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Orbiter Visualization Project Orbiter external graphics development. |
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#3061 |
Beta Tester
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Does this one work ? It's for Orbiter 2010-P1. EDIT: Check the D3D9ClientLog if it's not working. Last edited by jarmonik; 01-28-2015 at 04:32 AM. |
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#3062 |
Addon Developer
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Thanks. It partially worked, as I can see loading screen now. But scene still doesn't appear. I see some errors in log, related pretty much to hardware or wrong settings (maybe too much MSAA?).
D3D9ClientLog.zip |
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#3063 |
Orbinaut
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I can not resist to post some pictures of the water rendering, that is GORGEOUS !
![]() ![]() ![]() ![]() Although the FPS indicator shows crazy values (between 170 and even 600 FPS), I encounter a lot of micro freezes while flying above the water (using an AMD R9 280 3GB) Also, I don't remember if I correctly had installed the Mars textures, but I get this strange bug near Mars: ![]() DX7 immediatly crashes when I get close to Mars so I suspect a problem on my Orbiter installation |
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#3064 |
Orbinaut
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#3065 |
Beta Tester
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I don't really have time to start investigating a stereoscopic issues right now. So, I think it's up to you to figure out why TestCooperativeLevel() fails and what's wrong with GetRenderTargetData(). ---------- Post added at 04:03 ---------- Previous post was at 03:52 ---------- Quote:
---------- Post added at 04:04 ---------- Previous post was at 04:03 ---------- Quote:
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#3066 |
Addon Developer
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#3067 |
Addon Developer
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![]() ![]() The water rendering system is too gorgeous. It is a dream come true. One question, why can't I enable sunlight postprocessing? What are the custom cameras? I never saw that before. What does environment mapping(reflection mode) do, btw? The lod tile flickering occurs because of that. In original dx7 inline orbiter, I can enable EQAA by forcing it from Catalyst Control Centre. Even if I try to force enable EQAA from the Catalyst Control Centre, dx9 orbiter still runs at 8xMSAA. Any idea how to force it? My gpu is r9 270x 2gb |
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#3068 |
Addon Developer
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How can I increase the power of specular reflections using a spec map? I have tried everything I can think of, and yet this remains pretty much the strongest. If needed, I can provide all the files from troubleshooting.
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#3069 |
Beta Tester
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There was a release a while back where the specular map was modulated with a specular material setting which allowed a power up to 1000. ---------- Post added at 08:32 ---------- Previous post was at 08:23 ---------- Quote:
b) Docking and payload-bay cameras, not yet used by any add-ons. (Operational in 2010-P1) c) You can see things like the Earth reflecting from a windows and other reflective surfaces. (Operational in 2010-P1, and an add-ons need to support it in order to benefit from it) |
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#3070 |
Orbinaut
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#3071 |
Orbinaut
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It's a pity that most addons do not work properly in the new BETA. Seems to me typically there is a landing point problem, obviously something was changed in Orbiter in this area.
I launched Atlantis manually, looking down from SRB booster (like in onboard camera), water reflections down were impressive, then spent all the time until "splashdown", watching approaching water. I think waves look very OK even in Banana river, only smallest basins look a bit odd, but overall it is a solution which fits both oceans and rivers, as Jarmonik wrote. |
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#3073 |
Tutorial translator
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#3075 |
Orbinaut
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d3d9client, graphicsclient |
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