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Old 10-04-2016, 03:43 PM   #16
gattispilot
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I am not sure. I was wondering that. Once I get the tower to work on the crawler. You will be able to move the crawler and tower to the launchpad. I guess then the crawler leaves the tower up there?
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Old 10-04-2016, 03:50 PM   #17
Urwumpe
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Originally Posted by gattispilot View Post
 I am not sure. I was wondering that. Once I get the tower to work on the crawler. You will be able to move the crawler and tower to the launchpad. I guess then the crawler leaves the tower up there?
Yes. To play captain obvious there: The crawler has no hole for the rocket engine exhaust. Yet.
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Old 10-04-2016, 03:51 PM   #18
DaveS
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Originally Posted by gattispilot View Post
 I am not sure. I was wondering that. Once I get the tower to work on the crawler. You will be able to move the crawler and tower to the launchpad. I guess then the crawler leaves the tower up there?
That is correct. The Crawler is just a transporter. It sets down the ML on the six Mount Mechanisms at the pad and then moves out from beneath the ML back to the old Apollo/Saturn Mobile Service Structure (MSS) park site where the Crawlerway splits to 39A and 39B: https://www.google.se/maps/@28.59516.../data=!3m1!1e3
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Old 10-04-2016, 04:10 PM   #19
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Thanks. Ok. So If I get the crawler and tower to work. The once it gets on the top of the pad. The tower will display the legs and the crawler will move away. So 2 sets of Touchdown point 1 on ground 2 on top of pad
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Old 10-04-2016, 05:04 PM   #20
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Originally Posted by gattispilot View Post
 Thanks. Ok. So If I get the crawler and tower to work. The once it gets on the top of the pad. The tower will display the legs and the crawler will move away. So 2 sets of Touchdown point 1 on ground 2 on top of pad
The Mount Mechanisms are actually permanent: https://dl.dropboxusercontent.com/u/...20Launcher.pdf
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Old 10-05-2016, 10:06 AM   #21
gattispilot
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Thanks. So I guess they would need to be made part of the mesh is the existing tower,... is removed

---------- Post added at 08:09 PM ---------- Previous post was at 12:07 PM ----------

Well I redid the tower to fit the Crawler In MS2015. Works good!!

---------- Post added 10-05-16 at 05:06 AM ---------- Previous post was 10-04-16 at 08:09 PM ----------

oK. I got the crawler and tower to the hill.




The crawler seems wider than the path.


On the launchpad hill since we need to edit that I guess we can make it wider.

I can't edit that mesh. I get a type mismatch error in Meshwizard.

On the padlift. I am missing something in the code. Basically it moves the attachment point from the base of the hill to the pad top.

It needs to rotate back for the slope and the rotate back when on top.

Code:
	if (PAD_proc > 300)PAD_proc = (300);
	else if (PAD_proc < 0)PAD_proc = (0);
	double db = simdt * 1;
	double de = simdt * .04853;
	if (PAD_check == PAD_BACK)PAD_proc = (PAD_proc + db);
	else if (PAD_check == PAD_FORWARD)PAD_proc = (PAD_proc - db);
	else if (PAD_check == PAD_STOP)PAD_proc = PAD_proc;

	if (PAD_proc >300)PAD_proc = (300);
	else if (PAD_proc < 0)PAD_proc = (0);

	PAD_pos.z = PAD_pos.z + db;//z travel
	PAD_pos.y = PAD_pos.y + de;// y travel


		SetAttachmentParams(PAD, PAD_pos, _V(0, -1, 0), _V(0, 0, -1));

	//	SetAnimation(anim_arm_PAD, PAD_proc);
		//SetAnimation(anim_arm_PAD, ARM_proc);

	
	sprintf(oapiDebugString(), "animdf %2.2f ", PAD_proc);
If I make the attachment vector :
Code:
SetAttachmentParams(PAD, PAD_pos, _V(0, -1, 0), _V(0, .2, -.98));
The Tower just rotates around not advancing.

Well And I can see the debug print out on screen as it is below the screen

Last edited by gattispilot; 10-05-2016 at 01:18 AM.
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Old 10-05-2016, 05:26 PM   #22
Longjap
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I've updated the zip with the latest SLS block 1a state.
Please use the included test scenario to try out.

- Moved the launchpad to correct location.
- Corrected the fairings jettison.
- Corrected the mach effect direction.
- Improved meshes tank and boosters
- Improved textures tank, boosters and Orion + a nice exhaust effect from the crew of SSU. Thank you! (That rhymes)
- The new and improved ICPS by DaveS.

Known issues:

- Shading is not correct for all meshes. I'm still getting to grips with this 3D thing.

Download: https://www.dropbox.com/s/djomxaknxu..._BETA.zip?dl=0



Cheers!

Last edited by Longjap; 10-05-2016 at 08:42 PM.
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Old 10-05-2016, 05:35 PM   #23
DaveS
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Quote:
Originally Posted by Longjap View Post
 I've updated the zip with the latest SLS block 1a state.
Please use the included test scenario to try out.

- Moved the launchpad to correct location.
- Corrected the fairings jettison.
- Corrected the mach effect direction.
- Improved meshes tank and boosters
- Improved textures tank, boosters and Orion + a nice exhaust effect from the crew of SSU. Thank you! (That rhymes)

Known issues:

- Shading is not correct for all meshes. I'm still getting to grips with this 3D thing.

Download: http://www.mediafire.com/file/vedbzz..._2016_BETA.zip

Cheers!
Could you upload it somewhere else? I just keep redirect URLs with that one.
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Old 10-05-2016, 05:43 PM   #24
Longjap
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Quote:
Originally Posted by DaveS View Post
 Could you upload it somewhere else? I just keep redirect URLs with that one.
Sure. ^ Updated link. Better? ^
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Old 10-05-2016, 05:46 PM   #25
fred18
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Quote:
Originally Posted by Longjap View Post
 I've updated the zip with the latest SLS block 1a state.
Please use the included test scenario to try out.

- Moved the launchpad to correct location.
- Corrected the fairings jettison.
- Corrected the mach effect direction.
- Improved meshes tank and boosters
- Improved textures tank, boosters and Orion + a nice exhaust effect from the crew of SSU. Thank you! (That rhymes)

Known issues:

- Shading is not correct for all meshes. I'm still getting to grips with this 3D thing.

Download: http://www.mediafire.com/file/vedbzz..._2016_BETA.zip
or http://sabercathost.com/Gae/SLS_2016_BETA.zip


Cheers!
Maybe create a "parallel" solar system (sol.cfg) with the earth.cfg dedicated to this will avoid issues of backups etc for other addons.

something like Sol_sls.cfg with the earth_sls.cfg and inside the earth_sls using the modified canaveral. That's just an idea
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Old 10-05-2016, 06:15 PM   #26
Longjap
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Quote:
Originally Posted by fred18 View Post
 Maybe create a "parallel" solar system (sol.cfg) with the earth.cfg dedicated to this will avoid issues of backups etc for other addons.

something like Sol_sls.cfg with the earth_sls.cfg and inside the earth_sls using the modified canaveral. That's just an idea
Updated again. https://www.dropbox.com/s/djomxaknxu..._BETA.zip?dl=0

---------- Post added at 06:12 PM ---------- Previous post was at 06:06 PM ----------

Wait! Have to set the scenario file to Sol_SLS.

---------- Post added at 06:15 PM ---------- Previous post was at 06:12 PM ----------

Done!

Last edited by Longjap; 10-05-2016 at 08:07 PM.
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Old 10-05-2016, 06:44 PM   #27
DaveS
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No luck on either download links. The second one just times out. Based on my own experiences, I can't recommend using Dropbox highly enough. I have been using it for years now with zero issues. No ads or anything and you have complete control of what goes into your Dropbox as it sits as a normal folder on your devices. You can place any file in it and share it by it's public URL.
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Old 10-05-2016, 07:17 PM   #28
gattispilot
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I was able to download and put on my goggle drive:
https://drive.google.com/file/d/0B0J...ew?usp=sharing
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Old 10-05-2016, 08:10 PM   #29
Longjap
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Originally Posted by DaveS View Post
 No luck on either download links. The second one just times out. Based on my own experiences, I can't recommend using Dropbox highly enough. I have been using it for years now with zero issues. No ads or anything and you have complete control of what goes into your Dropbox as it sits as a normal folder on your devices. You can place any file in it and share it by it's public URL.
I'm sorry if I have put you through ads jungle. Dropbox it is. Links edited.
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Old 10-05-2016, 09:25 PM   #30
fred18
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I tested it and it's an astonishing work! My best congrats!!!

now I'm looking at the details to see if there are points to help you with ms2015 or if it could be exploited more.

If I have questions or ideas I'll get back to you.
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