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Old 06-20-2018, 08:34 AM   #46
Notebook
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Excellent, hopefully it will get a life of its own. Beware it doesn't turn into a monster...!

I didn't know anything about artistic folk, my background was always tech based. Though I did play the trombone in the school band, and like most folk enjoyed music and movies..

I always thought "actors" were people who couldn't be bothered to get a proper job(arrogance of youth). That changed when I saw them working. Some productions were 'Rehearse/Record', usually one hour drama. The studio got one machine and you started at the beginning, recorded a scene, played it back to check, and so on til done. The tape format then had no confidence-playback video heads, the only check you could make was record currents and a back of the tape audio head.
So I spent some days with a studio, recording and playing back. Watching actors it slowly dawned on me that they could transition from "normal" people to the charachter they were playg. Obvious I suppose, but watching it happen was something I hadn't thought about. One minute they were wandering around the studio, talking and behaving normally, then when the clock started and the studio settled down, into character. I couldn't do that.



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Old 06-23-2018, 05:23 PM   #47
Thorsten
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Your final version looks too dark, and you can't see the herb or the wood:
Ah... (that seems to be a classic when doing rendering...) May I ask what kind of monitor you're using?

The problem with any low light scene (real movie or rendered) is that how it comes out depends heavily on the equipment and on the surroundings (I know more about this issue than I really care, because I've had a professional check my light-light rendering outcome for me with calibrated equipment because we could not settle an argument with users otherwise...). I myself can see the herb quite fine, and since the scene is supposed to represent the interior of a near-windowless hut in winter only lit by a fire and candles, it should not be too bright.

But we're adjusting brightness for DVD viewing, not YouTube, so the equipment on which we have tested is a projector, a plasma-TV screen and my rather bright gaming laptop display.

Which likely means that on a less fancy laptop or in power-saving mode, it will come out too dark. Moreover, against the bright Orbiter forum background, it will appear much darker than it would in fullscreen mode. And whether you view it during daytime or at night with lights dimmed in the room also makes a difference.

So it's... complicated (and impossible to get right for everyone, you need to make assumptions about light level and eye adaption state).
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Old 06-25-2018, 12:03 PM   #48
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Teaser for your third episode is out - enjoy (if you have headphones or decent speakers, plug them in - the sound is much more impressive than with laptop speakers...)




(I know, the second episode isn't even out yet, but we've moved to post-production with it and I'm currently heavily into sound-editing - it's still scheduled to appear late summer). As always, if you like what you see please spread the word, it's hard for independent movie-makers to get noticed.
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Old 07-11-2018, 03:24 PM   #49
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So far the mother of all special effects - a ~15 second sequence in which Cliodhna's astral body falls tumbling through otherworldly clouds.



Took us three days of trying out and me an unholy amount of time to arrive at a viable workflow, which in the end involves four consecutive rendering passes.
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Old 07-12-2018, 02:06 PM   #50
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Quote:
Originally Posted by Thorsten View Post
  May I ask what kind of monitor you're using?


So it's... complicated (and impossible to get right for everyone, you need to make assumptions about light level and eye adaption state).
Indeed. I have many issues with modern film transfers, with pink highlights and bluish shadows....
I'm using a HP 22'' monitor. As far as I can tell it's spot on sRGB regarding gamma. My large TV is a 37'' Samsung and it also gives a reasonable sRGB match when connected to a PC.

But it's as you say, there are many variables. As long as it looks good on your end... then it's OK I guess. [COLOR="Red"]



Regarding the Teaser, it looks interesting and dynamic.

If I may nitpick on background the mountains effect (0:07), you should adjust contrast and sharpness.
Make the mountains less contrasted, more bluish and slightly more blurred than the foreground.
It will blend much better!

Last edited by 4throck; 07-12-2018 at 02:12 PM.
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Old 07-12-2018, 05:28 PM   #51
Thorsten
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Make the mountains less contrasted, more bluish and slightly more blurred than the foreground.
It will blend much better!
Thanks - you're quite right.
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