FAE648, Type=4
(388: 15.88s 11993us)(0x94C) Texture 0x76E9EB8 (Nix.dds) added in repository
(389: 15.88s 12255us)(0x94C) RegisteringVisual (Nix) hVessel=0x0, hObj=0x40024A0, Vis=0x77C0388, Rec=0x5FC75D0, Type=4
(390: 15.90s 4159us)(0x94C) Texture 0x77C0BE0 (Hydra.dds) added in repository
(391: 15.90s 4453us)(0x94C) RegisteringVisual (Hydra) hVessel=0x0, hObj=0x3FFF008, Vis=0x77C0860, Rec=0x5E8AFE8, Type=4
(392: 15.91s 10us)(0x94C) RegisteringVisual (Sedna) hVessel=0x0, hObj=0x3FFF6F0, Vis=0x1C1D460, Rec=0x5E12FE8, Type=4
(393: 15.91s 10us)(0x94C) RegisteringVisual (Eris) hVessel=0x0, hObj=0x40012E0, Vis=0x1C1DC88, Rec=0x5DFAFE8, Type=4
(394: 15.91s 11us)(0x94C) RegisteringVisual (Dysnomia) hVessel=0x0, hObj=0x4001B80, Vis=0x65324B0, Rec=0x5DE3FE8, Type=4
(395: 15.97s 4039us)(0x94C) Texture 0x6BEA388 (1994_CC.dds) added in repository
(396: 15.97s 5346us)(0x94C) RegisteringVisual (1994 CC) hVessel=0x0, hObj=0x3FF93E8, Vis=0x6BEA008, Rec=0x621CC88, Type=4
(397: 15.99s 4153us)(0x94C) Texture 0x6BEA888 (S2009_136617_1.dds) added in repository
(398: 16.00s 4516us)(0x94C) RegisteringVisual (S2009 136617 1) hVessel=0x0, hObj=0x3FF9C88, Vis=0x6BEA508, Rec=0x6532D90, Type=4
(399: 16.01s 3820us)(0x94C) Texture 0x6BEACD0 (S2009_136617_2.dds) added in repository
(400: 16.01s 4104us)(0x94C) RegisteringVisual (S2009 136617 2) hVessel=0x0, hObj=0x3FFA5A8, Vis=0x6BEAB68, Rec=0x6E90D38, Type=4
(401: 16.02s 129us)(0x94C) RegisteringVisual (Quaoar) hVessel=0x0, hObj=0x3FFAC90, Vis=0x6A20420, Rec=0x64BEC10, Type=4
(402: 16.02s 2us)(0x94C) Vessel(0x3FFEE50) ProjectAlpha_ISS has 1 meshes
(403: 16.03s 7253us)(0x94C) Mesh(0x41D6118) Offset = (0, 0, 0)
(404: 16.03s 7303us)(0x94C) Vessel(ISS) Vis=0x1C3EEA0 has no animations
(405: 16.03s 7319us)(0x94C) RegisteringVisual (ISS) hVessel=0x3FFEE50, hObj=0x4004810, Vis=0x1C3EEA0, Rec=0x64A2FE8, Type=10
(406: 16.03s 3us)(0x94C) Vessel(0x4153FF0) Sigma_fairing_HLC has 1 meshes
(407: 16.04s 1068us)(0x94C) Mesh(0x41D6118) Offset = (0, 0, 0)
(408: 16.04s 1121us)(0x94C) Vessel(Fairing1) Vis=0x6C0B9A0 has no animations
(409: 16.04s 1136us)(0x94C) RegisteringVisual (Fairing1) hVessel=0x4153FF0, hObj=0x3FFC928, Vis=0x6C0B9A0, Rec=0x6201940, Type=10
(410: 16.04s 4us)(0x94C) Vessel(0x3FFE560) Sigma_fairing_HLC has 1 meshes
(411: 16.04s 945us)(0x94C) Mesh(0x41D6118) Offset = (0, 0, 0)
(412: 16.04s 968us)(0x94C) Vessel(Fairing2) Vis=0x6C0BC38 has no animations
(413: 16.04s 984us)(0x94C) RegisteringVisual (Fairing2) hVessel=0x3FFE560, hObj=0x3FFD730, Vis=0x6C0BC38, Rec=0x64DB7D8, Type=10
(414: 16.05s 3us)(0x94C) Vessel(0x3FFE6E8) Sigma_HLC has 1 meshes
(415: 16.05s 1409us)(0x94C) Mesh(0x41D6118) Offset = (0, 0, 0)
(416: 16.05s 1458us)(0x94C) Vessel(HLC-01) Vis=0x66969B8 has no animations
(417: 16.05s 1474us)(0x94C) RegisteringVisual (HLC-01) hVessel=0x3FFE6E8, hObj=0x417A738, Vis=0x66969B8, Rec=0x59A3670, Type=10
(418: 16.06s 3us)(0x94C) Vessel(0x4FB2A84) Sigma_Stg2 has 1 meshes
(419: 16.39s 65606us)(0x94C) Texture 0x6E069E0 (tankOrange2.dds) added in repository
(420: 16.40s 72766us)(0x94C) Mesh(0x41D6118) Offset = (0, 0, 0)
(421: 16.40s 72817us)(0x94C) Vessel(Sigma-Stg2) Vis=0x6E068A0 has no animations
(422: 16.40s 72833us)(0x94C) RegisteringVisual (Sigma-Stg2) hVessel=0x4FB2A84, hObj=0x417B540, Vis=0x6E068A0, Rec=0x5A61FE8, Type=10
(423: 16.40s 3us)(0x94C) Vessel(0x4FB420C) Sigma_Stg1 has 1 meshes
(424: 16.59s 12981us)(0x94C) Texture 0x6C2CDC8 (ssmec.dds) added in repository
(425: 16.59s 17599us)(0x94C) Mesh(0x41D6118) Offset = (0, 0, 0)
(426: 16.59s 17651us)(0x94C) Vessel(Sigma-Stg1) Vis=0x6A601F0 has no animations
(427: 16.59s 17667us)(0x94C) RegisteringVisual (Sigma-Stg1) hVessel=0x4FB420C, hObj=0x41AF7F8, Vis=0x6A601F0, Rec=0x62F9300, Type=10
(428: 16.60s 2us)(0x94C) Vessel(0x3BF1474) Atlantis_SRB has 1 meshes
(429: 16.60s 424us)(0x94C) Mesh(0x41D64E0) Offset = (0, 0, 0)
(430: 16.60s 453us)(0x94C) Vessel(Booster1) Vis=0x68A1248 has no animations
(431: 16.60s 628us)(0x94C) RegisteringVisual (Booster1) hVessel=0x3BF1474, hObj=0x41D8360, Vis=0x68A1248, Rec=0x6142FE8, Type=10
(432: 16.61s 2us)(0x94C) Vessel(0x3FF5954) Atlantis_SRB has 1 meshes
(433: 16.61s 628us)(0x94C) Mesh(0x41D64E0) Offset = (0, 0, 0)
(434: 16.61s 655us)(0x94C) Vessel(Booster2) Vis=0x68A1A58 has no animations
(435: 16.61s 670us)(0x94C) RegisteringVisual (Booster2) hVessel=0x3FF5954, hObj=0x41DA0E0, Vis=0x68A1A58, Rec=0x6195148, Type=10
(436: 16.61s 2us)(0x94C) Vessel(0x41DAF80) Sigma_Launchpad has 0 meshes
(437: 16.61s 49us)(0x94C) Vessel(Launchpad) Vis=0x66F03A0 has no animations
(438: 16.61s 64us)(0x94C) RegisteringVisual (Launchpad) hVessel=0x41DAF80, hObj=0x41EBD88, Vis=0x66F03A0, Rec=0x63A1FE8, Type=10
Edit : Overwriting RC30 by RC29 removes the CTD (and reverts to RC29, obviously)

Last edited by N_Molson; 08-11-2011 at 08:51 PM.
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Old 08-11-2011, 08:35 PM   #674
ky
Director of Manned Spaceflight
 
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For some reason when I install the graphics client Orbiter always CTD's.Are there sny solutions?
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Old 08-11-2011, 08:37 PM   #675
ProAuroraX
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When i ran a default scenario with rc30 i had no atmosphere the plasma effects were there but no atmosphere.
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