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Meets & Greets New to Orbiter or just new to this board? Say hello and introduce yourself to the community here! Feel free to also post birthday or holiday greetings here.

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Old 04-17-2018, 10:28 AM   #1
asteroidboy
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Hi,

I am brand new to the community. In fact, I haven't even had a chance to fly yet. Slow network to waiting for the download
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Old 04-17-2018, 01:59 PM   #2
dbeachy1
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to Orbiter-Forum!

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Old 04-17-2018, 02:21 PM   #3
Marijn
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Welcome to Orbiter. I recommend installing the D3D9 graphical client as well before your first flight. You probably want sound as well which does not come with the Orbiter download. So there are a few things to do. Drop any questions here and we'll help you out.
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Old 04-17-2018, 04:06 PM   #4
Ripley
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Welcome to OF!
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Old 04-17-2018, 05:48 PM   #5
IronRain
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Old 04-18-2018, 08:12 AM   #6
PhantomCruiser
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Welcome to the forums!
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Old 04-18-2018, 09:30 AM   #7
asteroidboy
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Quote:
Originally Posted by Marijn View Post
 Welcome to Orbiter. I recommend installing the D3D9 graphical client as well before your first flight. You probably want sound as well which does not come with the Orbiter download. So there are a few things to do. Drop any questions here and we'll help you out.
Thank you. What do I do with these D3D9 files?
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Old 04-18-2018, 10:30 AM   #8
Urwumpe
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Welcome!

You are not a Gamma Ray fan by chance because of the thread title?
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Old 04-18-2018, 01:00 PM   #9
Ripley
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Quote:
Originally Posted by asteroidboy View Post
 What do I do with these D3D9 files?
I made an ENG tutorial some years back, but I've just checked it and it's fairly outdated:
https://tuttovola.org/index.php?acti...view;down=1000

Anyway, unzip into your Obiter2016 folder the D3D9 client you can download from here:
https://www.tuttovola.org/index.php?...view;down=1104

Unzip into your Obiter2016 folder the surface microtextures.
Download from Jarmonik's site:
http://users.kymp.net/p501474a/Orbit...roTextures.zip

Launch "Orbiter_ng.exe" (NOT "orbiter.exe")
In the Launchpad, select your Modules tab
Activate D3D9Client
Activate DX9ExtMFD
Go to Video tab, click Advanced
Click on Create symbolic links, then Yes
Enjoy

This way you configured your orbiter_ng (ng = no graphics) to use the D3D9 external graphics client.
The other exe (orbiter.exe) contains Orbiter's default D3D7 graphics engine.

You can launch both to see the visual differences for yourself.
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Old 04-18-2018, 03:53 PM   #10
4throck
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I suggest getting the graphic client working before adding any add-ons.
Just try things out with the default situations and vessels.

Once you get it working, go for sound and MFDs.
But go one by one, activating an testing.
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