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Old 12-25-2016, 10:21 PM   #31
Artlav
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Speaking of interface, here is something i've been toying with recently called Augmented Reality.
Headsets for such things are quite rare, but one should allow you to see the controls, while the image is overlaid to it.

I wonder if that gives anyone any fresh ideas.

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Old 12-26-2016, 03:10 AM   #32
Donamy
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That was sweet !!! Can you fly them around the room?
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Old 12-26-2016, 10:51 PM   #33
Artlav
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Not really - the tracking is getting rather inaccurate at this scale, and it flickers too much for my sense of perfection...
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Old 12-27-2016, 09:39 AM   #34
unknown_orbiter
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That's pretty awesome!

As for accuracy, I can say firsthand that the Vive's precision is mindblowing, and software already exists to allow you to flip itty-bitty virtual controls inside FSX cockpits using your hands (Google: leap motion).
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Old 01-07-2017, 09:16 PM   #35
RacerX
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Quote:
Originally Posted by Artlav View Post
 Speaking of interface, here is something i've been toying with recently called Augmented Reality.
Headsets for such things are quite rare, but one should allow you to see the controls, while the image is overlaid to it.

I wonder if that gives anyone any fresh ideas.

AR test with spaceships and reference point - YouTube
Dude!!! I want one
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Old 06-02-2017, 06:23 PM   #36
SilverStar
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Originally Posted by 4throck View Post
 Is anyone really using such devices?
Reminds me a bit of "3D glasses" from a few years back.

Once you put on a VR headset, how do you see the mouse and keyboard?
Orbiter relies on those.

Don't take me wrong, playing a bit of devils advocate here
Since October 2016, I have bought the Oculus Rift CV1.
I use it for DCS world, Prepare3D and Elite Dangerous which is a space game.
When flying a complex spaceship, I use the Saitek X-56 joystick/throttle.
Together they have 60 buttons/options to controle your ship, which is more than enough. So when I fly in space with the Oculus Rift, I intuitive find my buttons without the keyboard or lifting the rift....
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Old 09-03-2017, 01:32 AM   #37
jroly
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I bought a new phone along with the Google Daydream. I would like to make some VR or 3D videos with Orbiter but unfortunately there are not any options to enable stereo view, cylindrical view or increasing FoV past 90. I did make a video recording of cylindrical view orbiting the Moon in Space Engine, only problem with Space Engine is it does not allow you to select both stereo view and cylindrical view at the same time.
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Old 05-16-2018, 08:45 PM   #38
Topper
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Are there any news regarding the "vr support for orbiter" topic?
Is there any change to get Orbiter working in VorpX?

I found this games which seems to be funny:
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