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Old 10-25-2018, 03:43 AM   #16
Abdullah Radwan
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Quote:
Originally Posted by Ripley View Post
 Does it only work with R980?
I have the latest D3D9 (R996M) and it crashes whenever I select it.
I have R996M on Orbiter 2016 and it works. I haven't tested the program on Orbiter Beta.
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Old 10-25-2018, 08:01 AM   #17
Ripley
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Sorry, my bad. I was using it in OrbiterBeta.
In O2016 it works.

One request:
could you make the button press work continously as long as it is kept pressed, in order to avoid one thousand clicks??
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Old 10-26-2018, 05:38 AM   #18
Zandy12
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This may sound weird but I am not seeing the Camera MFD enable/disable option in the Orbiter Launchpad. It could be something simple but this hasn't happened with previous MFD's I've installed.
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Old 10-26-2018, 05:41 AM   #19
Abdullah Radwan
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Quote:
Originally Posted by Ripley View Post
 Sorry, my bad. I was using it in OrbiterBeta.
In O2016 it works.

One request:
could you make the button press work continuously as long as it is kept pressed, in order to avoid one thousand clicks??
Any ideas how this can be done? I know Enjo's MFDButton library but I can' find a simple example to use it.

Quote:
Originally Posted by Zandy12 View Post
 This may sound weird but I am not seeing the Camera MFD enable/disable option in the Orbiter Launchpad. It could be something simple but this hasn't happened with previous MFD's I've installed.
Check the log file.
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Old 10-26-2018, 06:00 AM   #20
Ripley
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Quote:
Originally Posted by Abdullah Radwan View Post
 Any ideas how this can be done? I know Enjo's MFDButton library but I can' find a simple example to use it...
The first MFD that comes to my mind is the default Transfer MFD.
When you add dV to your HTO, you just keep the button pressed.
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Old 10-26-2018, 07:18 AM   #21
Abdullah Radwan
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Quote:
Originally Posted by Ripley View Post
 The first MFD that comes to my mind is the default Transfer MFD.
When you add dV to your HTO, you just keep the button pressed.
No source code is provided for Transfer MFD.
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Old 10-26-2018, 09:44 AM   #22
Ripley
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Ops!
I'm no developer, sorry, you'll have to wait for somebody else's help then.
Aren't there other public MFDs with such a function? I can't try right now.
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Old 10-27-2018, 09:26 AM   #23
Zandy12
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OK I managed to get it running (just make sure in the documentation you tell the player install in modules/plugins ). The add-on looks great in D3D9 however in Dx7 I get the screen "custom camera interface disabled ". An issue I have is when in orbit the FWD/BCK buttons can get mixed up with UP/DOWN because of the spacecraft's orientation. It'd be cool if the refresh rate could be faster too. Just some ideas. Great job on the add-on.
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Old 10-27-2018, 10:40 AM   #24
Face
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Quote:
Originally Posted by Zandy12 View Post
 The add-on looks great in D3D9 however in Dx7 I get the screen "custom camera interface disabled ".
This is because it is not compatible with stock Orbiter, as already mentioned here: https://www.orbiter-forum.com/showth...21&postcount=2
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Old 10-27-2018, 10:40 AM   #25
Abdullah Radwan
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Quote:
Originally Posted by Zandy12 View Post
 OK I managed to get it running (just make sure in the documentation you tell the player install in modules/plugins ). The add-on looks great in D3D9 however in Dx7 I get the screen "custom camera interface disabled ". An issue I have is when in orbit the FWD/BCK buttons can get mixed up with UP/DOWN because of the spacecraft's orientation. It'd be cool if the refresh rate could be faster too. Just some ideas. Great job on the add-on.
Sorry for this, the manual was really awful I am writing a new one that will be published with the next release.


The MFD was designed to work with D3D9. There are older
CameraMFD
works with D3D7.


The buttons may look reversed depends on the vessel orientation. I couldn't find a better solution, as the other one would be to write the axis name e.g. 'Z+' instead of 'Up' which seems to be a little bit complicated.

Last edited by Abdullah Radwan; 11-03-2018 at 06:06 AM.
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Old 10-27-2018, 04:37 PM   #26
Ripley
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Disclaimer:
I don't know what I'm talking about:

With relation to what you wrote in the first post:
Quote:
Originally Posted by OrbitHangar View Post
 ...Note: The axes vary from vessel to another, so the buttons may look reversed...
Can't you read vessel's axis (or vessel's RCS orientation) upon MFD activation and perform some sort of on-the-fly conversion, rotation, remapping, or whatever else is needed to rearrange them to your MFD's buttons?

Last edited by Ripley; 10-28-2018 at 07:25 AM. Reason: Quoted text changed
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Old 11-02-2018, 11:42 AM   #27
Abdullah Radwan
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1.0.1 released. Save and read status from scenario file, includes a more detailed manual, adds the ability to pan and tilt the camera, survives vessel changes and size updates.
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Old 11-07-2018, 07:36 PM   #28
jgrillo2002
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My antivirus which is Norton Security detected the dll as a threat. Im going to issue a false positive report on this.

EDIT: Nevermind. appears that people already submitted it as safe.
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Old 11-08-2018, 10:10 AM   #29
JMW
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Quote:
Originally Posted by Abdullah Radwan View Post
 The buttons may look reversed depends on the vessel orientation. I couldn't find a better solution, as the other one would be to write the axis name e.g. 'Z+' instead of 'Up' which seems to be a little bit complicated.
I'm confused.
Is the layout designed for tail-sitters ?
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Old 11-08-2018, 01:33 PM   #30
Abdullah Radwan
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Quote:
Originally Posted by JMW View Post
 I'm confused.
Is the layout designed for tail-sitters ?
The layout is designed for vertical rocket launches. Up button which controls Z axis will move the view up, but for a normal aircraft, this will move the camera forward.
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