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Old 10-07-2016, 02:00 PM   #61
DaveS
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Quote:
Originally Posted by Urwumpe View Post
 Do we have a ticket for that issue already? If not, can you file one, please, so we don't forget to fix this. The crawler is too good to be left broken.
We do have one, ticket#136

Quote:
Originally Posted by Urwumpe View Post
 And maybe we should create a "Crawler SDK" manual describing how other projects can use the SSU crawler then.
It would be shortest manual, the only part is a attachment point with the ID of XMLP.
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Old 10-07-2016, 02:19 PM   #62
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Quote:
Originally Posted by DaveS View Post
 We do have one, ticket#136


It would be shortest manual, the only part is a attachment point with the ID of XMLP.
I would say a small line drawing of the post positions and the attachment position would be helpful, just like the name of the attachment.

Maybe we just add it as appendix to the crawler manual.
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Old 10-07-2016, 02:49 PM   #63
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Patch for correct shading of the main cylinder. My biggest eyesore.

Meshes.zip
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Old 10-07-2016, 03:20 PM   #64
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Quote:
Originally Posted by Urwumpe View Post
 I would say a small line drawing of the post positions and the attachment position would be helpful, just like the name of the attachment.

Maybe we just add it as appendix to the crawler manual.
I think this document has all the graphics required: https://dl.dropboxusercontent.com/u/...20Launcher.pdf
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Old 10-07-2016, 03:22 PM   #65
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Quote:
Originally Posted by DaveS View Post
 I think this document has all the graphics required: https://dl.dropboxusercontent.com/u/...20Launcher.pdf
It does not contain our attachment position and orientation, which might be important.
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Old 10-07-2016, 09:15 PM   #66
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Quote:
Originally Posted by Longjap View Post
 See if this works in your version:
Attachment 14858

Yes. It did. On my crawler I am debating rather than cut parts just use a textures.

This is what I have so far. I need to do the "trucks". I think i will make it Ummu capable and animate the ramps


Last edited by gattispilot; 10-07-2016 at 11:18 PM.
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Old 10-10-2016, 12:21 PM   #67
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Thanks to all those images from DaveS.



The trick will be to get it to move in 2016
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Old 10-10-2016, 02:42 PM   #68
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Looks nice gattispilot! Came across this site: http://nasatech.net/MobileLauncher/ with some nice pics of the LM. So if I understand correctly the whole package is moved from the hangar? The ML with the SLS attached on the crawler?
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Old 10-10-2016, 02:45 PM   #69
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Thanks I saw those and based the Tower off those. I think the tower and rocket are moved from hangar to launchpad. Then the crawler leaves.
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Old 10-10-2016, 08:12 PM   #71
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I'm working on the block Ib Orion at the moment and have made the universal stage adapter. I got some data from here:

https://www.nasaspaceflight.com/2016...stage-adapter/

Now I'm wondering what the procedures are in flight.

Quote:
Moreover, the USA must be a “one piece separable combination barrel and cone” with a blended transition between the barrel and cone and carry a designed separation plane 1.7 m above the EUS interface — meaning that a portion of the USA will remain attached to the EUS upon separation.


I have some question I hope someone can answer. My English is not the best but I understand it as this to be a one piece separation. Meaning from 1,7 meters and up. To me it seems safer to have a two piece like a fairing each jettisoned a separate way from 1,7 meters and up. Two pieces would mean less manoeuvres for the Orion and potential danger. If it is one piece it would mean they jettison the Orion and move it out of the way before the USA jettison. Does anybody know for sure?

And I'm guessing they also put up a spacecraft adapter on the USA to bridge the gap between the 5.5 m diameter on top of the USA and the 5 m diameter of the orion.

Then my next problem. I want to dock the Orion to the hab module also on the EUS. But it seems you can not dock to an attached object. Is there a solution?
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Old 10-10-2016, 09:45 PM   #72
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Quote:
Originally Posted by Longjap View Post
 IMy English is not the best but I understand it as this to be a one piece separation. Meaning from 1,7 meters and up. To me it seems safer to have a two piece like a fairing each jettisoned a separate way from 1,7 meters and up. Two pieces would mean less manoeuvres for the Orion and potential danger. If it is one piece it would mean they jettison the Orion and move it out of the way before the USA jettison. Does anybody know for sure?
One piece means ONE piece. Not two. or three.

1.7 meters above the EUS interface, you do a cut and the single large piece of the USA is pushed away from the EUS. Like the Sylda adapter of Ariane 5.

http://www.esa.int/Our_Activities/La...ylda_and_Vespa
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Old 10-12-2016, 09:48 PM   #73
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Ok. Having touchdown point issues and moving the crawler.



The mesh is oriented correctly

Code:
static const DWORD ntdvtx_geardown = 3;
static TOUCHDOWNVTX tdvtx_geardown[ntdvtx_geardown] = {
    { _V(0, -2.866, 10), 1e6, 1e5, 1.6, 0.1 },
    { _V(-3.5, -2.866, -1), 1e6, 1e5, 3.0, 0.2 },
    { _V(3.5, -2.866, -1), 1e6, 1e5, 3.0, 0.2 },

};
As far as moving it. I just apply thrust in the z direction At (0,0,0)

---------- Post added at 04:48 PM ---------- Previous post was at 07:21 AM ----------

I tried it in Spacecraft4. And it looks good and drives well.


Code:
LAND_PT1=(0,-2.866,17)
LAND_PT2=(-3.96,-2.866,-4.3)
LAND_PT3=(3.96,-2.866,-4.3)
But the dll version using the same touchdown points puts it below the surface

Code:
{ _V(0, -2.866, 17), 1e6, 1e5, 1.6, 0.1 },
    { _V(-3.96, -2.866, -4.3), 1e6, 1e5, 3.0, 0.2 },
    { _V(3.96, -2.866, -4.3), 1e6, 1e5, 3.0, 0.2 },
I just add the slscrawler using scenario editor and place it near the tower.

Code:
slscrawler1:Spacecraft\Spacecraft
  STATUS Landed Earth
  POS -80.6041920 28.6041150
  HEADING 196.75
  ALT 2.690
  AROT -120.972 12.054 171.516
  AFCMODE 7
  NAVFREQ 0 0
  CONFIGURATION 1
  CURRENT_PAYLOAD 0
END
SLSCRAWLER:SLSCRAWLER
  STATUS Landed Earth
  POS -80.6041920 28.6041150
  HEADING 196.75
  ALT -38.808
  AROT 151.085 -8.237 167.777
  AFCMODE 7
  PRPLEVEL 0:1.000000
  NAVFREQ 0 0
END
If I adjust the ALT I can get it above the surface but it facing the wrong direction.

Last edited by gattispilot; 10-12-2016 at 09:58 PM.
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Old 10-12-2016, 10:21 PM   #74
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This timelapse video of the STS-118 rollout shows the hydraulic operations of the Crawler as it lifts the MLP off the mounts in the High Bay.



---------- Post added at 12:21 AM ---------- Previous post was at 12:13 AM ----------

You might be interested in this: https://dl.dropboxusercontent.com/u/...SU_Crawler.zip
It's the complete sources of the SSU Crawler. It has everything, functional VC and steering system. It's only problem is that it doesn't move in Orbiter 2016. You can use it, as long as the sources remain free and open. The JEL and steering systems are based on this document: http://ntrs.nasa.gov/archive/nasa/ca...9760012108.pdf
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Old 10-13-2016, 12:35 AM   #75
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Do the treads move on your crawler DaveS?
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