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Old 05-05-2017, 07:08 PM   #31
HarvesteR
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I love this game. I'm hooked on it all over again now with the new Cyclops update. I just wish I hadn't saved the game with my sub and prawn suit parked at the active lava zone before updating. That didn't end well.

I really like how organic the game progression is though. There is no tech tree of any kind, just going for materials, crafting something, which in turn allows you to explore further, find new materials, which allows you to craft new things, and so on.

The blueprints being scattered across the map I'm not too sure about. Many times I felt gated behind not finding a specific blueprint, which admittedly isn't a problem unless you're on a second or more playthrough. I just wish there was a more directed way, perhaps via more of those those radio messages, to find them all eventually.

And yes, I remember Subculture. I had a demo of it I think (remember when game demos came in magazine cd-roms?), and for some reason I couldn't run it properly. I was fascinated by the idea though. Subnautica definitely fills that space.




Cheers
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Old 06-21-2017, 01:30 PM   #32
C3PO
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I'm still poking around in The Long Dark update, and now this...

It's getting hard to find time to check out every update. I will persevere.
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Old 06-21-2017, 01:41 PM   #33
orb
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Quote:
Originally Posted by C3PO View Post
 It's getting hard to find time to check out every update.
Especially when you use experimental branch.

According to Steam I played Subnautica the last time in March 2016, so I missed every 3 times daily updates on average from the experimental and all the major versions for a year and 3 months, additionally I already used most of my vacation time this year, so I don't think I'll find time to play the game until some holidays or long weekend.
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Old 08-21-2017, 02:09 PM   #34
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Videos Subnautica Ghost Update

Subnautica Ghost Update
(also including some poop)

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Old 08-21-2017, 07:54 PM   #35
Xyon
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Array deactivation... but not "rescue".
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Old 09-14-2017, 12:44 PM   #36
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Videos Subnautica Cuddlefish Update

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Old 09-24-2017, 12:21 PM   #37
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I love the theme, I played a lot but the more I played the more I couldn't stand the popping of objects 5 to 10 meters from the player. They said they would work on that, the result is an option to fade objects instead of spawning them, which doesn't solve anything IMO.
That and when you come close to a new environment like the grape vines, everything is clear and suddenly grape vines everywhere 20 meters ahead. They should put a fog to hide that.
Game is close to completion and their solution shows that it won't ever be solved since it doesn't seem to be seen as a problem.
The problem is not the computer, it's a core i5 6th gen with radeon RX480.
Am I the only one who feel that way ?
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Old 10-20-2017, 12:47 PM   #38
Urwumpe
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I thought I leave this here: The German computer magazine c't has create a Let's Play Video about the recent Subnautica in their "c't zockt" category, with a very favorable review of it.

https://www.heise.de/ct/artikel/c-t-...r-3865047.html
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Old 12-07-2017, 03:26 PM   #39
Notebook
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https://unknownworlds.com/subnautica...date-released/

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Get those eyeballs ready, Subnautica has received a massive graphics overhaul. This is the Eye Candy Update: Subnautica has never looked so good.
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