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Old 02-12-2019, 02:15 PM   #166
4throck
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It's working for me, I can see all the vessels, and they look great!

The Lander has no fuel source, so you can't lift off. It's rock solid here...

Last edited by 4throck; 02-12-2019 at 02:19 PM.
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Old 02-12-2019, 02:47 PM   #167
gattispilot
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Thanks. No fuel is ok since it is at its final end.

Glad it works

Going to redo the launches. About the only thing missing from the landed scn is the Longjiang. It needs to be in
200 km 9000 lunar orbit and other in an earth orbit as it failed
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Old 02-13-2019, 02:31 AM   #168
Jeremyxxx
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If its working for anyone else, then It might've been my computer being so old or I don't have the Msvcp120.dll.
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Old 02-13-2019, 01:20 PM   #169
gattispilot
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No clue. But I would think something else in the log would show up rather than no loading the module.

So I am trying to reorganize this add-on. Going to have 4 scn. 2 launches and 1 lander landed with rover attached and another lander landed and rover released.

On the lander W switches the views. I can animate the hga and other stuff if needed. But I think it is fine as it is now

Still not sure where to place the Longjiang
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Old 02-23-2019, 01:20 PM   #170
gattispilot
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So I think has all of the needed vessels. I updated the Long MArch 3b.
https://drive.google.com/open?id=1y9...dONKESsqY1zQqQ
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Old 03-05-2019, 12:31 AM   #171
Jeremyxxx
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Tried again, but the Queqiao is still invisible and this time, the Lander itself causes the simulator to crash!
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Old 03-05-2019, 01:02 AM   #172
gattispilot
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Can you post the log?
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Old 03-05-2019, 01:18 AM   #173
Jeremyxxx
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============================ ERROR: ===========================
Mesh not found: .\Meshes\CHANGE4BODY2.msh
[MeshManager::LoadMesh | .\Mesh.cpp | 1238]
================================================== =============
000000.000: Module GeneralVehicle.dll .... [Build 170626, API 160828]
CHANGE4WHEELS: Meshname:change4NEWwheels
CHANGE4WHEELS: Cockpit Position: 0.000 0.000 1.000
CHANGE4WHEELS: Acceleration:0.100 Gs Brake:2.000 Gs Maximum Speed:10.000 km/h Max Reverse Speed:10.000 km/h
CHANGE4WHEELS: Always Upright FALSE
CHANGE4WHEELS: No Steering Animation FALSE
CHANGE4WHEELS: Steering Speed Factor:0.200 Maximum Steering Angle:45.000
CHANGE4WHEELS: Full Pedal Time:2.000
CHANGE4WHEELS: Rear Right Groups: 1
n.0 = 3
CHANGE4WHEELS: Rear Left Groups: 1
n.0 = 2
CHANGE4WHEELS: Front Left Groups: 1
n.0 = 0
CHANGE4WHEELS: Front Right Groups: 1
n.0 = 5
CHANGE4WHEELS: Rear Axle Position-> x:0.000000 y:-0.755778 z:-0.724142
CHANGE4WHEELS: Front Right Axle Position-> x:0.410423 y:-0.755778 z:0.421584
CHANGE4WHEELS: Steering Axis Position-> x:0.410423 y:-0.755778 z:0.421584
CHANGE4WHEELS: Front Wheels Camber = 0.000
CHANGE4WHEELS: Front Wheels Diameter: 0.2267
CHANGE4WHEELS: Rear Wheels Diameter: 0.2267
CHANGE4WHEELS: Four Wheels Steering TRUE, Rear Steering Axis: 0.410 -0.756 -0.724
CHANGE4WHEELS: Middle Axles Present, n: 1
Axle:1 n.0 = 1
Axle:1 n.1 = 4
CHANGE4WHEELS: Middle Diameter: 0.227
CHANGE4WHEELS: Height From Ground = 0.869
CHANGE4WHEELS: Towing Attachment Position: 0.000 0.000 0.000
CHANGE4WHEELS: Tow Max Angle:160.0
--------------------------- WARNING: --------------------------
>>> Texture not found: exhaust_cev.dds
Skipping.
>>> [TextureManager::AcquireTexture | .\Texture.cpp | 1040]
---------------------------------------------------------------
============================ ERROR: ===========================
Could not load vessel module: Queqiao
[Vessel::LoadModule | .\Vessel.cpp | 5747]
================================================== =============
000000.000: Finished initialising status
000000.000: Finished initialising camera
000000.000: Finished setting up render state
000000.000: Finished initialising panels
000000.000: ---------------------------------------------------------------
000000.000: >>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
000000.000: At least one active module is accessing an obsolete interface function.
000000.000: Addons which rely on obsolete functions may not be compatible with
000000.000: future versions of Orbiter.
000000.000: ---------------------------------------------------------------
============================ ERROR: ===========================
Mesh not found: .\Meshes\.msh
[LoadMesh | .\Mesh.cpp | 1269]
================================================== =============
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Old 03-05-2019, 01:33 AM   #174
gattispilot
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So added the missing mesh
https://drive.google.com/open?id=1cD...fnAdLJkAayDRat

But not idea why the sat isn't loading
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Old 04-17-2019, 02:55 AM   #175
Jeremyxxx
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It has been a few months since the Chang'e 4 project, and I have decided to expand the Chang'e program onto the Orbiter simulator, with the Chang'e 5-T1 and the Manfred Memorial Moon Mission, Chang'e 1, Chang'e 2, Chang'e 3 and Yutu 1 and Chang'e 5
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Old 04-17-2019, 09:41 AM   #176
gattispilot
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If I remember correctly Chang'e 3 and Chang'e 4 were basically the same. The rovers also the same.

So Chang'e 1 and 2 look the same. So a Satellite. Really meshes are all that is needed.

Not sure why my was never working for you though?
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Old 04-17-2019, 12:56 PM   #177
Jeremyxxx
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Queqiao still remains as the only spacecraft in the Chang'e 4 addon to not work.
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Old 04-18-2019, 09:55 AM   #178
gattispilot
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So you were able to get the lander and rover to work.

No ideas If I remember if the log there wasn't anything. And you couldn't load it as a vessel.

I don't mind making the meshes. But the orbits and getting to the moon are beyond me.

---------- Post added 04-18-19 at 04:55 AM ---------- Previous post was 04-17-19 at 08:04 AM ----------

So we will get this:

I kinda combine features from a different images

I will make a 3A rocket

Last edited by gattispilot; 04-18-2019 at 01:26 PM.
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Old 04-19-2019, 12:40 PM   #179
gattispilot
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See what you get with this:
https://drive.google.com/open?id=1_Q...XChIeTi7cPRwMD

no animations or thrust.:
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Old 04-20-2019, 12:49 PM   #180
gattispilot
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So here is a Long March 3A with the change1 loaded.
https://drive.google.com/open?id=1uE...2d8QU-i2EgpVUk

You need to get the Change1 from the above post
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