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Old 02-24-2019, 08:16 PM   #31
barrygolden
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anybody have a clue how to unzip this and install it 7 zip doesn't seem to work and opening it and dragging and dropping seem a bit much
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Old 02-24-2019, 09:59 PM   #32
Zandy12
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WinRAR works fine although it should work with 7-zip also. I wouldn't recommend installing the package by just dragging files it would take forever. "Orbiter Addons Manager" by Abdullah Radwan makes the process so much easier.
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Old 02-25-2019, 08:12 PM   #33
francisdrake
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Zandy, thank you for compiling the whole beautiful ISS into one single addon!

I always shied away from installing multiple addons just to have a modern ISS, but this one-stop-shop makes it easy now. With only spacecraft3 and genericvessel activated it ran right away from the start (well, after some loading time).

I will probably use it for some 'scenic flights' and screenshots only, but the level of detail and the quality of the models are really amazing. So the thanks include the original developers of all these modules.

Just for information: I get 22 fps on a notebook's integrated Intel 520 graphics chip, with D3D9 client. This seems very acceptable for such a big and detailed model.
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Old 02-28-2019, 11:42 AM   #34
Zandy12
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Just updated the package. Small changes to the README file have been made and I configured better-looking night-lighting for ISS. You can turn the spotlights off by pressing B or change their intensity with J/K. To change the direction of the lighting you have to steer the stanchions or cameras (near the JEM) using spacecraft3 animation keys. LEFT SHIFT + SPACE to open up the animation menu, LEFT SHIFT + NUMPAD 4 or LEFT SHIFT + NUMPAD 6 to toggle commands, and LEFT SHIFT + NUMPAD 2 or LEFT SHIFT + NUMPAD 8 to move that part. Again a big thanks to Donamy for his help and for this amazing add-on he created along with the other original authors.

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Old 03-07-2019, 08:54 PM   #35
Interceptor
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Hey Zandy12,did you include all of Donamys,and hutchinson's extra addons,or do you need to download them seperately?BTW thanks for putting this together.
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Old 03-08-2019, 12:44 AM   #36
Zandy12
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Yes ive included all the hutchinson66 add-ons I could find in the orbithangar. They are inside the file. However, they aren't currently in the scenarios because the goal was to have a more current ISS in the scenarios and not just a combination of everything. The instructions and documentation for hutchinson66's add-ons are in the doc file if you want to include them
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Old 03-23-2019, 12:00 AM   #37
Richfromengland
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I was thinking, this is in the realm of scifi, couldn't this addon or may be the existing space station be configured into a space craft with some propulsion? The ability to do low orbit or high orbit maneuvers around the Earth, the current station can't do that alone.

Even more far fetch, may be some actual engine capability? Where ya going ISS commander! The ability to get to the Moon. Sounds nuts!
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Old 03-23-2019, 12:18 AM   #38
Donamy
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If you cut-out reality, why not ?
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Old 03-23-2019, 12:31 AM   #39
Richfromengland
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As ignorant as I am on anything to do with space flight hardware, I guess the idea of a station with propulsion would be quite unrealistic if not very expensive.
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Old 03-23-2019, 01:11 AM   #40
kuddel
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...and I wouldn't call it a station anymore, more a mobileion
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Old 03-23-2019, 11:31 AM   #41
barrygolden
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I think this is an important addon but still unable to install it. you might send this to brianj and let him package this to unzip in the right folders. thanks
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Old 03-24-2019, 03:53 PM   #42
Richfromengland
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I don't want to really derail the topic, but with the default station I have in Orbiter 2016, how could I add propulsion for at least maintaining an orbit without any spacecraft.

If it could be an actual spacecraft, where would an engine be fitted? Solar panels for power, would need a battery of some sort, if it wasn't in the sun light. Could be like a Mars transporter. At least that could work unlike the CGI Mars One.





With a spacecraft docked, it sort of has an engine, it would be difficult to turn into a spacecraft, it has too many components designed for it not to flexible. Just powering up the station for a trip to the Moon. If a variation could be built, battery, radiation shielding, propulsion, I don't know, not a bad idea, sounds very expensive and quite dangerous, a moving station from one planet to the moon and back.

Last edited by Richfromengland; 03-24-2019 at 04:02 PM. Reason: Added a messy graphic of the ISS
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Old 03-24-2019, 11:12 PM   #43
gattispilot
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So I downloaded and installed I get a ctd in d3d9 and normal graphics.
Log from d3d9:
Code:
000000.000: Finished initialising world
000000.000: Module Spacecraft3.dll ....... [Build ******, API 050206]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module CMG2.dll .............. [Build 181024, API 160828]
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
000000.000: Module evatether.dll ......... [Build 110406, API 100830]
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
000000.000: Module Zarya.dll ............. [Build 100904, API 100830]
000000.000: Module Strela.dll ............ [Build 100904, API 100830]
000000.000: Module Orlan.dll ............. [Build 100905, API 100830]
000000.000: Module spotlight2.dll ........ [Build 110421, API 100830]
000000.000: Module Zvezda.dll ............ [Build 100904, API 100830]
000000.000: Module Pirs.dll .............. [Build 100904, API 100830]
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
000000.000: Module spotlight.dll ......... [Build 110622, API 100830]
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
000000.000: Module genericvessel.dll ..... [Build 150308, API 100830]
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
000000.000: Module SSRMSD.dll ............ [Build 170328, API 161124]
000000.000: Added subsystem LEE1.
000000.000: Added subsystem LEE2.
000000.000: @SUBSYSTEM LEE1
000000.000: @SUBSYSTEM LEE2
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: D3D9: [Scene Initialized]
normal graphics log:
Code:
000000.000: Finished initialising world
000000.000: Module Spacecraft3.dll ....... [Build ******, API 050206]
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::SetBankMomentScale
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
000000.000: Module CMG2.dll .............. [Build 181024, API 160828]
000000.000: Module evatether.dll ......... [Build 110406, API 100830]
000000.000: Module Zarya.dll ............. [Build 100904, API 100830]
000000.000: Module Strela.dll ............ [Build 100904, API 100830]
000000.000: Module Orlan.dll ............. [Build 100905, API 100830]
000000.000: Module spotlight2.dll ........ [Build 110421, API 100830]
000000.000: Module Zvezda.dll ............ [Build 100904, API 100830]
000000.000: ---------------------------------------------------------------
000000.000: >>> ERROR: DDraw error DDERR_INVALIDPARAMS
000000.000: >>> [ReadDDSSurface | .\Texture.cpp | 292]
000000.000: ---------------------------------------------------------------
============================ ERROR: ===========================
ReadDDSSurface failed (code: -2147024809)
[TextureManager::LoadTexture | .\Texture.cpp | 1227]
===============================================================
--------------------------- WARNING: --------------------------
>>> Texture not found: Energia-logo.dds
Skipping.
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
000000.000: Module Pirs.dll .............. [Build 100904, API 100830]
000000.000: Module spotlight.dll ......... [Build 110622, API 100830]
000000.000: Module genericvessel.dll ..... [Build 150308, API 100830]
000000.000: Module SSRMSD.dll ............ [Build 170328, API 161124]
000000.000: Added subsystem LEE1.
000000.000: Added subsystem LEE2.
000000.000: @SUBSYSTEM LEE1
000000.000: @SUBSYSTEM LEE2
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
running the low end scn. Symbolic link created also

Last edited by gattispilot; 03-24-2019 at 11:20 PM.
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Old 03-25-2019, 03:54 PM   #44
Zandy12
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Hey gattispilot, make sure you have the requirements spacecraft 3 and genericvessel installed. Also, double-check you have symbolic links created once you've finished installing the add-on.
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Old 03-25-2019, 09:08 PM   #45
gattispilot
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I will but I am sure I did have those installed. And symbolic links installed.

What I did was unzip the RAR file and then copied the folders into the main orbiter folder.

---------- Post added at 04:08 PM ---------- Previous post was at 11:09 AM ----------

So I reinstalled sc3 and generic vessel and it worked in normal graphics but not in d3d9
Code:
000000.000: Module CMG2.dll .............. [Build 181024, API 160828]
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
===============================================================
D3D9: ERROR: D3D9Client::clbkStoreMeshPersistent() hMesh is NULL
============================ ERROR: ===========================
Mesh file name not provided
[MeshManager::LoadMesh | .\Mesh.cpp | 1237]
symbolic link created
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